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Thread: NFS III HOT Pursuit Reloaded, Now Hot Pursuit Revival

  1. #1
    Setting the Standard Dohc-WP's Avatar
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    Default NFS III HOT Pursuit Reloaded, Now Hot Pursuit Revival

    Ok so I have been quiet lately and a lotta schitte has been going on in my life so in order to destress i decided to fall back and bury myself in my NFS Mod ! I have started from scratch again so hopefully it will be completed this time

    Originally i wanted to recreate nfs 3 using the Unreal engine but just learning the basics of that engine will probably take a year. The mod is being developed simultaneously for NFS III and IV (The nfs IV engine is essentially the nfs 3 engine on steriods)

    the engines have their differences however, NFS III features seperate texture files for hardware, software renderers which means that in hardware mode the game uses high colour textures which looks good on the other hand NFS IV supports psuedo bloom and fogging effects but it only supports a single texture pack which means it only support 8 bit textures in order to also run with a software renderer

    The mod features :
    High Poly Cars
    Reimagined Tracks (original tracks but edited, High Res Textures which i made myself and new track objects, crowds air balloons etc.)
    New Loading Screens
    New Audio Effects

    My title screens which incorporates the new style nfs font and Logo

    NFS III



    NFS IV



    A Screenshot of how rocky pass looked originally



    My initial take on Rocky Pass (this was done a while ago and features even more object and better textures


  2. #2
    Setting the Standard Dohc-WP's Avatar
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    some more progress shots







    My loading screen (sample)


  3. #3
    Dragonic's Avatar
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    You my hero dude
    DALA SQUAD
    Loud, Proud and Ombeskof

  4. #4

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    ^^What he said. So awesome, NFS III was by far my favourite of the series!

  5. #5
    simon's Avatar
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    Looking good. So finish it already so the everyone can check it out in game
    contact me if you are in Cape Town and looking for PC Hardware at very competitive pricing. We also do web and graphic design.

  6. #6
    panthis's Avatar
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    its amazing how NFS started it downhill sprint after this game (except Most Wanted)

  7. #7
    warr10r's Avatar
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    NFSIII is also one of my favorites. I love Lost Canyons. Best track ever. Wouldn't mind racing that in a Veyron

    Godspeed to you, mate.

  8. #8
    Setting the Standard Dohc-WP's Avatar
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    Updates (Finished ek9 Honda Civic Type R)






    Planned car list

    Lamborghini gallardo - Completed
    Lamborghini lp560 gallardo - Completed
    McLaren F1 - Completed
    Honda S2000
    Audi R8
    aston martin db9
    Koenigsegg CCX
    Nissan 350Z
    Nissan Skyline R34 GTR 90% Complete
    Nissan GT-R
    Lamborghini Murcielago LP640 - Completed
    Mitsubishi Lancer Evolution X
    Honda Civic Type R Ek9 - Completed
    Mazda RX-7
    Ford GT
    BMW Z4 M Coupé
    Audi S3
    BMW E92 M3
    Porshe Cayman S
    Pagani Zonda F
    Volkswagen Golf R32
    Mitsubishi Lancer Evolution IX MR-edition
    Toyota Corolla GT-S AE86
    Nissan 240 SX S13
    Lamborghini diablo SV
    Lamborghini Countach
    ferrari 355 Spider - 90% complete
    Ferrari f430
    Ferrari 458 italia
    Audi R8 V10
    Porsche Carrera GT
    Porsche 911 GT3
    Bugatti Veyron 16.4
    Acura NSX
    BMW 135i Coupé
    Volkswagen Scirocco
    Lamborghini Reventón
    McLaren MP4-12C
    Last edited by Dohc-WP; 03-10-2012 at 05:00 PM.

  9. #9
    Rain Moodly's Avatar
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    not bad man, looking good so far

  10. #10
    Setting the Standard Dohc-WP's Avatar
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    Finally some Updates, This old engine is a B**** to work with, any texture bigger than a certain size the game crashes, if the overall texture file gets too big it crashes, if you add to much geometry to a certain block it crashes (streaming was a futuristic word in 1998 apparently) alot of my planned ideas are being canned due to the limitations of the engine (If ea made the source available it would be a whole different story)





    Last edited by Dohc-WP; 02-10-2012 at 12:41 AM.

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