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Thread: Battlefield 3

  1. #6321

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    Quote Originally Posted by Kurike View Post
    yeah but that is why the 1v1 knife is important, winner gets to choose their strongest map so theoretically be in a stronger postion.

    i forsee ALOT of draws in Leg 2
    Only reason there will be mroe draws is because teams are seeded now and should play teams of comparable strength :P

    Also, why the happiness about m320 ban in clannies? They were a much more tactical weapon than on pubs. And were only useful on 2 maps.

  2. #6322
    Kurike's Avatar
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    well on Op Met it basically locks down short stairs, and cause i just hate cause i'm a hater :P

  3. #6323
    Battlefield 3 Thread Killer DCWarhound's Avatar
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    Quote Originally Posted by R4C3 View Post
    O btw DGL ruleset has been ammended: http://gaming.do.co.za/helpdesk/inde...efield-3-rules
    Leg 2 changes are marked in Green

    Game Settings

    Number of tickets per round: Map Default
    Game Mode: Conquest 32 player
    Ranked or Unranked: Unranked (all weapons should be unlocked)
    Version of game: Battlefield 3 Back to Karkand
    Competitive format: 8 players vs 8 players
    Class limits: None
    Coin Toss: 1vs1 Knife Round
    Map and Side Selection: DGL Map Elimination System (see general rules).

    Match format

    During the leg (week 1 to 6) each match consists of two maps. A match is won when a team wins both maps. A draw is possible if both teams win a map each.

    A map consists of two halves (rounds). A map is won by the team who has the most combined tickets at the end of the two halves.

    To decide which map is played, teams will eliminate maps.

    At the end of each round, the team manager will take a screenshot showing the remaining tickets and team line-ups. Once the match is completed the managers must post the score in their match thread.

    If a team makes a line-up change, both team teams must take a new screenshot showing the line-ups.
    Server Settings

    Friendly Fire: On
    Killcam: Off
    Minimap: On
    Hud: On
    Corsshair: On
    3D Spotting: Off
    Minimap Spotting: On
    Third Person Camera: Off
    Name Tags: on
    Regenerate health: Off
    Vehicle Spawn: Allowed
    Vehicle Spawn Delay: Normal
    Soldier Health: Normal
    Player Respawn Time: Normal
    Player Man Down Time: Normal
    Bullet Damage: Normal
    Squad Leader Only Spawn: On
    Round Start Player Count: 1
    Round Restart Player Count: Off
    Punkbuster: On
    Banned Weapons and Add-ons

    Banned Weapons:
    - L85A2
    - G18 Pistol

    Banned Add-ons and Equipment
    - Mav
    - M320
    - GP-30
    - M26 Mass
    - M26 Dart
    - Tactical Light (including on pistols)
    - IRNV (including vehicles)
    - 12G Frag

    Penalty: A team who uses a banned item will lose the map(s) it is used on.
    Map List

    Noshahr Canals
    Tehran Highway
    Grand Bazaar
    Seine Crossing
    Damavand Peak
    Operation Metro

    All maps must be set to their smallest size.

    Please note that we have had to remove the Karkand maps as they do not show the ticket count at the end of a round. We will include the Karkand maps once DICE have fixed this bug.

    Each map may only be used once per match.
    Team Line-ups

    Players per team: 8
    Maximum Reserves per team: 4
    Minimum Reservers per team: 2
    Player or Server Disconnects

    If the server crashes, the round is replayed on a new server.

    During warmup teams may not team kill one another.

    If a player disconnects during a live round, gameplay will continue. It is the players responsibility to rejoin as soon as possible.

    Official reserves may be brought in to replace a player who has disconnected. The team managers must take a screenshot of the new line-up to show the latest line-up changes.
    Screenshots and Match Reports

    Team managers must take a screenshot of the following:

    1) The line-up at the start of round 1.
    2) The score and line-up at the end of round 1.
    3) The line-up at the start of round 2.
    4) The score and line-up at the end of round 2.
    Servers

    All matches must take place on the SGS Server on Demand servers using the Standard SGS configuration.

    In the event where the SGS servers are offline or fully booked, teams may use a third party's servers as long as the server is setup using the Do Gaming League defined Server Settings.

    Server on Demand settings:
    Configuration file: "SGS Clan Server"
    Server name: "DGL - Clan A vs Clan B"
    Minimum duration of booking: 2 hours

    For more information regarding the SGS Server on Demand system, please follow this link.

    Play-off Specific rules

    - All matches are best of three maps. To win, a team must win two of the three maps.
    - Each Map consists of two rounds (or halves). The winner of a map is the team with the highest combined ticket count (round 1 + round 2).
    - The number of tickets (GameMode Counter) must be set to 60%.
    View Example image.

    To make sure matches do not take an eternity to be completed, we have reduced the amount of tickets per round. Server admins must ensure the tickets per map are set to the following values:

    Noshahr Canals: 150 tickets
    Tehran Highway: 150 tickets
    Grand Bazaar: 150 tickets
    Seine Crossing: 150 tickets
    Damavand Peak: 150 tickets
    Operation Metro: 210 tickets

    We strongly recommend all server admins use Procon to control and setup their servers. You can download Procon here.

    Map Elimination during the playoffs

    The knife round and map elimination process remains mostly the same. The knife round must be played, followed by the map elimination and side selection. Teams must eliminate only once per match.

    The final three maps remaining in the map elimination process are played from last to third last. For example:

    Team A Eliminates Map 1
    Team B Eliminates Map 2
    Team A Eliminates Map 3
    Team B Eliminates Map 4 (played third/last)
    Team A Eliminates Map 5 (played second)
    Remaining map: Map 6 (played first)

    Side Selection during the playoffs

    Teams will take turns to select sides. Like Leg 1, the team who chose to select sides first will be allowed to select sides on the first and third map. The team who eliminated the first map will select sides on the second map played.

    Starting the match and ready-up procedure

    Due to the recent removal of the pause-time before the round begins, certain players with slower machines join the match well after the game has begun. To prevent this, make sure you load the map you are about to play before going live. Follow these steps:

    Load the map you are playing.
    Make sure the opposing team is ready and have said so (take a screenshot of them saying they are ready to be safe).
    Restart the map.
    On the map load, you are now live.
    At the end of the first round, repeat Step 2 and 3 to begin the second round.
    They also need to ban motion sensor on tanks and IFV's.
    You can do anything if you put your mind and will behind it,provided it's within the bounds of logic and you have allot of time.

  4. #6324
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    Quote Originally Posted by Heckers View Post
    Yip, im gonna play a lot less pubbies now.
    Also kinda nice to meet people and chat in the TS.
    Lastly, this will serve as a nice learning tool for everyone, sharing tactics and playing with the good players.

    I have been sick the last 2 days, but will play again tonight. Guess i will see you there :P
    Yoh dude, learned more in a few pickups than playing hundreds of hours of pubbies! Will definitely see you there bru!

  5. #6325
    Thread Killer MKII The Joker's Avatar
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    Oom Rambo I'll hopefully get to game this coming weekend..Been crazy busy with the business xD

  6. #6326

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    Quote Originally Posted by R4C3 View Post
    Theoretically I would say they need to go on combined ticket count....
    This would only have worked if all the maps had the same ticket count. I think the ban on the M320 will make it slightly easier to attack B on Metro, especially from the American side.

    Kurike, are we going to klap the pickups tonight?

  7. #6327

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    Quote Originally Posted by Kurike View Post
    ok, i actually can't remember how Leg 1 went....(yes, i know...DORY!!) but didn't the win go to the overall ticket winner??

    i.e.. Team 1 wins first map by 50 (round 1 by 25 and round 2 by 25) and team 2 wins 2nd map by 55 tickets (round 1 by 30 and round 2 by 25) so Team 2 wins overall??

    or am i needing to go back on my meds?
    Leg 1 we only played 1 map. Playing two will lessen the advantage of winning the knife fight as both teams will eliminate 2 maps now.

  8. #6328
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    Quote Originally Posted by Frequency View Post
    Leg 1 we only played 1 map. Playing two will lessen the advantage of winning the knife fight as both teams will eliminate 2 maps now.
    Yeah its gonna be interesting

  9. #6329
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    Quote Originally Posted by The Joker View Post
    Oom Rambo I'll hopefully get to game this coming weekend..Been crazy busy with the business xD
    Yeah dude, legit! You must come play pickups. Geez, I'm turning into such a pickups whore

  10. #6330
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    Quote Originally Posted by Frequency View Post
    This would only have worked if all the maps had the same ticket count. I think the ban on the M320 will make it slightly easier to attack B on Metro, especially from the American side.

    Kurike, are we going to klap the pickups tonight?
    lets do eeeetttttttttt!!!

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