Dishonored review round-up
Is Dishonored sneakily surprising critics, or a blunt knife in the gaming gut?
Bethesda’s stylish assassin game Dishonored is one of the games you can play this week, and as the highly-anticipated game hits local store shelves on Friday (12 October 2012), international reviewers are weighing-in with their opinions on the game.
Dishonored currently holds Metascores of 91, 89, and 88 on PC, Xbox 360, and PS3 respectively, with Gameranking scores of 92.14%, 88.56% and 89.04% for the same platforms.
So it looks as if the critics are loving Dishonored, with some already dubbing it as a contender for some Game of the Year awards.
Let’s see what else they have to say:
“Dishonored is a game you’ll talk with your friends about, and that you’ll want to play multiple times. In this game there are always other paths to be taken and other challenges to conquer, and that’s a refreshing thing indeed.” Read the full review.
“Dishonored’s engrossing world and intoxicating interplay of supernatural powers make it a game you’ll want to play more than once.” Read the full review.
What makes Dishonored great are the mechanics made possible by the universe in which it exists. There is a level of replayability and creativity available here that isn’t seen in most stealth action games. You aren’t just figuring out how you need to get from point A to point B, but how you want to get there. Dishonored is a chat room and water cooler game, the sort where you’ll remember your own choices after the game ends. I may not know how Dunwall came to be, but you can bet I’ll be talking with friends about the time I’ve spent there.” Read the full review.
OXM US: 9.0
“Dishonored’s vague morality and stealth systems can be slightly disarming, but thankfully, the game’s barely the worse for it. During most of your stay in Dunwall, you’ll be captivated by the unique gameplay, gorgeous art direction, and engaging gameworld. Arkane Studios has crafted what’s likely the year’s best new IP, and by tapping into elements of so many of this generation’s greatest games, this adventure sneaks up, grabs you, and won’t let go.” Read the full review.
“Dishonored combines a beautiful, stylized world filled with colorful characters, and gameplay freedom to form a fantastic adventure that you will want to revisit again and again. The open-style missions–combined with the weapons and abilities–make a thrilling playground to explore, tough enemies present a significant challenge, and the multiple outcomes, characters, and setting create an exhilarating world to discover. Dishonored is a game that you won’t want to miss.” Read the full review.
“Dishonored is that game of 2012. It’s the big intellectual property that comes to retail and shows up the competition by being bold, original, and — more importantly — brilliant. Easily deserving of its place among the BioShocks and the Borderlandses, Arkane’s aggressive, non-aggressive, unsubtle, sneaky, thoroughly versatile tale of intrigue makes for the kind of game that reminds us this generation isn’t all straightforward shooters and “me too” trend-seekers. Its level design is some of the very best, its willingness to let the player decide their own path is exhilarating, and the satisfaction gleaned from a mission well done leaves one hungry for more.” Read the full review.
“This is a solid single-player adventure that lasts a good amount of time, but it’s just a shame that Arkane Studios can’t make more of Dishonored’s obvious potential. There’s plenty of posturing, and the occasional promise of greatness, but ultimately the only part of Dishonored that has any real point is the end of Corvo’s blade.” Read the full review.
“Dishonored gives up big patches of world to explore, secrets to uncover, people to kill or spare, and many ways to go about it all. It’s an interesting and often invigorating experience: a stealth game not weighed down by genre conventions, a first-person shooter where you don’t have to fire a shot and where jumping won’t cause you to pull your hair out. But the intricacy of all its moving parts makes its quirks and blemishes all the more damning. With a tweaked plot, more thoughtful and varied pacing, and better swordplay to match the brilliance of blink, Dishonored would be a classic instead of being merely excellent.” Read the full review.
“Though I was frustrated by the chaos system and how it steers your actions, the heart of Dishonored is about being inventive, adaptable, and ruthless. The team at Arkane Studios has injected an array of cool possibilities into the simulated city of Dunwall, and discovering them all is a blast. When you come face-to-face with the people who wronged you, your only dilemma is deciding which poetic method of elimination will produce coolest result.” Read the full review.
If you’re interested in picking up Dishonored, check out our pre-order price roundup, as well as 5 reasons to be excited for Dishonored. You can also catch up on all other news coverage of Dishonored.