Nvidia graph shows mobile graphics to overtake Xbox 360 by 2014

And catch PCs a few years after that

April 22, 2012
Nvidia

It’s no secret that current-gen consoles are starting to show their age in sheer power, but Nvidia has said that by as early as 2014 mobile GPUs will be outperforming the Xbox 360’s current capabilities. This information comes via a new graphic released by the GPU giant, which shows trends and estimations of the console, mobile and PC graphics for the next few years. And according to Nvidia’s numbers, mobile graphics are catching up fast.

This is due to the constant manner in which mobile devices are updated and new versions released – Apple being a prime example of this model, who seemingly releases a new iPhone every 2nd week or so.  This constant redevelopment allows for a steady incremental increase in the technology, which is in stark contrast to home consoles, which have an expected generation life of several years. The Wii U will launch shortly, however Sony and Microsoft are still squeezing the dying breaths from their home gaming machines.

graphics performance graph

In the graph, the dotted lines represent trends, while the solid lines are an estimation of performance. As you can see, estimated performance of mobile GPUs will catch up to the Xbox 360 in 2013, with the graph even showing a catchup to PCs a few years after 2014, although that seems ambitious considering the constant improvement of PC hardware is more in line with mobile development.

Nvidia’s Tegra 3, the so called “System-on-a-Chip” is being put forth as the end-all graphics option for mobile hardware.

Source: GamesIndustry

Tags: GPU, headline, nvidia, tegra, tegra 3, Xbox 360

Shutterstock is the image partner of MyGaming – technology images can be found here

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