But I own:
2 copies of Prophecies
4 copies of Factions
3 copies of Nightfalls
3 copies of Eye of the north
:cool:
lilDeath
17-08-2009, 10:31 PM
Yep, like I said in the other thread... lots of specualtion around announcements.
Players are hungry for some news.
Gamescon is at the end of August and PAX 4-6 September. Most guys hopes are on PAX for some GW2 news.
Oculate
18-08-2009, 09:57 AM
www.guildwars2.com
animated and shiny /drools
shadowfox
18-08-2009, 11:20 AM
I'll die if I have to wait til 2011 for the release - that's the rumoured release date atm. I'm for one hoping that it's a complete lie - GW is starting to lose players. That's how it's feeling to me anyways.
If they can at least have the beta running by the first half of next year I think it will help. All I'm really doing is title hunting at the moment, but that's only going to carry me so far.
Lydon
18-08-2009, 05:14 PM
www.guildwars2.com (http://www.guildwars2.com)
animated and shiny /drools
That must have been put up like yesterday/today, as it wasn't up around 2 days ago :cool:
I was disappointed when it finished loading though lol. Was expecting information, not just an animation haha.
Isengard
18-08-2009, 07:51 PM
They really need to stop teasing us and give us something more substantial already.
Raging Monkey
18-08-2009, 07:57 PM
*clic... doh. Capped.
tehNihilist
18-08-2009, 09:42 PM
I just wish / hope GW2 had more meaningful progression (and yes I understand why GW is the way it is). Otherwise I may get real bored with it. GW certainly does not adhere to MMORPG systems so much so that I see it more as a MMO-lite with some RPG elements.
But I do understand that GW is trying to do something different, so perhaps I retract my previous statement somewhat. Not everything has to be like the standard, and for good reasons, it is just too bad I like the standard >_<
lilDeath
18-08-2009, 10:46 PM
Well, I for one like the instancing and in GW2 they will have a combination of both, some instanced areas and others not.
They have tried a very simple concept with GW1, which was simply revolutionary and the game has been massively successful with it.
And this is the one BIG Plus and ONE of the MAIN reasons I have stuck with GW1 is because it is free-to-play. This is HUGE for me. Especially for what you get in return. There is simply no comparison.
tehNihilist
18-08-2009, 11:02 PM
Yeah I would have to agree generally.
I can put up with instancing, but GW is just too heavy with it. I know it can be a chore farming or whatever in other games competing with others. It just feels like a more real dynamic world because of bumping into people.
For me I like a sense of 'real' progression in my RPG's. I know this is totally relative, but I like the gear upgrades, the leveling up and the like. All that GW really has once you can access to all the skills / max gear for builds, is pretty much a fashion upgrade. Getting access to the gear and skills does not take very long as well. You can also get titles, but man I do not get the point for so much effort required for some just to have a title name on my characters.
Again I stress, I get what this game is trying to achieve. So once again I retract most of what I say for the sake of people that love how it is. ;)
Info:
Hey all, Last week I promised you’d get your first glimpse of Guild Wars 2 “very soon now”. That day is almost here.
I want to thank all our fans for their patience as we developed the game to the point where we can start talking about it publically. I know you’ve all been anxiously awaiting this moment. You’ll soon understand how ambitious we’ve been and what we’ve accomplished during these past two years of development. We still have a lot of work ahead of us, but from here on out we’ll be able to provide you with more regular updates.
Guild Wars 2 is going to be a huge leap beyond the original. We have the best team in the industry executing at the top of their game, and I’m very proud of what our team has accomplished so far. As I said last week, I’m confident that when you get your first look at what we’ve been working on, you’re going to love what you see. Stay tuned for an exciting week ahead.
----
And lastly, anyone think it's veeeery interesting they're doing this in BlizzCon week? :p Trying to steal WoW's thunder maybe? We've apparently been promised a trailer.
lilDeath
19-08-2009, 12:38 AM
I actually stopped breathing there for a minute...
Hot Damn.
Lydon
19-08-2009, 01:11 AM
My heart raced when I read it <3
SO stoked omg. Hope we get info on professions and some screenies maybe!
Info:
Hey all, Last week I promised you’d get your first glimpse of Guild Wars 2 “very soon now”. That day is almost here.
I want to thank all our fans for their patience as we developed the game to the point where we can start talking about it publically. I know you’ve all been anxiously awaiting this moment. You’ll soon understand how ambitious we’ve been and what we’ve accomplished during these past two years of development. We still have a lot of work ahead of us, but from here on out we’ll be able to provide you with more regular updates.
Guild Wars 2 is going to be a huge leap beyond the original. We have the best team in the industry executing at the top of their game, and I’m very proud of what our team has accomplished so far. As I said last week, I’m confident that when you get your first look at what we’ve been working on, you’re going to love what you see. Stay tuned for an exciting week ahead.
----
And lastly, anyone think it's veeeery interesting they're doing this in BlizzCon week? :p Trying to steal WoW's thunder maybe? We've apparently been promised a trailer.
zomg its dragon aGE !!!!!!
http://playstationlifestyle.net/wp-content/uploads/2009/07/dragon_age_origins_boxart.jpg
still be interisting to see how the end product is exactly with or without micro or full transactions. i'm more for a non instanced world, not to keen on single player online experiance. though in some cases it is actually nice not to have a PK or Ninja coming a long. definitly one of the mmo companies to look out for since GW allready was a very decent product :)
shadowfox
19-08-2009, 09:54 AM
Ok - I'm going to keep a bottle of water by my desk. All this drooling is dehydrating me!!
Lydon
19-08-2009, 01:06 PM
NEW UPDATE:
Children of Tyria - make sure to gather tomorrow (Thursday) at 12:00 MESZ at the NCsoft booth hall 9 A011!
~MK
about 1 hour ago (http://twitter.com/guildwars2/status/3402579422) from CoTweet (https://cotweet.com/)
-----
You can follow them on their twitter page (http://twitter.com/guildwars2).
I think that about answers everyone's question as to a reveal :) haha
Haven't even play Gw1 yet :( waiting for my all-in-one copy to arrive one day...
Isengard
19-08-2009, 07:37 PM
My hype meter has rocketed straight to 11! :D
Keldarza
19-08-2009, 08:48 PM
Haven't even play Gw1 yet :( waiting for my all-in-one copy to arrive one day...
I've got a factions only account that I can throw around for friends, want to give it a try?
lilDeath
19-08-2009, 10:30 PM
They are in serious tease-mode atm.
Some of the little tit-bits of info that have been coming out in the past day or so...
Twitter link - http://twitter.com/guildwars2
Website link - http://www.guildwars2.com/ (notice how the dragon is in the shape of a '2')
Facebook group with some of the concept art - http://www.facebook.com/GuildWars2#
Youtube teaser video - http://www.youtube.com/watch?v=zjmcwrF7Fhk (in the video is Martin Kerstein, German CR, at Gamescon in Cologne, where the supposed teaser / announcement will be made tomorrow.)
The voice in the background is in German, which says - "Tyria.... the dragons have always been here"
o.m.f.g.
Voicy
19-08-2009, 11:58 PM
They are in serious tease-mode atm.
Some of the little tit-bits of info that have been coming out in the past day or so...
Twitter link - http://twitter.com/guildwars2
Website link - http://www.guildwars2.com/ (notice how the dragon is in the shape of a '2')
Facebook group with some of the concept art - http://www.facebook.com/GuildWars2#
Youtube teaser video - http://www.youtube.com/watch?v=zjmcwrF7Fhk (in the video is Martin Kerstein, German CR, at Gamescon in Cologne, where the supposed teaser / announcement will be made tomorrow.)
The voice in the background is in German, which says - "Tyria.... the dragons have always been here"
o.m.f.g.
Woah! Doood that's pretty damn orsm! And you're right ... the girl does say "Tyria ... die dracken waren schon immer hier" which translates exactly to what you said.
StrontiumDog
20-08-2009, 01:15 AM
Hmmm, I'm not sure they'll show anything yet...
I havent finished any of the GW1 games yet! :o
+1. Will GW1 always be free from subs? I spent about a grand on all the expansions and have only spent time getting decently far in Factions.
Btw why do u have multiple copies of each expansion?
Lydon
20-08-2009, 01:17 AM
Yes, it will always be free and the servers will be up "as long as there's people playing on them."
Keldarza
20-08-2009, 10:35 AM
Yes, it will always be free and the servers will be up "as long as there's people playing on them."
And they are surprisingly quite busy!
Although that may change when GW2 comes out... so get your GWEN hall up to date! :cool:
shadowfox
20-08-2009, 10:54 AM
Although that may change when GW2 comes out... so get your GWEN hall up to date! :cool:
Believe me ... I'm working on it.
But even if they announce something this month, I think the final release of GW2 is still a good ways off.
Lydon
20-08-2009, 12:34 PM
Most likely a late 2010/2011 release.
Lydon
20-08-2009, 12:47 PM
The site and trailer (http://guildwars2.com/en/) are live!!!
Trailer shows some in-game shots...wow! Graphics are awesome =D
shadowfox
20-08-2009, 01:41 PM
I'm hoping for a 2010.
OMG ... just watched the trailer. I'm no longer drooling *slobber*
I want Beta ... now!!!
hideinlight
20-08-2009, 01:54 PM
The site and trailer (http://guildwars2.com/en/) are live!!!
Trailer shows some in-game shots...wow! Graphics are awesome =D
Anyway of getting it local asap.
PS. Do gaming down?
shadowfox
20-08-2009, 02:06 PM
Pity they just copied and pasted the FAQ straight from the original GW site.
I want some new info dammit!!
Oculate
20-08-2009, 02:55 PM
OMFG
/adds GW2 to must buy list!
Lynus
20-08-2009, 03:07 PM
Yup, can't wait either.
Lydon
20-08-2009, 07:00 PM
An excellent article from Eurogamer:
Since the game's announcement in 2007, NCsoft's Seattle-based developer ArenaNet has been quiet about what's been going on behind its doors with Guild Wars 2. With today's trailer, we get our first glimpse of the developer's re-imagining of this phenomenally popular online RPG. A lot has changed, but the developer's vision remains true to what made Guild Wars such a refreshing experience in the first place: accessibility, flexibility and incomparable value for money.
Guild Wars: Prophecies was a shot in the arm for the MMO market at the time of its release in 2005. It married a flexible, story-heavy, varied and hugely enjoyable campaign with a revolutionary player-versus-player system that has since grown to be one of the most fiercely competitive in the world, and it didn't force its players to pay a monthly sum for the privilege. Instead, two subsequent campaigns and an expansion pack were what drove the series' revenues, and there are no plans to dispense with the "pay once, play forever" business model. Once you've paid for Guild Wars 2, you'll be able to play it for as long as you like.
Set 250 years after the last Guild Wars campaign, Guild Wars 2 thrusts you back into a Tyria that's been taken over by big, bad Elder Dragons and their undead armies. The game's five races have been pushed back into their own territories, and the player's role will be to unite them in the struggle to reclaim the continent. Good news about the dragons, too - we definitely get to fight them. "Primarily the game will focus on one in particular," says designer and writer Ree Soesbee, "but the others are present in the world. Their activities will be have an impact on Tyria, and players will have the opportunity to experience the real danger that all of these creatures present."
Guild Wars 2's switch from an almost entirely instanced game-world, where you would adventure with only your party members, to a persistent, fully-populated one like those in more conventional MMOs, is the driving force behind most of the changes in the gameplay. The quest system, for instance, has been completely overhauled, and will offer something quite different from its competitors. "I think I can safely say that you won't see a single exclamation mark floating above a character's head in Guild Wars 2," claims lead designer Eric Flannum.
"We actually don't have a traditional RPG/MMO quest system," Flannum continues. "Instead what we've got are Events. Think of them as group-orientated activities. This is one of the many things that will encourage the player to explore the world - you can wander through and never quite know what you're going to see. You might come across a fortress that's being attacked by centaurs, or it might be that the centaurs attacked half an hour before you got there and they hold it now. You might start walking along a road you've walked a hundred times and suddenly there's a caravan travelling along that road that you may not have seen, and you can go help that caravan out."
These are bold claims for a persistent-world MMO. Guild Wars' heavy use of instancing made setting up dramatic storytelling much easier, but how is that narrative strength going to carry over to the sequel? "While our game is persistent, one of the things we learned from heavily instancing GW1 was how to really use instancing to our advantage," says Flannum. "The story will take place through a combination of instancing and persistent areas. We're really throwing our entire bag of tricks at the storytelling in GW2. I think we're going to be doing some things, especially with narrative, that people haven't seen before in an MMO."
(http://www.eurogamer.net/gallery.php?game_id=7343&article_id=720537&position=5)There's also an attempt to introduce more variety into how the players can interact with this new, living world - and not just the welcome addition of a jump. To say that Guild Wars was combat-focussed would be something of an understatement; the absence of crafting and non-combat professions meant that there wasn't a whole lot else for players to take up on a whim if they felt like it.
"We're definitely introducing crafting, as well as a few other things that are going to provide players with other things to do," assures Flannum, although he can't say what those other things are. "I don't want to say it'd take the focus off combat, but it's definitely not going to be the case that the only way to interact with someone in Guild Wars 2 is to hit them on the head with a sword."
Guild Wars 2 will also still be fully soloable. As with the Heroes in Guild Wars Nightfall, players will be able to use their own customisable companion as a henchman to help them through the game, and will receive buffs if they decline to use this option. "We can't fully explain the companions system yet, but we can say that the game will be soloable," says studio head Mike O'Brien. "This goes back to that accessibility issue - we want players to be able to pick up the game and play it in the style that they want to play it. If they want to solo, we want to enable that... if they want to play with a group of specific people, we want to enable that as well."
Guild Wars 2 is attempting to show us a lot that we haven't see before, but as the trailer demonstrates, Tyria looks rather familiar - we've seen a lot of the trailer's environments in Guild Wars 1. "Whilst we're indeed trying to improve the visual quality of the game, we do plan on maintaining the sensibility that made the first game what it was," says art director Daniel Dociu.
"What differentiates Guild Wars 2 is the more stylised approach to a lot of the aspects of the texture work, grander spaces, more epic environments - all these enhancements go hand-in-hand with advancements on the engine front, so we are trying to parallel the advancements on the tech front with steps forward artistically... But there will be continuity, definitely," Dociu says.
(http://www.eurogamer.net/gallery.php?game_id=7343&article_id=720537&position=6)There are significant new areas, of course: most excitingly, the prospect of exploring an underwater continent. Flannum claims that there will be "a lot" of underwater exploration, and it will be possible for all races and players. "It's going to be really easy and accessible for players to go underwater. In a lot of other games you see the underwater environment as this really hostile environment where you have to worry about running out of air constantly and you're always on the verge of dying, and that tends to make the area less fun. We really want to emphasise the fun, the differences, the change of pace of going underwater, to encourage that exploration."
Players are still going to be able to have multiple characters on one account, and though the professions system is still shrouded in secrecy, ArenaNet has been willing to share a few details about what differentiates character types. Instead of the original's one, obscenely beautiful race of humans, customisable through the player's choice of professions and skills, Guild Wars 2 offers five races.
Lydon
20-08-2009, 07:01 PM
We know four of them from the Eye of the North expansion: Humans, their eternal enemies the Charr (whom Guild Wars 1 players will have spent an awful lot of time clubbing over the head), northern warriors the Norn, and the magical Asura. The last race, the Sylvari, an earth-magic race with a strong connection to nature, is new to all of us. ArenaNet can't tell us exactly what each race's special skills will entail at this stage, but we already know that the nine-foot Norn can transform into a bear for a huge boost in combat, and that the crafty, technologically-minded Asura will be able to use golems to fight for them.
"There's going to be a slightly different story for each race," says Soesbee. "To start off, everyone knows that there is this great threat, but at the beginning the races are operating on their own, they don't understand that the threat is so great that they simply must come together... It's going to take the player character being a hero to get these races to overcome their pasts: the humans who hate the Charr, the Asura who are naturally sceptical about every other race, who think they're better, the Sylvari who are young and new and don't understand the nature of the world, and the Norn who are just naturally independent. Someone has to bring them together, and that someone is the player character."
Despite their differences, we won't be fighting players of other races. "Competition has always been consensual in Guild Wars, and we've retained that as one of our core tenets. It also goes along with accessibility and being able to play with your friends," says Flannum. "We looked into dividing the races early on, and we decided against that, specifically because we want you to be able to play the race that you want and also be able to play with your friends. We didn't want to fracture our player base by having a good-versus-evil vibe going on between the players themselves."
However, player-versus-player has always been hugely important to Guild Wars - guilds regularly compete for thousands in cash prizes - and ArenaNet is obviously keen to keep the attention of its hardcore players, offering the same jump-right-in PvP system where everyone has access to the same skills and equipment, and success is determined by strategy. "We wanted to give our competitive players, who were a really important part of our GW1 audience, what they want," says Flannum. "Those people don't want to lose to someone who's just played more time than them. They want access to all the same skills as the other person, and they want it to be their skill in making and executing a character build to be what wins them the day."
In addition, there's also a new World PvP system, which lets you use your PvE character and equipment to play against other people on a more open battlefield, the Mists. "It's very casual PvP where you can gain levels and have ten-on-one fights or 100-on-20 fights or whatever, where everything flows naturally on the battlefield and there's no limits to how many players can be involved," elaborates Flannum, though the team can't go into specifics about exactly how players will gain access to the Mists.
Splitting the PvP into two modes, Flannum believes, is the best way to accommodate the broadest possible range of players. "We gained a lot of experience with a lot of different types of PvP from GW1, and we grew to recognise that there were really hardcore PvP players, but there were also people who wanted that more casual, in-world type of PvP. And so we decided to give both groups what they want."
It's clear that lessons have been learned from the first game, and that goes for the professions and skills too, although ArenaNet can't tell us specifics about how they will work. "I think that we allowed GW1 to get too complex, and with GW2 we have a new opportunity to make it a game that's easy to get into but which has the depth of mechanics that keeps people interested over a long time," says O'Brien.
(http://www.eurogamer.net/gallery.php?game_id=7343&article_id=720537&position=4)"To give a simple example, we eventually had 1200 skills in the game. And I think that through adding three campaigns and an expansion and having ten professions and the number of skills that it did, Guild Wars grew unwieldy. We've come to realise, through developing Guild Wars, that what makes it such a fantastic game is not quantity - it's quality. This time around I think that we can really focus on the parts of the game we want to focus on, make a clean break, make sure that it stays true to the original intentions of Guild Wars, and make it the game that we always wanted it to be."
As for whether it's the game that Guild Wars players will want it to be, O'Brien is confident. "Guild Wars was a very unique game. It takes a different approach to role-playing. Looking at our competitors, it has its genesis in the Magic the Gathering tradition rather than a straight Dungeons and Dragons tradition, and I think players really appreciate that breadth. Because it was so different, I think we got a lot right, but we also got stuff wrong. Guild Wars 2 is the ultimate game for Guild Wars players."
Guild Wars 2 won't be going into beta testing until much nearer its release; ArenaNet is keen to conduct most of the testing within its own, fast-growing team. The trailerhttp://www.eurogamer.net/img/FrontPage/tv-feed-icon.gif (http://www.eurogamer.net/videos/exclusive-guild-wars-2-reveal), though, and the team's enthusiasm, have redirected our attention to this potentially landmark sequel after two years of silence. If it retains the accessible values of its predecessor across a bigger, persistent, more interactive world - without forcing us to pay a monthly fee for the privilege - it could really shake things up for MMOs.
Isengard
20-08-2009, 09:21 PM
Thanks for all that info Lydon. Good read :D.
Lydon
20-08-2009, 09:41 PM
No problem. Gotta cater for those on local only :D
http://www.guildwars2guru.com/ is live by the way! Complete with wallpapers taken from the HD version of the trailer. Got the Sylvari one as my wallpaper at the moment.
If anyone is on local and would like me to upload them to my My Gaming album, let me know and I shall oblige.
Isengard
20-08-2009, 11:37 PM
Wow sweet, nice find :D! Downloading the wallpapers now :).
hideinlight
20-08-2009, 11:38 PM
Just watched trailer. Wish I hadn't.
Waiting till now and when it gets released is just gonna suck...
Keldarza
21-08-2009, 08:16 AM
After watching this trailer, I've decided to actually finish ALL the games and full my hall!
shadowfox
21-08-2009, 08:57 AM
My hall's making progress - slowly but surely.
I've already decided my first character is going to be a Sylvari :p and she'll most likely inherit my leading character's name as well ;)
Lydon
21-08-2009, 10:59 AM
I'm definitely going with Sylvari, and my alt will be an Asura. Not too huge on alts though.
Lynus
21-08-2009, 12:19 PM
There are only a few more things I want to get to fill my hall, if anyone wants to do Tyrian missions in Hard Mode, give me a shout.
I think I will make my only character a Charr.
Pr⊕phet
21-08-2009, 01:34 PM
two things that would be great if it is there in full swing at luanch
"I think I can safely say that you won't see a single exclamation mark floating above a character's head in Guild Wars 2," claims lead designer Eric Flannum.
"We actually don't have a traditional RPG/MMO quest system," Flannum continues. "Instead what we've got are Events. Think of them as group-orientated activities. This is one of the many things that will encourage the player to explore the world - you can wander through and never quite know what you're going to see. You might come across a fortress that's being attacked by centaurs, or it might be that the centaurs attacked half an hour before you got there and they hold it now. You might start walking along a road you've walked a hundred times and suddenly there's a caravan travelling along that road that you may not have seen, and you can go help that caravan out."
"We're definitely introducing crafting, as well as a few other things that are going to provide players with other things to do,"
Lydon
21-08-2009, 02:54 PM
Requested a local trailer host :) http://gaming.do.co.za/videos/trailers/guild_wars_2_trailer/
tehNihilist
21-08-2009, 06:51 PM
Even after reading all that I am not sure how to feel about this game. I will 100% certainly pick it up, but I am not super hyped. One thing I will be happy about is a fresh start. Nothing worse personally then trying to get into PvP in a well founded game - the people are very unforgiving and hostile to newbies.
Also I have read very similar promises in other games only to see it fall flat. Well I am very happy about a largely persistent world, and I am veeeery curious to see how they handle quests ;)
Lydon
21-08-2009, 07:28 PM
I trust ANet :) They seriously delivered with Guild Wars, so I'm sure they'll do the same with the sequel.
Isengard
21-08-2009, 07:30 PM
+1
I said the same to my friend :). I believe they can make it great.
tehNihilist
21-08-2009, 10:00 PM
I trust ANet :) They seriously delivered with Guild Wars, so I'm sure they'll do the same with the sequel.
Man just like with EVE there must be something wrong with me...
I thoroughly enjoyed the game until I got all the builds I wanted for my Profession of choice, and had Max sets for those builds. Took about a month and a half, then I got bored real fast. I know am not the only one who felt like this. I have 3 other friends who felt the same. I felt no NEED to get anything else since I had everything I NEEDED. Maybe I should have done more PvP, perhaps that is why I went off it /shrug.
On a side note - GW2 engine and world design look absolutely WTFPWNBBQZOMG AWESOME!!1 Their art design choices are truly outstanding and I feel they are very unique.
Lydon
21-08-2009, 10:19 PM
Man just like with EVE there must be something wrong with me...
I thoroughly enjoyed the game until I got all the builds I wanted for my Profession of choice, and had Max sets for those builds. Took about a month and a half, then I got bored real fast. I know am not the only one who felt like this. I have 3 other friends who felt the same. I felt no NEED to get anything else since I had everything I NEEDED. Maybe I should have done more PvP, perhaps that is why I went off it /shrug.
On a side note - GW2 engine and world design look absolutely WTFPWNBBQZOMG AWESOME!!1 Their art design choices are truly outstanding and I feel they are very unique.
I totally get what you're saying. It's the reason I've laid it to rest 2 500 hours of playtime later.
I, however, enjoyed playing through the various storylines. I also played around with some RPG alts, but ended up deleting them and using the rest of my character slots for PvP characters. I've since spent the vary large majority of my playtime playing Alliance Battles and Fort Aspenwood/Jade Quarry. Two of the most addictive things ever. They're quick to hop into, last around 15-20 minutes and give a nice faction reward at the end. Through simply playing a battle or two per day I've gotten very far in my Kurzick and Luxon titles, as well as made quite a sum of gold by turning my Balthazar Faction into $.
Guild Wars 2 seems like it'll cater to the hardcore audience far more than Guild Wars 1 does, but without basterdising the game in the process. I'm excited about crafting and the "other things" to do in the game. The quest system also makes it seem like it will be a living, breathing world that is constantly changing. That could seriously keep me coming back for hours on end if there are a lot of these "quests."
Time will tell!
lilDeath
21-08-2009, 10:24 PM
Yes, I can understand people will still be skeptical. It is normal.
Luckily the unbelievers who said GW2 was 'vaporware' would have been silenced now.
I believe they held some information back in the trailer, they cannot be showing their complete hand just yet. Their competitors will be looking at them with hawk eyes.
This is one of the reasons I believe they used quite a bit of concept art in the trailer, and not a lot of ingame stuff. They showed the main big changes, to show that it is definitely being included - the environment affects (changing from day to night), interacting with the environment (underwater scenes) swimming, the introduction of Z-axis (jumping, floating / asuran cities).
And remember, all the movement is with keys now, since click-to-move has been removed.
And on the ingame scenes, you could already see the quality come through... I compared it to the HD trailer I watched for AoC: The God Slayer... there is no comparison - GW2 wins hands down on the quality department.
It is evident, that ArenaNet has some of the best people in the business working on this game.
Another linky to the trailer, this time the HD QT (.mov) (http://download.mweb.co.za/gw2/GW2_Trailer_1_EN_QT_1080P.mov) (370MB) version - this looked super sweet on my display - and a Zip (http://download.mweb.co.za/gw2/GW2_Trailer_1_EN_QT_1080P.zip) (355MB) - Thanks MWEB for the hosting.
tehNihilist
21-08-2009, 10:36 PM
Funny thing is I just checked my time played in GW 1... over 400 hrs *cough*. I guess I can't complain too much. I tried a LOT of different characters over that time (and deleted many to most of those).
I am going to be happy with more varied things like crafting to do in GW2. I like to be able to jump around as my interests go. I hate being road blocked in any RPG's, and the more options for meaningful progression there are, the more I am happy.
Again I state that I was pretty blown away from those in game scenes in those vids. CURSES! It would seem my levels on interest are steadily increasing for this game now lol.
Lydon
21-08-2009, 10:44 PM
I just downloaded the HD trailer and I couldn't help but notice a woman dressed in the current Elementalist Geomancer armour :p
Hmmm...our first confirmed profession maybe?
lilDeath
21-08-2009, 11:05 PM
Yes, I noticed some similarities too to professions too.
One of the Charr has a gun / bullet sling over his shoulder. Maybe a weapon / rifle of sorts? Crafting?
Of course there is a Warrior / melee character also featuring.
The Asuran wore a type of glove / gauntlet to activate the Golems, which will probably be a craft or something.
All the concept art for the Charr, Asura and Sylvari summoning was all done by the same artist - this guy has some serious skills / vision.
Man, the possibilities are endless.
They showed very little of the Norn though. :(
Lynus
22-08-2009, 11:21 AM
That video is awesome, my word.
Even more excited about this game than before!
Lydon
22-08-2009, 10:05 PM
Some info from pause.com on the Events system:
I got in touch with ArenaNet head honcho Mike O’Brien & designer / writier Ree Soesbee to get some clarification on some of the new info about GW2 that’s come out of Gamescom in the last couple of days. They were kind enough to get back to us pretty quickly, despite being knee deep in the GC craziness…
pause.com: Is the events system that’s been discussed a scenario where the world “has a schedule” and NPCs have agendas or at least pre-dispositions to how they act / react in given circumstances, so almost more like how the worlds behave in RPG games like Oblivion / Fallout 3, in that an NPC or group of NPCs might, for instance, have a trade route they go on, and you could encounter them anywhere along that route. Or groups of bad guys might wander a particular region because they’re predisposed to not only fight their enemies, but take over enemy installations, and as the player, you might encounter them at any point along their “path” toward those goals.
Mike O’Brien: Events have a feeling similar to what you’re describing, but it’s not schedule-driven because we don’t want the world to have a fixed schedule. Instead, events respond to what the players are doing in the world. If the players raid the centaur camp and clear out the centaurs, then there won’t be a centaur attack on the garrison. But if the players let the centaur population get out of control, then the centaurs will become emboldened and start doing raids.
pause.com: What types of consequences might players encounter for acting (or not acting) at a given point along the timeline of an event? For instance, one of the examples you all gave is that a group of centaurs might attack a fortress, and you could join in with the guards in defending the fortress, or the centaurs might actually take it over. As such, are there things (loot, story elements) that players might never get to experience if they take out the centaurs before they ever get to the fortress, etc.? Or, if the centaurs take over the fortress and players help take them out to return the fortress to its rightful owners, is there any kind of “hero bonus” or anything like that that players will receive?
Mike O’Brien: We structure events so that players are never punished for playing the game, killing monsters, or winning events. We don’t want players to be saying, “hey everyone, please stop killing those centaurs; I need to participate in the event where we retake the garrison from the centaurs.” So there’s nothing you can get by losing to centaurs that you can’t get by winning.
pause.com: Finally, will NPCs such as guards at a fortress re-spawn if the centaurs have taken it over, or are NPCs just dead once they’re dead?
Mike O’Brien: If the centaurs take over the garrison, then they’ll hold it as a centaur garrison until the players can put together an attack force and successfully reclaim it. Once the players reclaim it, it becomes a human garrison again, and the NPCs move back in.
So there you go folks…the more I hear about this system, the more fun…and immersive…it sounds.
And just FYI, I asked about a few other things that ArenaNet couldn’t comment on yet, such as whether character creation will follow GW’s formula of picking pre-rendered faces for your character based on profession (and now, race) – something I’m hoping for since GW’s characters are arguably the best looking in any MMO to date; if Jeremy Soule will be composing the music for GW2 (he is…see note below), and if there was any more info they could share on how crafting will play into the Guild Wars 2 experience.
UPDATE: Sorry, didn’t mean to lump in the Jeremy Soule comment in there since Soule himself has said that he’s working on GW2’s music. Thanks to DarkWasp over at GuildWars2Guru (http://www.guildwars2guru.com/) for reminding me of that.
No…I didn’t bother asking about a release date.
We’ll keep you posted as more info is revealed.
shadowfox
24-08-2009, 10:47 AM
I heard there was going to be some melding of technology and magic in GW2 - obviously the tech will be coming from the Asura side :D
Me ... I'm a magic fan - and nothing in that lot seems more magical than the Sylvari - hence my primary choice.
tehNihilist
24-08-2009, 12:12 PM
I would go with whatever is generally least played, or one of the less frequently picked - it is my nature. :p
Mixing magic and technology is always the best personally speaking. I just love the whole idea, and the variety that can come from it. Concepts based on Steam Punk and the like are 'kewl'. :D
Gimaru
24-08-2009, 12:27 PM
I played GW beta back in the day. Loved it, but chose a different mmo over it in the end before getting retail. Might check this out
Lydon
24-08-2009, 02:20 PM
I heard there was going to be some melding of technology and magic in GW2 - obviously the tech will be coming from the Asura side :D
Me ... I'm a magic fan - and nothing in that lot seems more magical than the Sylvari - hence my primary choice.
In the trailer you'll notice that the Sylvari are able to summon juggernaut-like creatures using magic, whilst the Asura will be able to use Golems to fight for them (their technological advancement).
lilDeath
24-08-2009, 09:41 PM
This game is going to be big... I can see it already.
I am very curious to see the PvP systems - the arenas and World PvP sounds awesome... they have only really showed and covered the PvE-side of things.
Isengard
24-08-2009, 10:55 PM
All I can say is "bring this game on already!". :D All the info coming out is making me ever more excited.
Lydon
25-08-2009, 01:13 AM
I give you - GUNS (and some other stuff)!
Originally Posted by Ree Soesbee, IGN interview
The charr are the conquerors of the human kingdom Ascalon, a land they claim is their homeland. They are ferocious, warmongering creatures--the foes of humanity for hundreds of years, as violent and cruel as they are cunning. They have led the revolution of physical technology--guns, explosives, and war machines. Ascalon thrives under its charr masters, and the three Legions--Ash, Iron and Blood--march inexorably onward toward their goal of conquest.
You can check out the rest here (http://www.guildwars2guru.com/forum/guild-wars-2-possible-gun-t561.html).
Note that this is all concept art and won't necessarily make it into the game.
Deceptor
25-08-2009, 10:27 AM
Not sure if this has been mentioned before but will GW2 be heavily instanced like GW1? Not that i'm complaining or anything :).
shadowfox
25-08-2009, 10:29 AM
There will still be some instancing ... but it won't be on the same scale as GW.
I think the instancing will mostly revolve around certain missions and dungeons.
Lydon
25-08-2009, 03:29 PM
Not sure if this has been mentioned before but will GW2 be heavily instanced like GW1? Not that i'm complaining or anything :).
It will take place in a persistent world as with most MMO's. All "questing" (called Events in GW2) will be persistent. Important missions, however, will take place in instances, for example.
This allows for the best of both worlds.
Isengard
25-08-2009, 09:28 PM
I'm not sure how I feel about guns. Will have to wait and see how this pans out.
tehNihilist
25-08-2009, 09:37 PM
I'm not sure how I feel about guns. Will have to wait and see how this pans out.
Notice this trend in gaming of now mixing magic and tech? Seeing it in so many games, this Steam Punk kind of movement.
I am a big fan, if it is done well. It however must not feel too advanced in the tech inside the universe. Also when they make a system where magic meets technology in a class / gameplay feature, I love it.
Voicy
25-08-2009, 09:40 PM
I'm not sure how I feel about guns. Will have to wait and see how this pans out.
It completely ruined Fable2 for me...
Hopefully it finds a decent balance here...
Lydon
25-08-2009, 10:43 PM
I agree that it has to have the right balance. I quite like World of Warcraft's implementation of it. It's technologically advanced, but you don't see every Tom, Dick and Harry running around with Uber 1337 GUNZ.
Lydon
28-08-2009, 01:33 AM
Website has a new concept art page up!
http://www.guildwars2.com/en/art/
Lydon
29-08-2009, 01:59 PM
Windows 7 Guild Wars 2 theme - http://www.guildwars2guru.com/forum/windows-7-gw2-theme-t519.html?t=519
If your monitor resolution is different to the default picture size, just set it to Fit for the nicest view :) Stretch...well...stretches it.
Isengard
29-08-2009, 02:15 PM
Sweet, lemme check this out. Thanks :D
lilDeath
30-08-2009, 12:39 AM
All the articles / interviews thus far and stuffs in one place - http://www.guildwars2.com/en/news/
Oh my sack they look awesome. Their glowing eyes make them look semi-evil and the bark on their bodies looks so legend too.
Meh .. I'll play with a female character :p I always do.
tehNihilist
08-09-2009, 11:28 AM
Personally playing a female avatar can be very advantageous even though I am a male.
Seems people are more likely to give you help, specifically if they do not know whether or not you are a female or not. One person I knew played and acted as a female in an MMO just to gain such favor. It worked so damn well to be honest. He got so much help and even got a person to level / power-level his characters. In the end it bit him in the rear. Suddenly when he needed to use Vent in guild activities there was an issue and he got busted badly due to a series of bad lies that weren't followed up.
Lydon
08-09-2009, 12:27 PM
Meh .. I'll play with a female character :p I always do.
Play WITH? I don't want to know :eek:
I can't get over how sexy the <insert class name here>'s armour is:
In the end it bit him in the rear. Suddenly when he needed to use Vent in guild activities there was an issue and he got busted badly due to a series of bad lies that weren't followed up.What is 'Vent'?
tehNihilist
09-09-2009, 12:50 AM
Ventrillo - It is a 3rd party software that a lot of online gamers use to communicate ingame via voice chat. It is a damn useful program for running strategies and the like in real-time with people anywhere in the world.
Another program often used is TS or Team Speak, but a lot of people prefer Ventrillo since it generally has better quality.
Voicy
09-09-2009, 09:03 AM
I use both, but obviously due to the TS server I use sitting locally, clarity is much better on there. Guess it's a case of personal preference - but either way, incredibly useful!
Lydon
10-09-2009, 08:32 PM
Oooh this is promising:
Each of these races will have their own starting cities. According to Eric, the trailer shows the Human and Asura starting cities, Divinity's Reach and Rata Sum. Perhaps the most welcome change in GW 2 is that these beautiful cities will not just be mere backdrops but vibrant places with buildings and houses that you can actually walk into. I did a double take when he mentioned houses, but unfortunately, player housing isn't something the developers are ready to discuss. Eric mentioned that they will probably reveal more about classes and gameplay early next year, so hopefully we won't have to wait too long.
They didn't say there WON'T be player housing =D
Deceptor
11-09-2009, 07:54 AM
Still such a long wait for GW2 :(.
Voicy
11-09-2009, 09:09 AM
Aion -> GW2 -> SW:TOR ...
Babysteps :)
Lydon
01-02-2010, 09:35 AM
*rebirth*
Anyone seen the new race-specific screenshots on www.guildwars2.com? Go to The World -> Races and then scroll down to you race of choice's screenshots.
The Sylvari look different to what I was expecting, but pretty cool nonetheless.
The Asura they have in those screenshots look hilarious! Not in a bad way necessarily.
And lastly I'm really loving the Human models and clothing especially.
Tank
01-02-2010, 09:37 AM
looks good :)
shadowfox
01-02-2010, 03:37 PM
The Sylvari kinda look like Wood Elves, don't they? :)
I'm still kinda keen to play Sylvari - I prefer the whole magic route thing anyways. I'm sure the Humans will be jack-of-all-trades kinda thing again - so I'll probably have a human alt.
Lydon
01-02-2010, 03:47 PM
I'll probably play Sylvari myself.
Tank
02-02-2010, 07:25 AM
Human whatever the main tankin class will be :p
shadowfox
02-02-2010, 11:57 AM
Probably Charr.
I wouldn't bust my chops trying to figure out which class/race tanks best though - we've already seen Guildwars hasn't gone anywhere near that formula, and I'm expecting the same approach in GW2
Lynus
02-02-2010, 03:58 PM
Asura, without a doubt for me.
Will most probably only create 2 PvE characters tho.
tehNihilist
03-02-2010, 01:29 AM
Whatever is the most overpowered!
Mwahahahahaaa!!!
Lydon
06-02-2010, 03:24 PM
Will most probably only create 2 PvE characters tho.
Likewise. I don't believe in alts in the bigger scheme of things, but my alt will be an Asura.
Centaur
07-02-2010, 03:39 AM
Have you see the new characters trailer, it looks so awesome :-) :
http://www.gametrailers.com/video/uncertain-allies-guild-wars-2/59676
Or you can watch it here: http://www.metacafe.com/watch/3831265/guild_wars_2_races/
Magnarmalok
11-02-2010, 09:35 PM
it's like his spamming something that doesn't profit him at all...
Centaur
12-02-2010, 01:06 AM
I am just trying to let people know about the newest trailer, and trying to make it available for everyone.
I don't feel it as spamming, as the previous posts in this forum have been about the races of Guild Wars 2 and thus I posted a link (or two) to the new trailer that is exemplifying the new races.
Sorry if it seemed as if the links was spam. I will try to post fewer links in the future.
Neo
12-02-2010, 01:53 PM
Dude...it's NOT spamming. If it wasn't for his posts I wouldn't have known.
GOOD posts Centuar....keep it up.
Lydon
12-02-2010, 01:58 PM
it's like his spamming something that doesn't profit him at all...
Why is it spam? :confused:
Lynus
12-02-2010, 02:10 PM
Other than it being posted before, earlier in the thread, I have no problem with it.
tehNihilist
12-02-2010, 10:27 PM
New info = Win!
What you could do is just edit your previous posts and add the new info into those, rather than double posting oneself.
Now back on topic people! I say!
Charr = Win!
Lydon
24-02-2010, 02:47 PM
The first of the Guild Wars 2 novels will be released in Summer 2010 (US). It will be named "Ghosts of Ascalon." Stoked!
So these Guild Wars books. How decent are they honestly?
I have become very picky these days with my fantasy scifi reading. I can only really deal with books that are not riddled with cliches and are very well written. After reading Steven Erikson, so many other authors books feel childish.
Lydon
24-02-2010, 03:46 PM
Well considering it hasn't been released yet, I don't think anyone but the authors and other people involved in getting it out of the door know how they are ;)
I really enjoyed the short story in the Prophecies Manuscript, so I've been waiting for the novels with bated breath.
shadowfox
24-02-2010, 03:56 PM
Don't recognise the author names either ...
Besides .. I don't want books ... I want the game.
Lydon
24-02-2010, 04:55 PM
Don't recognise the author names either ...
Besides .. I don't want books ... I want the game.
Regarless of whether or not books are released, we're going to have to wait just as long for GW2 :p
So books please!
Magnarmalok
02-04-2010, 11:52 AM
A page dedicated to the lead designer of Arenanet, some awesome GW2 stuff in there
ArenaNet are busy introducing more content into Guild Wars (the first one) that will help create the setting for Guild Wars 2, which is taking place 250 years later.
Here's the official quote from the e-mail I received:
To celebrate Guild Wars' fifth anniversary, we're kicking off Guild Wars Beyond, an epic series of events and content that expands on the Guild Wars story and lays the foundation for Guild Wars 2. We've got a ton of cool new stuff planned for the months ahead, and we're kicking things off with the War in Kryta, the first part of the Guild Wars Beyond series.
Updates are posted here: http://www.guildwars.com/warinkryta/
Tank
18-04-2010, 10:17 PM
whoo! time to get me client updated :p
Neo
20-04-2010, 09:16 AM
Yeah I think it may be time to get back into Guild Wars.
Crzwaco
23-04-2010, 08:21 AM
I want to join you guys when GW2 comes out.
Is there a guild option or clan option in GW?
shadowfox
23-04-2010, 08:34 AM
Yep - they have Guilds, and I suspect the same system will be carried across to Guild Wars 2.
Hopefully much improved, there were a lot of player suggestions which ArenaNet said they were taking into consideration.
Crzwaco
23-04-2010, 08:51 AM
Cool looking forward to it the concept art looks good.
Pr⊕phet
23-04-2010, 09:15 AM
naaha, gw 2 is going to suck so bad. rather play a real mans game... wow :)
Crzwaco
23-04-2010, 09:41 AM
naaha, gw 2 is going to suck so bad. rather play a real mans game... wow :)
done the wow thing thanks :p
Pr⊕phet
23-04-2010, 09:42 AM
done the wow thing thanks :p
be a man and come back :D:p
Voicy
23-04-2010, 12:11 PM
I jammed wow for 2 years, stopped for 6 months, rejoined for a month. I see they're now employing "buy items IRL" methods too ON top of renting out the game to you. No thanks.
Sweet I love mages in general so hopefully that Elementalist would be my kind of thing.
shadowfox
29-04-2010, 07:48 AM
Yeah, they seem to be putting regular updates on the official site now. It's awesome.
So, the countdown has begun. I'm not sure to when it's counting down, but at least the numbers are running.
Tank
29-04-2010, 08:38 AM
things i will and won't be doing this time round.
Not spoiling the game with the beta.
buying the CE (still sore that i missed the original Prophecies CE)
shadowfox
29-04-2010, 08:40 AM
I'm definitely playing the beta :D
Had no regrets starting Aion off that way, and I doubt I will with GW2. Even waiting for the beta is too long.
Just a thought - should we turn this in the the Guildwars 2 General Discussion thread? I think ANet is releasing enough bits and pieces now that we can have some lively discussions about what's in store when the game is finally released.
I still can't get over the spell effects. I'm a sucker for the dramatic when it comes to spells, and what I've seen so far is just that. I love the caster animations too. One thing Guild Wars has adopted heavily that other MMO's haven't is casters hovering in the air when they cast spells. I love the new Meteor animation/effects!
Someone posted an image on mmorpg.com too with concept art for professions...looks like we'll be seeing the Assassin, Ranger, Warrior and Mesmer (probably slightly altered versions of them), as well as a Monk-Warrior hybrid. I just want the Mesmer...that's all I ask :D The Mesmer makes Guild Wars for me.
Here's the image if anyone is interested: http://www.mmorpg.com/photo/7c938042-325f-415d-aabd-a6f6f75b2aca
The Mesmer art is particularly interesting as it looks like she's surrounded by butterflies and perhaps finishing off some sort of spell. Maybe they can morph into butterflies :D Random but awesome xD
Tank
01-05-2010, 05:23 PM
looks amazing!
shadowfox
03-05-2010, 09:08 AM
I want MOARRR Skills videos. Wanna see the other professions too ^_^
It's very likely at the moment that once I have a solid date for the GW2 beta my Aion subscription will be biting the dust and I'll start spending some quality time with my Guildwars chars again - there are still a number of titles I need to finish off for my HoM after all :)
Magnarmalok
31-05-2010, 09:19 AM
I need to finish ALOT of things on mine :O
ChameleonDevil
01-06-2010, 02:01 PM
Arenanet released more information again, and it is as impressive news as the rest they released!
Personal story overview (http://www.guildwars2.com/en/the-game/personal-stories/personal-story-overview)
Crzwaco
01-06-2010, 02:02 PM
I need to finish ALOT of things on mine :O
Can I help :D
Any clue as to the beta?
shadowfox
02-06-2010, 08:36 AM
Any clue as to the beta?
No clues as yet - ANet are keeping their secret. They want rivers of drool before they say anything.
Awesome article there Chameleon - was a good read.
Crzwaco
03-06-2010, 11:55 PM
From there blog.
June marks the official beginning of summer, that time of year when a young gamer’s heart turns to conventions! In that spirit, let’s walk through what we’ve got planned for Guild Wars 2 and the convention circuit.
* E3 – First, let’s get one of the most-asked questions out of the way. We are NOT going to be on the floor at E3. We really have mixed feelings about E3. On the one hand it can be a great centralized way to meet press and retailers. On the other hand, it’s anti-fan. As the marketing guy, if I’m going to spend a boatload of money on a booth, videos, props, etc., I want to be able to share it with the folks who’ll geek-out on it the most – the fans! IMO, E3 could steal a page from gamescom, which is a combination of a civilized business/industry area and a showy exhibit hall that’s open to consumers. If they did that, E3 would be a no-brainer in my book.
* San Diego Comic-Con (July 22-25) – This is traditionally not a big show for us, but this year our City of Heroes brethren are graciously sharing their booth with us. We’ll be celebrating the release of our first novel, Ghosts of Ascalon, with free copies and signings with authors Matt Forbeck and Jeff Grubb. In addition, we’ll have fan favorite artists Rich Anderson, Kekai Kotaki, and Kristen Perry available for signings of the Art of Guild Wars 2 and just to chat about art. Community manager Regina Buenaobra and I will also be on-hand to meet with fans – or just chat about comics!
* gamescom (August 19-22) – This is the big one folks! I’m happy to announce that we will unveil the first public hands-on demo of Guild Wars 2 at gamescom in Cologne, Germany! If you want to be the first in your guild to play GW2 (and you’re in Europe), this is the show to attend. Naturally, we’ll have tons of ArenaNet staff on-hand, including studio head Mike O’Brien and German community manager Martin Kerstein, plus lots of cool activities. But let’s face it; we know it’s all about the game. We’ll have more details about the GW2 demo in the near future.
* PAX Prime (September 3-5) – PAX is probably our favorite trade show because it’s in our hometown of Seattle and we love Penny Arcade. As some of you have astutely noted, ArenaNet is always at this show in full force, so expect to meet your favorite artists, designers, and community people – along with hands-on demo stations of Guild Wars 2. If you’ve ever attended PAX before, you know we always have a lot going on – so much, in fact, that we’re going to need a separate follow-up post to go into more detail.
So who is going to germany :D
shadowfox
04-06-2010, 07:52 AM
So who is going to germany :D
I'll go if you sponsor me :D
Lydon
05-06-2010, 04:18 AM
Maybe one day we'll have developers flying down here for rAge :D
I can dream...
shadowfox
07-06-2010, 08:06 AM
Maybe one day we'll have developers flying down here for rAge :D
I can dream...
Haha ... that being said - anyone planning on going to rAge this year?
Back on topic - I had a browse through the GW2 wiki the other night - it looks like the second confirmed class is the Warrior (it would have to be, wouldn't it?) but there aren't any details about it yet - with the Necromancer and Ranger having been mentioned off-hand during interviews (and seen in concept-art) - but neither of those have been confirmed.
Some rumours of an assassin class as well - but nothing on the wiki yet - I have this vague feeling they're going to have a scout type class but that's just a gut feel - so don't quote me on that. What I do know is that there will be 8 classes/professions. 2 down - 6 to go. If they're planning to demo the game in September, it hopefully points to a near completed project - so beta in October or November? Fingers crossed ...
Tank
07-06-2010, 11:36 AM
Beta in november would be freaking awesome! plus it makes sense...
gives them time to implement bug fixes and stuff before launch.
which based my gut feel will be next year with the original GW's aniversary
shadowfox
07-06-2010, 12:37 PM
Your gut makes a pretty good point ... now that I think about it :D
But having to wait until March/April - ouch!! Plus I don't think ANet will lead the beta by 4 months :( Which means January more like.
All this speculation is driving me up the wall ...
Skurm
07-06-2010, 12:53 PM
March/April is kahk timing, it's about that time that the Old Republic is scheduled.
Tank
07-06-2010, 01:01 PM
Skurm you have a point, but i'd like to point out. not all sci-fi fans like SW or ST...
like me. my intro to Sci-fi was Mechwarrior. so i could not care less about SW:TOR
we're few, but we do exist!
Skurm
07-06-2010, 01:48 PM
Garriot says scifi or fantasy doesnt matter. I agree with him. Star Wars? Lightsabers? Space Wizards shooting lightning out of their hands and moving stuff with their minds? It's dungeons and dragons in space. Avatar? Tall blue people riding 'dragons' and living in a forest shooting bows and arrows? It's Warcraft.... in space. Genre doesn't really matter much actually. People will flock to ToR, fantasy and scifi nerds alike. If you don't like Star Wars, it's probably more of a personal preference and not an indictment on the mentality of the masses themselves. 'Not all' you say? Maybe. But definately 'most', which is my point. Mass appeal. ToR has it. So relasing GW at the same time is, imo, a marketing nightmare, it would be like launching any new mmorpg the same time Cataclysm hits. Ie economic suicide. Half the reason WAR died was because of WotLK releasing a month after it launched.
shadowfox
07-06-2010, 03:13 PM
Whether you have people waving light-sabers about or shooting lightning out of their hands - Star Wars is sci-fi no matter how you look at it. And you forget that Guildwars has one huge trumpcard -- it's free to play - I'm willing to wager big bucks TOR isn't following the same model.
And while Star Wars certainly does have it's loyal following - and will probably do better than Star Trek on that alone - fantasy junkies are much more likely to head towards the fantasy MMO ie Guild Wars.
Marketing nightmare? Not so sure - ArenaNet are being very subtle with regards to their timing and the amount of news they release - for those people waiting for the actual release, things are going to be at a fever-pitch by the time. Genre matters much more than you would think, as well.
And lastly, I don't think Cataclysm is going to be the saving grace people expect - there seems to be a hint of desperation surrounding Blizzard at the moment - dropping the learning-curve, making leveling easier, more releases, sneakily letting people know how many 'celebrities' are playing WoW. All seemingly aimed at gaining and retaining new players.
Personally I think WoW reached it's peak a while ago ...
Oh and ... wall of text. Eyes hurt ... :(
Lydon
07-06-2010, 03:17 PM
Haha ... that being said - anyone planning on going to rAge this year?
Back on topic - I had a browse through the GW2 wiki the other night - it looks like the second confirmed class is the Warrior (it would have to be, wouldn't it?) but there aren't any details about it yet - with the Necromancer and Ranger having been mentioned off-hand during interviews (and seen in concept-art) - but neither of those have been confirmed.
Some rumours of an assassin class as well - but nothing on the wiki yet - I have this vague feeling they're going to have a scout type class but that's just a gut feel - so don't quote me on that. What I do know is that there will be 8 classes/professions. 2 down - 6 to go. If they're planning to demo the game in September, it hopefully points to a near completed project - so beta in October or November? Fingers crossed ...
Well, if you look at the GW2 concept art, it looks like we'll be seeing the Elementalist, Mesmer, Ranger, Warrior, a Paladin-type class (possibly a reworked Paragon?), the Assassin and then what I assume is a Druid/Ritualist combined-type class (what with the Sylvari summoning beasts in some concept art, and the Asura summoning golems). And, as you mentioned, the Necromancer.
I would quite like that mix myself :)
TimstaH
07-06-2010, 04:09 PM
First char I will be playing is the Warrior Class, then Elemental and then Necromancer :D
Tank
07-06-2010, 04:37 PM
Warrior as always!
Crzwaco
07-06-2010, 07:18 PM
I am so going the battlemage/elementalist :D
Lydon
07-06-2010, 07:45 PM
My first character in Guild Wars was an Elementalist. However, I also love the Mesmer.
My first GW2 character will be one of the above professions (assuming they'll both be in). I am, however, going to wait until I see the Mesmer spell effects and read its description before I'll decide obviously, as I love me spell effects! The Elementalist has placed the bar pretty darn high.
shadowfox
08-06-2010, 08:13 AM
Sylvari Elementalist :D Or summoner type - we'll have to see.
As long as there is spell-casting and serious pwnage of mobs involved :p
Wolfskunk
08-06-2010, 08:28 AM
Female Charr Elementalist or whatever their gunner class is <3
shadowfox
08-06-2010, 08:29 AM
Female Charr Elementalist or whatever their gunner class is <3
I think the warrior types have access to guns as weapons - possible ranger types as well.
Tank
08-06-2010, 09:20 AM
Human Warrior...
yeah what can i say, i'm bland :p
after that a spate of female characters :p
the warriors personal harem :p
Lydon
08-06-2010, 11:20 PM
I'm confused about whether to go Sylvari or Human. I'm loving the Human cities from what I've seen so far...
shadowfox
09-06-2010, 08:25 AM
The Sylvari are something new and unusual - which is probably what prompts me to go for them. But I'm a known altahollic - so there'll definitely be others :D
The warrior he enters the battle in guildwars 2 :D
Axe or mace? Rifle or Greatsword? you know they're are all good.
Also the traits:
http://www.guildwars2.com/en/the-game/combat/traits-overview/
Tank
09-06-2010, 09:31 PM
I am so there!
Lydon
10-06-2010, 02:33 AM
Absolutely LOVING those animations. They're so well done.
Also loving the inclusion of Banners. Sounds like an interesting addition to the profession for sure.
Tank
10-06-2010, 06:59 AM
warrior is gonna be real interesting to play, that's for sure...
also to add...
while they seem to be adding ranged skills to the warrior
i still believe the Ranger will be the ranged specialist plus add traps again, wooo fun times :)
shadowfox
10-06-2010, 08:43 AM
It looks like putting together a build is going to require a lot more thinking than before.
Tank
10-06-2010, 09:04 AM
ja, but the end result is gonna be alot more interesting...
Wolfskunk
10-06-2010, 10:02 AM
Hmmm, that's some damn good animation and visuals right there.
The warrior looks great, but I see they make mention of the gun as something he'd use to pull enemies or finish off a fleeing foe, I assume the ranger is going to be an almost full blown gunner and archer possibly with pet support. Turrets would make a good pet I think...very steampunk. Doubt that would happen though.
Still rolling an elementalist at the moment though.
Gimaru
10-06-2010, 10:16 AM
The game looks good.... But I disliked the pvp in GW1, and also Aion was a giant disappointment regarding NCSOFT.
Also, the voice acting annoys me :p
shadowfox
10-06-2010, 10:27 AM
The game looks good.... But I disliked the pvp in GW1, and also Aion was a giant disappointment regarding NCSOFT.
Just keep in mind that you need to treat NCSoft and ArenaNet as two seperate entities - they didn't overlap at all when it came to the development of the two games. Guild Wars is pretty much ANet's IP which NCSoft publishes.
Regarding Guild Wars's PvP - Guild Wars took a clear path to seperate PvP and PvE elements - leaving players free to explore whichever one interested them most. Which is unlike Aion where I'm going to get involved in PvP whether I'm in the mood for it or not - either that or sit somewhere and wait for the bogeys to bugger off somewhere else. Another thing I liked about GW PvP (I've mentioned this before) is that gear was a lot less central to performance - it counted certainly, but wasn't the be-all and end-all of PvP.
Unlike Aion, where if you meet up with a twink in full PvP gear, you're screwed.
Based on what I read in that interview there seems to be a very small chance that there won't be a seperate ranger class in the game, and that you have the option of equipping your warrior as a ranger? Very small chance I know, since rangers and warriors inherently use different armor classes ...
i'm still in favour of a combined scout class that has traits of both assassin and ranger.
Tank
11-06-2010, 10:43 AM
ja i think a assassin/ranger hybrid thingy will be one of the classes
Pr⊕phet
14-06-2010, 07:52 AM
some how the warrior videos make me think of D3, definitely some monk combat there. still i'm waiting and definitely going to give GW2 a try. it looks very nice.
shadowfox
14-06-2010, 07:57 AM
Oh yes ... a monk/healer class is a given of course :) Although from what I've read so far each class will have some limited self-healing ability - same as they had in Guild Wars 1. Monk (or whatever they plan to call it) will probably be my second alt char :)
Crzwaco
14-06-2010, 12:37 PM
Man I wish that they would do away with a healer class.
Tank
14-06-2010, 12:41 PM
they need to get away from the unholy trinity in mmo's...
tank, healbot, dps...
they need to make it that anyone can do stuff...
the need for a specific team make up will always mean, somewhere along the line, someones gonna get left out...
Crzwaco
14-06-2010, 12:47 PM
they need to get away from the unholy trinity in mmo's...
tank, healbot, dps...
they need to make it that anyone can do stuff...
the need for a specific team make up will always mean, somewhere along the line, someones gonna get left out...
Yeah so sick of having to go a build in MMO the cookie cut way I love doing my own thing my play style not just dps tank healer shit.
Like building my character for helping teammates but also myself where I can survive and still deal a good deal of damage.
Pr⊕phet
15-06-2010, 06:19 AM
they need to get away from the unholy trinity in mmo's...
tank, healbot, dps...
they need to make it that anyone can do stuff...
the need for a specific team make up will always mean, somewhere along the line, someones gonna get left out...
blasphemy, and end up like dnd 4.0 !? :eek: :D. i would love to see a "class break away", but keep something restricted in certain races/combos because that is what does make it interesting or go the non class route as uo; you are what you train...
shadowfox
15-06-2010, 07:49 AM
Well - seriously guys - Guildwars did move away from that aspect if you really think about it to start with - basically none of your professions was limited to doing what was classically expected of them. I mean, monks tanked (600 build) in CoF, Assassins did speed clears in Underworld - my Elementalist had a setup at one stage had a setup that had me standing toe-to-toe with a warrior in PvP for 5 minutes - neither of us died cos we were healing and dealing out massive amounts of damage at the same time. Neither of us had monk skills equipped :D
I think Guildwars 2 will move even further away from that - but keep in mind that certain classes will always be better at certain things - inherently. Class restrictions will probably play a bigger role in GW2, since I haven't heard anything about secondary professions.
Nice read there Tank. I suggest everyone go take a look.
Crzwaco
10-07-2010, 11:10 PM
Hi, I'm Jon Peters, one of the game designers on Guild Wars 2. While Colin Johanson has been busy working on a secret project involving V8 Juice and moa birds, we've been deciding how death and resurrection will work in Guild Wars 2 and what this means for the basic damage/tank/heal paradigm so familiar to MMO players.
Cool a new Article is out. Too long to post here so go read it very intresting still busy myself.
Click here (http://www.guildwars2.com/en/the-game/combat/healing-death/)
Crzwaco post:
Man I wish that they would do away with a healer class.
That is why Guild Wars 2 does not have a dedicated healing class.
HELL YEAH :D :D :D
If they can pull this of as what it sounds then I am buying 3 copies!!!
Tank
11-07-2010, 10:26 AM
:D
awesome :)
Kiruna
11-07-2010, 08:28 PM
looking forward to getting the collectors edition to go with the others.
everytime I hear about or speak about gws 2 now I want to go back and replay the first lot to make sure have all the titles and everything updated in the monument.
tehNihilist
11-07-2010, 11:11 PM
Haha I must be the only weirdo who did not find much to love about GW1. But GW2 on the other hand IS looking pretty fantastic!
Will also be getting the Collectors Edition. I usually think buying Collectors Edition games is a waste of cash, but for MMO's it is often very useful longterm (as long as I get some nice ingame items I am happy).
shadowfox
12-07-2010, 07:42 AM
Haha I must be the only weirdo who did not find much to love about GW1. But GW2 on the other hand IS looking pretty fantastic!
Will also be getting the Collectors Edition. I usually think buying Collectors Edition games is a waste of cash, but for MMO's it is often very useful longterm (as long as I get some nice ingame items I am happy).
Dammit I am waiting on new good MMORPG to come out and they all seem to be taking their sweet time!!
Hurry the F up! :p
Sou1Co11ector
15-07-2010, 12:39 AM
Yeah can't wait either!
The warrior is the best profession reveal thus far! I am resurrecting my warrior chick in GW2!
Tank
15-07-2010, 07:42 AM
looking at the weapons the ranger can use... i see no mention of them using the rifle...
oh well
Wolfskunk
15-07-2010, 08:55 AM
Yeah that was interesting, maybe we'll see a more steampunkish ranged class that will use firearms as their main weapon. A rifle really doesn't fit with the whole ranger theme too techy.
Three pages of Q&A : Jeff Grubb Interview (http://www.neoseeker.com/Articles/Games/Interviews/gw2_grubb/)
Gimaru
27-07-2010, 04:15 PM
Probably mentioned this before, but really dislike the "talking" in the combat previews. Like say some crappy line after you killed someone lol. Going to try SW:TOR rather, I really utterly despised Aion, and GW2 might just have the same feel to it anyway.
shadowfox
28-07-2010, 07:40 AM
Aion and GW2 are as far apart as Aion and Guildwars 1 were. Aion has more in common with WoW than it has with either of the Guildwars games.
So ... same feel ... absolutely doubt it. It doesn't even have the same development team behind it.
Gimaru
28-07-2010, 04:40 PM
Aion and GW2 are as far apart as Aion and Guildwars 1 were. Aion has more in common with WoW than it has with either of the Guildwars games.
So ... same feel ... absolutely doubt it. It doesn't even have the same development team behind it.
I still don't like the "THAT'LL TEACH YOU!!!" kind of auto char speaking in the game lol.
Tank
28-07-2010, 05:02 PM
you will be able to turn that chatter off in the final game.
it was confirmed in one of the interviews
tehNihilist
29-07-2010, 12:23 AM
Well honestly Gimaru if that is enough to turn you off any game then you are extremely fussy.
One of the things I liked about the original Guildwars is that level didn't play such a major part in your character - I remember being able to get from level 1 to 20 in the space of a day's play - especially in Factions.
Don't know how much this will apply to Guildwars 2 though, 80 is a bit different from 20 after all.
sounds promising.... i'll like to see how it really is when it comes out :D
shadowfox
12-08-2010, 08:35 AM
Yes ... the sceptic in me keeps telling me they're biting off more than they can chew. But they sound so confident about it.
Pr⊕phet
12-08-2010, 08:45 AM
Yes ... the sceptic in me keeps telling me they're biting off more than they can chew. But they sound so confident about it.
seen enough mmos to know that end product is the final judgement. recent example shows this clearly... Mortal Online. however one can have a little more faith in arena/ncsoft :)
shadowfox
12-08-2010, 09:19 AM
seen enough mmos to know that end product is the final judgement. recent example shows this clearly... Mortal Online. however one can have a little more faith in arena/ncsoft :)
If it was NCSoft in charge of this, based on my overall experience with Aion to date, I would say its all empty promises and not even bother. However, NCSoft is happily only the publisher, and my experiences with ArenaNet and their running of Guildwars 1 is an entirely different story.
Which is why I'm willing to tell the inner sceptic to sod off for a while :p
Lydon
13-08-2010, 10:30 AM
I'm not worried at all. ArenaNet have always delivered on their promises with Guild Wars, so I expect them to do the same with Guild Wars 2.
What I'm stoked about is the gameplay videos that we'll likely be seeing once peeps get their hands on the demo next week!
Tank
13-08-2010, 11:19 AM
didn't they say they'll be revealing one more class before gamescom aswell?
shadowfox
13-08-2010, 12:32 PM
They might have - wasn't really paying attention. I have a tendency to skip the text and drool at all the pretty pictures :p
Sou1Co11ector
17-08-2010, 12:47 PM
http://www.arena.net/blog/mmo-manifesto-reactions
New article regarding feedback from video.
Crzwaco
17-08-2010, 01:13 PM
Soul its been posted on page 24 but thanks.
shadowfox
18-08-2010, 07:31 AM
Haha ... just as well he posted it again, I missed it the first time.
Meh, that vid looks a bit fail :'( I thought they had no quests? Sure looked like a Quest log on the Right topside.
I hate Charr, BleH! :D
shadowfox
19-08-2010, 07:50 AM
Well ... you still need to keep track of what you're doing in the game after all - nothing worse than popping into a game and going "Eh ... right ... so what do I do now?"
From what I can see, the Charr fort is under attack, and that feed seems to be updating as the attack is in progress. And you're still going to be getting missions to do - it's just not going to be along the lines of - go kill 10 of those, or bring me 15 or that. Maybe there will be missions like that, but they won't dominate the gameplay.
Just a pity the quality of video and sound is atrocious - I could hear the guy speaking, but couldn't make out a word he was saying. Hopefully they'll be releasing proper voiced-over gameplay videos soon.
Sou1Co11ector
24-08-2010, 03:40 PM
Yeah ArenNet have promised that Kill 10 Rats-type quests will be a thing of the past.
OMG I really hope so.
I started playing LOTRO just to check it out since it is free to play now. But I swear almost every single quest I've done has kill <amount> of <thing> or collect <amount> of <thing>.
I'm soooooooo bored of those types of quests. I want fun quests, not stupid repeating quests with just the creature or item changed. I don't mind killing things, as long as I don't have to keep killing stupid stuff since the developers are too damn lazy to actually hire people to write quest lines...
Only reason I played it so much was because my internet kept getting deleted by Chuck Norris every 20 mins so I couldn't do my Guardian title last night. Hope the internet is better tonight.