Nvidia graph shows mobile graphics to overtake Xbox 360 by 2014


It’s no secret that current-gen consoles are starting to show their age in sheer power, but Nvidia has said that by as early as 2014 mobile GPUs will be outperforming the Xbox 360’s current capabilities. This information comes via a new graphic released by the GPU giant, which shows trends and estimations of the console, mobile and PC graphics for the next few years. And according to Nvidia’s numbers, mobile graphics are catching up fast.

This is due to the constant manner in which mobile devices are updated and new versions released – Apple being a prime example of this model, who seemingly releases a new iPhone every 2nd week or so.  This constant redevelopment allows for a steady incremental increase in the technology, which is in stark contrast to home consoles, which have an expected generation life of several years. The Wii U will launch shortly, however Sony and Microsoft are still squeezing the dying breaths from their home gaming machines.

graphics performance graph

In the graph, the dotted lines represent trends, while the solid lines are an estimation of performance. As you can see, estimated performance of mobile GPUs will catch up to the Xbox 360 in 2013, with the graph even showing a catchup to PCs a few years after 2014, although that seems ambitious considering the constant improvement of PC hardware is more in line with mobile development.

Nvidia’s Tegra 3, the so called “System-on-a-Chip” is being put forth as the end-all graphics option for mobile hardware.

Source: GamesIndustry
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  • Parasignosis

    That graph is extrapolating trends with a logarithmic scale. Seems like it was made by someone with very little knowledge of statistics. I just can’t believe that mobile graphics have an exponential growth in performance.

  • William Smith

    Actually, if I’m not mistaken those graphs aren’t quite extrapolated from the graphs but are rather attained from Moore’s Law which also follows a logarithmic scale, although I could be completely mistaken.

    But then again if we take the PC comparison, make the rate of development constant, reduce the gap between performance improvements to become negligibly small we will see that the graph of actual performance improvements over time versus projected would match.

    And since we’re on the topic of Moore’s Law, believe it or not mobile graphics does improve exponentially since the processors used for rendering in mobile devices still conform to Moore’s Law since they contain transistors just like the GPU’s found in PC graphics cards. And Moore’s Law basically tells us that the number of transistors found in a processor doubles every six months if I am not mistaken.

    Also note, companies like Nvidia invest quite a pretty penny into these kinds of presentations and trust me, whoever set up the graphs would have been ridiculed by the engineers and other specialists in the field of electronics if they were not correct. I doubt Nvidia hires lacklustre specialists to be able to create the top performing cards iteration after iteration. I mean, they are the raw performance giants of the industry.

  • Parasignosis

    Thanks for the response. The moment after I posted my comment I dwelled on the thought of Moore’s Law, and considered that it is rather likely for an exponential growth. Considering modern developments, mobile graphics really have a lot of potential. But I’m always weary of the reliability of data based on trends from a graph, especially when it sounds so ambitious! It’s just so easy to manipulate the data to falsify information. But I guess it just shows how far we’ve gotten.

    The whole thing reminded of this relevant XKCD: http://xkcd.com/605/

  • http://www.descon.co.za Sou1Co11ector

    Mobile GFX to overtake PC in a few years, LOL!

  • warr10r

    Yeah. Someone obviously doesn’t know what a GTX680 is, or what it does 😛

  • Johann Botha

    A few years ago, mobile was considered to be a LaptopNotebook. And that is already faster than the current generation of consoles.