David Jaffe doesn’t care about next-gen platforms

In fact, he “couldn’t care less.”

March 14, 2012
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In an interview with Edge, Twisted Metal and God of War creator David Jaffe has said that he “couldn’t care less about next-gen”.

According to Jaffe, gameplay innovation is far more important than system specs and graphics. Says the guy who just released a Twisted Metal reboot; really?

“I started at Sony Imagesoft doing Super Nintendo and Sega Genesis games, and I went through that to PS1, then PS2, PS3, Vita… You go through the cycle enough and you realise today’s ‘Oh my f****** God’ is tomorrow’s ‘Ehh, whatever’.”

“Ultimately, this is all going to be yesterday’s news and it’s about the experience, the game. Unless we’re talking about holodecks, or AI that’s so amazing it can actually write a compelling story around you procedurally based on your choices, I’m not interested.”

If anything, Jaffe thinks that next-gen platform development will mean increased development budgets, which means that more “risky” projects are less likely to be green-lighted.

“I’m no longer that excited about next-gen technology; it means budgets go up.”

“It sucks. The biggest thing I want is what you get from the PSP and the 3DS – it’s always on, there’s a sleep mode and I can just hit a button and I’m right back where I was and I don’t have to go through all the boot-up s***.”

"This is where the holographic video game console controller goes."

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