Wolfenstein: The New Order – nostalgia meets next-gen
MyGaming gets hands on with the legendary Nazi-slayer’s latest adventure
One of the unsung heroes of Gamescom 2013 is Wolfenstein: The New Order.
The upcoming historic/sci-fi hybrid shooter from Machine Games is looking to inject some new life into the franchise with its crazy premise and old-school gameplay; but have they done the granddaddy of first-person shooters justice?
MyGaming got hands on with Wolfenstein: The New Order to find out.
Regarding the premise, The New Order takes place in an alternate history where the Nazis were successful in WW2, and have taken over Europe, ruling with an iron fist. Due to unfortunate circumstances (and spoilers we don’t want to give away), the series’ hero BJ Blazkowitz has been out of commission for quite some time, and returns to society witnessing the horrors that the Nazis have enacted on the world.
So, as you’d expect, it’s up to BJ to infiltrate the Nazi war machine and kill everything in his way in order to stop this New Order.
The premise sounds like something straight out of an 80’s action flick, but that said, it has a lot of heart and some sombre moments that can really allow you to engage with what BJ is thinking and how he has to come to terms with the nightmare of this changed world.
Regarding the gameplay, the New Order doesn’t feel like any other shooter on the market. It’s packed full of weight, meaty shooting and really lets the players feel the gunfights, with some impressive audio work, great physics and a solid cover system.
Cover systems are usually difficult to grasp in FPSs, but the New Order works well. Using the left bumper, players stick to walls, allowing the left analogue stick to be used to lean out, duck, or raise the gun over the cover; and in a game that’s not afraid to kill you, it’s much appreciated.
This is another point of interest – as the game is difficult. There are obviously a bunch of difficulty settings available, but even on normal, those pesky Nazis won’t act like half-blind Stormtroopers.
The segment I played was the opening half hour of the game, and showcased the storming of a Nazi castle (in traditional Wolfenstein fashion) and another level which showed the diversity of environments and larger areas.
What I got to see and play through impressed me. Everything form the old-school mechanics like picking up health packs and dual-wielding machine guns gave me a kick of nostalgia, while the next-gen visuals and great feeling of the weapons and shooting added a sense of hope for the future of Wolfenstein.
It has easily made it onto my favourites-list of Gamescom 2013, and can’t wait to see it completed.
Wolfenstein: The New Order launches on for Xbox 360, PS3 and PC in 2014, with Xbox One and PS4 versions awaiting release dates.
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