Nvidia announces Gameworks for developers

Gameworks unifies old and new Geforce technology together under a new brand.

October 18, 2013
Nvidia TWIMTBP Montreal 2013 header

Nvidia today (18 October 2013) announced a new initiative for gaming developers called Gameworks. Gameworks is a collection of all Nvidia’s previous work with game developers to integrate their technology into their new titles.

Gameworks consists of previous Nvidia technologies such as Physx and CUDA and includes several new technologies that the company will be offering from today. Gameworks consists of three pillars of technology – Gameworks Research, Gameworks Library, and Developer tools.

What Gameworks means for developers

What Gameworks means for developers

On research, Nvidia briefly mentioned that their 300 effects and animation developers are situated across the globe in different game studios, offering their expertise to embed technologies such as HBAO (Horizon-Based Ambient Occlusion), Physx, and TXAA (Temporal Anti-Aliasing) into games seamlessly.

Nvidia also took the opportunity to speak briefly about Geforce Experience. The mountain of information they’ve been collecting from gamers allows them to see how their own technology is improving, as well as quickly highlight problem areas in games, drivers and with hardware.

Nvidia Gameworks Library

Nvidia Gameworks Library

The Gameworks Library consists of the Visual Effects software development kit (SDK), the Core SDK for working with Geforce hardware, a Graphics library with graphics samples and documentation on how to implement features, Game Compute Library with documentation and examples on how to integrate GPU-accelerated compute into your games, the Physx SDK and the new Optix SDK.

Nvidia says that several game developers are already using Gameworks in an older, unofficial fashion and that Gameworks is an all-in-one offering to better collect everything under a single brand. Developers like Ubisoft, Gearbox, Eidos, Valve, Infinity Ward, Sony, Respawn Entertainment (the guys doing Titanfall), and Epic are all currently using Nvidia technology and Gameworks in some form or another.

Nvidia then went on to list a few upcoming games that were using Gameworks technology including Watch_Dogs, Assassin’s Creed: Black Flag, The Witcher 3, Batman: Arkham Origins and Call of Duty Ghosts.

Notably, Star Citizen was one of the indie games on the show and Nvidia had a demo of the gaming running in full details on a UltraHD 4K monitor. Any games on display at the Montreal event were running on a 4K display.

There was also a nod to Bungie who is using a new lighting technology from Nvidia called Optix in their timed console exclusive Destiny.

Nvidia says that Gameworks will be available to interested developers beginning today (18 October 2013) and some elements would be free to implement. Nvidia did not elaborate on what those might be.

More Hardware news:

Geforce Battlebox in SA: cost of building your own

Nvidia Geforce GTX Battlebox to improve 4K gaming

Xi3 Piston console release date, price revealed

AMD shows next-gen PC GPU, audio advances

Tags: active, Assassins Creed: Black Flag, Batman Arkham Origins, Bungie, Call of Duty Ghosts, destiny, eidos, Epic, Gameworks Library, Gameworks Research, Gearbox, GeForce, infinity ward, nvidia, Nvidia Gameworks, Nvidia graphics, Nvidia HBAO, Nvidia Optix, Nvidia Physx, Optix, PhysX, Respawn Entertainment, Sony, Star Citizen, The Way Its Meant To Be Played, The Witcher 3, TWIMTBP, ubisoft, Valve

Shutterstock is the image partner of MyGaming – technology images can be found here

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