A Weekend With Bulletstorm - First Impression.
by, 28-02-2011 at 08:55 AM (1539 Views)
For those of you who don't know during the lead up to the release of Epic & People Can Fly's Opera of Vulgarity & Violence we, here on the forum, had a bit of a debate about the title, here is a rundown: (Full thread here: Here are some Bulletstorm Reviews) I felt that a game as juvenile and pointless shouldn't be what we aim for in gaming, needless to say MANY disagreed with my feelings, saying that I am too serious and that Bulletstorm wasn't meant to be taken seriously, instead it should just be enjoyed for what it is, senseless, pointless violence that is fun.
Hearing the mass outcry that I was plainly and blatantly wrong made me consider, even if just for a few minutes, that I might be. So I decided the best way to prove that I am right was to get it, play it and the criticize it. So here is my first impression of Bulletstorm.
Campaign wise, though the plot is alot more fleshed out that I anticipated, simply does not reward. I am about, Im guess from the 6-8 hour expected time mentioned by multiple reviewers, that I am about 3 quarters of the way through possibly less, and while some of Grayson Hunt's dialog is genuinely funny I have lost interested in the main plot. The set piece aim to convey a sense of epic scale which it manages for the most part.
I have however fallen in love with Echo Mode, where you replay specific sections of the campaign with the aim of getting the highest score. I never thought myself a score junkie until I tried Echo Mode and saw myself 2nd on my local leaderboard. With a few hours of play and replay I am now sitting atop the leaderboard, though not for long I hope as this would destroy any motivation to keep scoring.
While echo modes scoring does draw me in there are a few design issues that I must confess bring the experience down significantly. The way the weapons are unlocked in the campaign makes sense, you don't want the played to have a superpowered weapon the moment the game starts but in Echo Mode, where the focus is on reply why not make it that players could experiment with different weapons, instead you are stuck with the weapons that where available in that specific section during the campaign. If this was done in favor of balance or to give everyone a fair chance, which makes sense, why not use the stars you earn as a currency that unlocks weapons for use in any Echo Mode Map. That way everyone would start out equal and when enough stars have been earned you can unlock a specific weapon for use in any map. As it stands the score and stars have no real value outside of the leaderboards and some bragging rights to your friends.
I have not played the Anarchy Multiplayer mode so can not as yet comment on that.
Once I have finished the main campaign I will post a full review of it.
To be Continued...