Two Worlds 2 - My impression thus far
by, 25-02-2011 at 11:58 AM (1630 Views)
I bought the original Two Worlds, yes I did...
I started playing it then just stopped, mainly because better games like Oblivion was still calling me back to play them.
So I dropped the game into my game chest and forgot about it... Until December last year.
SO I installed it again and started to play it, for real this time., and I was pleasantly surprised. Granted I was insanely bored as I didn't have internet and already played every game I had and watched every anime on my PC about 3 times each, but it did have a bunch of cool stuff to it.
The story was 'meh', but the game was nice. Sure it didn't have the million dollar budgets of most games, but it had something different. NO LEVEL CAP!
This was cool. It also sported a unlimited upgrade facility on all weapons and armour, so you can take a piece-o-crap-sword and make it into a legen... (wait for it) dary weapon.
The game had about 1000 different armour sets so you could really go crazy with your choices in regard to armour. The weapons weren't as diverse, but diverse enough and you will find a couple of weapons you really like, like the dragonjaw sword and just upgrade it with more of the same increasing the stats and damage etc.
You could also add elemental damage to your weapons via 'magic stones' (forgot the name) also unlimited times.
Potions and alchemy, was done pretty nicely, you could combine up to 10 different ingredients and make some really weird potions, poisons, protection potions etc. You could even take your potions (granted that they were the same potion) and further refine them to their purest form for some real epic health potions.
The only downside to this unlimited everything was that you would get some awesome items, but you needed to be level 1216 to use them. Yes some items had insane level requirements.
There are many spells that you could utilize and also this was unlimited, I like unlimited! If you found another Spell Card, you could stack it on top of your current ones to increase damage, duration, effect, etc. Also you could add damage modifiers, duration modifiers, etc to really make some potent spells.
Graphics wise the game was about on par with Gothic 3. Gameplay was okay, not something you would brag about, but it was enjoyable, that is what matters, it should be fun to play.
It also had multiplayer which other RPG games don't have and it seems they deem we don't need it, it was fun and buggy, but fun.
Two Worlds 2
Two Worlds 2 sports a GREATLY IMPROVED ENGINE, holy crap it's like Two Worlds apart xD
I can run the game max graphics with full detail etc, and I still have a ATI Radeon HD2600 XT 256mb DDR4 card in my PC - yes weep for me, I do! The only thing I don't like is the motion blur, but I found a cheat code to remove it.
You have almost no character customisation, which is 10,000% more than you had in the first one. You can choose how your character looks (this is limited), you can't choose your sex, as the story continues from the previous game where you went looking for your sister and now it is 5 years later and guess what?
Everything is screwed up because of your choices and now you have to go save your sister again - stupid sister!
The crafting system has evolved quite a bit in the sense that you can now disassemble weapons and items and use those salvaged items to improve your armour, weapons or other items.
As you upgrade weapons you gain extra slots on them to slot in 'Magic Stones' to add elemental, poison, etc effects to your weapons and armour. You can also combine these stones to make more powerful ones for increased effect.
The magic system allows you create custom spells this time around by buying Spell Cards or looting them from monsters a as well as Spell Amulets, these are used to add you spells and any additional modifiers you wish to add to it.
The alchemy part offers again a wide variety of customization with your potions as well as a nice way of saving your recipes and making new potions. You just make a potions by adding the ingredients then give it a name. When you need to make more simply click on the recipe and if you have the required ingredients it will automagically make you new potions.
So the second games looks to have what the previous one had with a few improvements etc.
One major improvement is the multiplayer, it has full on Co-op mode up to 8 players, deathmatch, adventure mode, etc.
It has no lan support, - damn it - but you can log in via the game interface to an online lobby and create your own game, password protect it and invite your buddies to assist you to complete the story or you could just slaughter one another.
I haven't finished playing the game yet, but I am not expecting it to be a masterful work of art that will change humanity for the better...
I just hope it is fun and I can max out some really awesome weapons and armour while driving an axe into some monsters' face. The game will have bugs, but who cares as long as you can play the game.
I think I'm going to like this game, time will tell.
Here are some comparison screens:
Two Worlds - City
Two Worlds 2 - City
Two Worlds - Water
Two Worlds 2 - Water
Two Worlds - Foliage
Two Worlds 2 - Foliage