Bethesda has announced a launch date for their MMORPG Elder Scrolls Online. The game will hit PC and Mac on 4 April 2014, with a PS4 and Xbox One launch expected in June 2014.
It was previously revealed that Elder Scrolls Online players will be asked to pay $14.99/€12.99/£8.99 per month. There will be discounts for buying game-time in bulk. There will also be a cost for the purchase of the base game, which offers 30 days access.
A video has been released to accompany the launch date news, showcasing the gameplay and PvP combat.
Game Director Matt Firor provided an update on the development:
Game development is coming along very well. We completed major systems development, and are focusing on making this the Elder Scrolls game you expect: polishing the hundreds and hundreds of hours of content, making combat even more fun and responsive, fixing quest issues, and much, much more. In fact, we plan on spending the next few months before launch reacting to the latest feedback from internal and external testers and gameplay data we have collected.
We’ve been in beta testing for about a year now, leading up to our most recent test in late November where we had over 300,000 people in the game over a 48 hour period. We’ve had approximately 4 million people sign up for beta and that number continues to grow. We hope that just about every one of you who have signed up for beta will get an invitation to play sometime between now and the weeks before launch.
These tests are very important, not only for gameplay feedback, but also to test our infrastructure. Beta tests can sometimes be a little rough when we are testing some systems for the first time with large numbers of players. So thank you to all who have participated for your understanding and support. It is very much appreciated.
The Elder Scrolls Online is an MMO in development at ZeniMax Online Studios, and will be the first Elder Scrolls game to allow gamers to explore the legendary Elder Scrolls world with others. The Elder Scrolls Online is being developed for PC, Mac and next-gen consoles, under the leadership of industry veteran Matt Firor, who has spent the last two decades working in online game development.