Level 28, about 12 hours in at the moment, and close to the end of Act 3. Played lots of co-op, but can't recall having ever lost any progress or any maps. We have also explored every nook and cranny and frequently ran back to explore that little part you left behind only to find nothing there.
Especially the longevity of the game is much better than said. I compared it to The Walking Dead. For example:
In fact, it looks more like it's the Walking Dead which has the wrong scores.
Personally I think the skill system is tons better in Diablo 3. In fact, there have been many times where I change a skill and it pwns even more than the one I had just been using for the last 10 levels. While I do believe that there is an optimum build out there, you are not pigeon holed in to it at all. Lets be honest here, one of the worst parts of Diablo 2 was the points / skill allocation system. You would actually just copy down the best build from online anyways, seeing as it was permanent. Now you actually get to experience your class without having to replay the entire game again just to try something different.
The only 2 irritations, like many others, is of course the latency issue which is down to Blizzard's servers being hammered and the shortness of the game. Problem is, I don't see much room for expansions / DLC happening!
actually i see lots of room for expansions/DLCs ... what happened to Leah, each follower still has their story lingering in the air, also what that guy says about the thief guild getting pay back in act 1.
well back to the review, i kinda disagree with the review ... diablo has always been one of those game where you want to play the more difficult levels, normal difficulty is just a tutorial for the character selected.
i find the paragraph a load of BS sorry to say, you try running through nightmare with a character that just took 10-15 hours in normal without nice gear then keep track of how many times you died ... im sure you will retrack you statement of "your character will be able to defeat quite easily"A single run through will take you between 10 and 15 hours, and I rarely struggled with the difficulty level. After completing the game on the Normal difficulty setting in just a few days, I was invited to play it on Nightmare mode. Don’t be fooled by the name though – Nightmare mode is no more difficult that your first play through, it just has higher level enemies, which after completing the game once, your character will be able to defeat quite easily.
here is some stats on the fallen, that small thing with an axe and shield that's always in a group:
normal - hp=33-66, min damage per hit=38
nightmare - hp=614-1229, min damage per hit=388
hell - hp=3762-7524, min damage per hit=2523
and i wont post inferno cause that is just scary for a small creep like that ...
diablo should be reviewed as a game that needs to be played on higher difficulty levels and not like other games where a person just plays it on normal, then you might as well just stuck to the guest pass
the storyline probably also needs a higher rating considering how they put the lore for nearly each monster in the game
The story is crappy and predictable and only serves to give you a minor excuse for all the monster slaying. Playing nightmare is actually more fun now that we don't need to get bogged down by the lame ass excuse of a story.
The CGI cutscenes are awesome though.
This game is mostly about the grinding. Now I hate grinding, but because the game is fun and I'm playing with friends it's actually worth going through the other difficulties. We're nearly done with nightmare.