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Thread: Diablo III - General Discussion Thread

  1. #981
    MOnk's Avatar
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    Quote Originally Posted by OmegaFenix View Post
    Thats cool, It would have been interesting if the group''s item drop and gold drop rate was shared or even put in a pot. Meaning that the over all drop rate goes way up if you have 4 players each with an average drop rate but it goes way, way up if you have 2 players with average and 2 with high drop rates.

    This would have caused all kinds of issues for public games though.
    Gold and Magic find is 'shared' between all players, your rate is equal to to the average of the group. This stops one person from just equipping all magic find items, being a complete gimp, and joining a public game where he gets carried by three others while he gets more loot.

  2. #982

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    Quote Originally Posted by Phatso View Post
    You could always stack +Gold and Healthglobe pickup radius. No really, it is an item attribute. Thats the beauty of Diablo, you can play it the way YOU want to by building gear sets. The standards being high damage / survivability / MF+GF, but you can go as crazy as +movement speed build, or +crit chance+dmg or heck, even a +gold and healthglobe pickup radius build
    Yeah I've seen the items that boost it and I am wearing one at the moment. I just feel that they should have increased the default radius just a little bit. Currently its almost detrimental if you don't boost it, and I'm not sure that's what they intended.

  3. #983
    The Legendary Troll Hunter OmegaFenix's Avatar
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    Quote Originally Posted by MOnk View Post
    Gold and Magic find is 'shared' between all players, your rate is equal to to the average of the group. This stops one person from just equipping all magic find items, being a complete gimp, and joining a public game where he gets carried by three others while he gets more loot.
    Ah, I knew drop rate increased when in MP but didn't know exactly how. Thanks for sharing dude.

  4. #984
    The Girl with the Dragon Sig Wyvern's Avatar
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    hotfix info:

    Classes
    Demon Hunter
    Active Skills
    Smoke Screen
    Duration reduced from 2 seconds to 1 second (tooltip will still show 2 seconds)
    Skill Rune - Lingering Fog
    Now increases the duration of Smoke Screen to 1.5 seconds (tooltip will still show 3 seconds)
    Monk
    Active Skills
    Fists of Thunder
    Skill Rune - Quickening
    Fixed an issue that was causing spirit regeneration to incorrectly trigger off critical hits from other sources, such as Sweeping Wind
    Mantra of Healing
    Mantra of Healing will now correctly provide only two times the base healing effect for the first 3 seconds after activation, down from four times the base healing effect (tooltip will still show the old value)
    Skill Rune - Boon of Protection
    A maximum absorption amount has been set to 1000 Life. This skill will be redesigned in an upcoming patch.
    Wizard
    Active Skills
    Arcane Torrent
    Skill Rune - Cascade
    Fixed an issue that was causing Arcane Torrent to fire 3 new missiles per kill instead of only 1 new missile per kill
    Number of simultaneously missiles generated from this rune will now cap at 10 missiles
    Energy Armor
    Skill Rune - Force Armor
    Amount of damage absorbed from a single attack will now cap at 100% of a player’s maximum Life
    Nine out of ten voices in my head say I'm not crazy. The other one is humming the Tetris theme \o/

  5. #985
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    @ isengard and Fluffy and Nimatech
    Last edited by Crzwaco; 26-05-2012 at 10:37 AM.
    Evil meet my Sword. Sword, meet Evil!

  6. #986
    The Legendary Troll Hunter OmegaFenix's Avatar
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    Me and Grimspoon got our asses handed to us last night by a fucking spider. I had vampiric qualities and would suck life from us & spooners pets faster than we could damage it, even bringing the wizard didn't help, if was fucking impossible.

    I am also starting to understand what people are saying about the Barb must have died once every 10 minutes.

  7. #987
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    A I remember that one we had about 4 spiders with extra hp and Vampiric properties.

    We all switched over to stun attacks and it was close call but nothing major.

    The molten lava guys that is where it gets hairy thats the only time the whole team wiped.
    Last edited by Crzwaco; 26-05-2012 at 11:00 AM.
    Evil meet my Sword. Sword, meet Evil!

  8. #988
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    So just another day in Hell, Act 3



    Needless to say, about half a second after that screenshot I was dead.

  9. #989
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    What I picked up last night.

    Evil meet my Sword. Sword, meet Evil!

  10. #990
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    I also picked up my first legendary last night. The sucky thing is that the rare weapon I had does more damage. I'm using the legendary though for a while just because it's my first one.

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