Number of tickets per round: Map Default
Game Mode: Conquest 32 player
Ranked or Unranked: Unranked (all weapons should be unlocked)
Version of game: Battlefield 3 Back to Karkand
Competitive format: 8 players vs 8 players
Class limits: None
Coin Toss: 1vs1 Knife Round
Map and Side Selection: DGL Map Elimination System (see general rules).
During the leg (week 1 to 6) each match consists of two maps. A match is won when a team wins both maps. A draw is possible if both teams win a map each.
A map consists of two halves (rounds). A map is won by the team who has the most combined tickets at the end of the two halves.
To decide which map is played, teams will eliminate maps.
At the end of each round, the team manager will take a screenshot showing the remaining tickets and team line-ups. Once the match is completed the managers must post the score in their match thread.
If a team makes a line-up change, both team teams must take a new screenshot showing the line-ups.
Friendly Fire: On
3D Spotting: Off
Minimap Spotting: On
Third Person Camera: Off
Name Tags: on
Regenerate health: Off
Vehicle Spawn: Allowed
Vehicle Spawn Delay: Normal
Soldier Health: Normal
Player Respawn Time: Normal
Player Man Down Time: Normal
Bullet Damage: Normal
Squad Leader Only Spawn: On
Round Start Player Count: 1
Round Restart Player Count: Off
Banned Weapons and Add-ons
- G18 Pistol
Banned Add-ons and Equipment
- M26 Mass
- M26 Dart
- Tactical Light (including on pistols)
- IRNV (including vehicles)
- 12G Frag
Penalty: A team who uses a banned item will lose the map(s) it is used on.
All maps must be set to their smallest size.
Please note that we have had to remove the Karkand maps as they do not show the ticket count at the end of a round. We will include the Karkand maps once DICE have fixed this bug.
Each map may only be used once per match.
Players per team: 8
Maximum Reserves per team: 4
Minimum Reservers per team: 2
Player or Server Disconnects
If the server crashes, the round is replayed on a new server.
During warmup teams may not team kill one another.
If a player disconnects during a live round, gameplay will continue. It is the players responsibility to rejoin as soon as possible.
Official reserves may be brought in to replace a player who has disconnected. The team managers must take a screenshot of the new line-up to show the latest line-up changes.
Screenshots and Match Reports
Team managers must take a screenshot of the following:
1) The line-up at the start of round 1.
2) The score and line-up at the end of round 1.
3) The line-up at the start of round 2.
4) The score and line-up at the end of round 2.
All matches must take place on the SGS Server on Demand servers using the Standard SGS configuration.
In the event where the SGS servers are offline or fully booked, teams may use a third party's servers as long as the server is setup using the Do Gaming League defined Server Settings.
Server on Demand settings:
Configuration file: "SGS Clan Server"
Server name: "DGL - Clan A vs Clan B"
Minimum duration of booking: 2 hours
For more information regarding the SGS Server on Demand system, please follow this link.
Play-off Specific rules
- All matches are best of three maps. To win, a team must win two of the three maps.
- Each Map consists of two rounds (or halves). The winner of a map is the team with the highest combined ticket count (round 1 + round 2).
- The number of tickets (GameMode Counter) must be set to 60%.
View Example image.
To make sure matches do not take an eternity to be completed, we have reduced the amount of tickets per round. Server admins must ensure the tickets per map are set to the following values:
Noshahr Canals: 150 tickets
Tehran Highway: 150 tickets
Grand Bazaar: 150 tickets
Seine Crossing: 150 tickets
Damavand Peak: 150 tickets
Operation Metro: 210 tickets
We strongly recommend all server admins use Procon to control and setup their servers. You can download Procon here.
Map Elimination during the playoffs
The knife round and map elimination process remains mostly the same. The knife round must be played, followed by the map elimination and side selection. Teams must eliminate only once per match.
The final three maps remaining in the map elimination process are played from last to third last. For example:
Team A Eliminates Map 1
Team B Eliminates Map 2
Team A Eliminates Map 3
Team B Eliminates Map 4 (played third/last)
Team A Eliminates Map 5 (played second)
Remaining map: Map 6 (played first)
Side Selection during the playoffs
Teams will take turns to select sides. Like Leg 1, the team who chose to select sides first will be allowed to select sides on the first and third map. The team who eliminated the first map will select sides on the second map played.
Starting the match and ready-up procedure
Due to the recent removal of the pause-time before the round begins, certain players with slower machines join the match well after the game has begun. To prevent this, make sure you load the map you are about to play before going live. Follow these steps:
Load the map you are playing.
Make sure the opposing team is ready and have said so (take a screenshot of them saying they are ready to be safe).
Restart the map.
On the map load, you are now live.
At the end of the first round, repeat Step 2 and 3 to begin the second round.
They also need to ban motion sensor on tanks and IFV's.
You can do anything if you put your mind and will behind it,provided it's within the bounds of logic and you have allot of time.
Yip, im gonna play a lot less pubbies now.
Also kinda nice to meet people and chat in the TS.
Lastly, this will serve as a nice learning tool for everyone, sharing tactics and playing with the good players.
I have been sick the last 2 days, but will play again tonight. Guess i will see you there :P
Yoh dude, learned more in a few pickups than playing hundreds of hours of pubbies! Will definitely see you there bru!