The big Diablo 3 patch, version 2.0.1, is rolling out across the world, and it’s been a long time coming – with its highly anticipated overhauled loot system (aka Loot 2.0) heralding the removal of the real-money and in-game gold auction houses, on 18 March 2014.
Blizzard had previously admitted that the Diablo 3 auction houses hurt the game.
The patch overhauls the difficulty, tweaks boss and monster AI, updates the graphics engine, adds new stats to heroes, improves the UI, and introduces the Loot 2.0 and Paragon 2.0 systems.
This will bring the base Diablo 3 game in line with changes to be introduced in the Reaper of Souls expansion, which is launching on 28 March 2014.
The patch has begun its roll-out in the US and will be staggered across the globe. Your Diablo 3 client will prompt you to download the patch when it becomes available in your region.
Below are highlights from the patch notes (you can read the full list of changes over on Battle.net).
New hero stats have been added to the game
- These include Toughness, Healing, Splash Damage, Cooldown Reduction, and Resource Cost Reduction
- Life Steal has been redesigned and is now less effective at higher character levels
- At level 60, Life Steal is reduced to 10% effectiveness
Graphics engine has been updated to support reflections
- Reflections can be turned on in the Options > Video menu (This setting is not recommended for players running minimum system specifications)
- The difficulty system has been completely revised
- Nightmare, Hell, and Inferno modes have been removed
- Difficulty is now dynamic and monsters will level up with your characters
- There are now five difficulty settings to choose from: Normal, Hard, Expert, Master, and Torment (1-6)
- Normal, Hard, and Expert are immediately available
- Master unlocks upon completing Act IV
- Torment unlocks upon reaching level 60
- Torment level also includes a difficulty slider, offering an additional six adjustments with increasing rewards and more powerful monsters
- Each level offers new bonuses and rewards, visible in the difficulty selection menu
- You can now lower your difficulty setting in-game
- However, increasing your difficulty still requires exiting your current game
- This option is disabled in Hardcore mode
- To account for these changes, monster density has been adjusted across all Acts
Itemization (Loot 2.0)
- Itemization has undergone a major overhaul:
- Legendary and Set items are now Bind on Account
- Players in multiplayer games may trade Legendaries and Set Items they find with others who were present for the drop for up to 2 hours after the item is acquired
- The Smart Drop system has been implemented
- All items that drop have a chance to roll as “Smart Loot”
- Smart Loot items roll intelligently based on the character being played (example: A Wizard is more likely to find items with Intelligence or bonuses to Wizard skills than a Barbarian)
- Class specific items will no longer roll stats inappropriate to their class (example: Intelligence will no longer appear on Mighty Weapons or Belts)
- New item affixes have been added to the game
- This include Splash Damage, Cooldown Reduction, Resource Cost Reduction, +% damage to Physical damage skills, and specific Class Skill Bonuses
- Item properties have been separated into two categories: Primary and Secondary
- Primary Stats include: Strength, Dexterity, Intelligence, Vitality, Critical Hit Damage, Critical Hit Chance, Attack Speed, Life per Second, Armor, +% Life, Bonus Damage to Elites, Bleed Damage, All Resistance, Sockets, and all new affixes listed above
- Secondary Stats include: Gold Find, Thorns, Bonus Experience per Monster Kill, Chance for (Fear, Stun, Blind, Freeze, Chill, Slow, Immobilize and Knockback), Ignore Durability Loss, Bonus Healing to Health Globes and Potions, Bonus Pickup Radius, Single Resist, Life After Kill, and Level Requirement Reduction
- This is to prevent stats that directly and indirectly increase character power from competing with one another
- Stat ranges on items have been narrowed significantly (example: instead of an item having a stat range of 1-200 Strength, its range might now be something like 140-200)
- Legendary powers now roll in a range, instead of a static amount
- Example: The Legendary Spirit Stone “The Laws of Seph” has the legendary affix “Using Blinding Flash restores [75-100] spirit”
- Players can now view the stat ranges of items by pressing and holding CTRL while an item’s tooltip is open
- All Legendary items have been reworked with one or all of the above points in mind
- Please note that all of these changes will only affect new items that drop after the patch is live. Existing items will not be affected.
- Legendary and Set items are now Bind on Account
- Potions have been condensed to a single type; they now provide 60% of your total health when consumed
- All Potions currently in character inventories or stashes will be converted to the new Potion type
- The Paragon levelling system has been completely revamped
- There is no longer a cap on the number of Paragon levels a player can gain
- Paragon levels are now account-wide and shared across all characters
- Note that Paragon levels are tracked independently between Hardcore and Normal modes
- Players no longer gain static bonuses upon achieving Paragon Levels and bonuses currently earned by players have been removed
- Players now earn Paragon points each level to spend in one of four separate categories: Core, Offense, Defense, and Utility
- Players with existing Paragon levels have been granted the appropriate number of points to distribute amongst these categories
- With these changes in mind, the Paragon leveling curve has been updated
- Note that all Paragon experience earned across all characters prior to this patch has been totaled and recalculated into your new account-wide Paragon level
- Paragon points can be allocated by clicking the Paragon button in the Character Paper Doll and Inventory screen (Default Hotkey C)