Borderlands was a super game, but the sequel is set to be even superer with the devs making a big deal about fixing stuff that maybe wasn’t quite as super as it could have been the first time around.
“We’re entering the phase of development right now where we are focusing on framerate and stability, so it’s too early for me to give any final numbers, but you will see an improvement over the first game,” game producer Matt Charles wrote over on the US PS Blog in response to questions from fans.
He added that players would “be pleased to know that a portion of our programming team is working on voice chat issues right now so they will be working for everyone when the game launches!”
Admitting that the inventory system and health pack management in the original game “sucked”, Charles said that the sequel features something much better, including a “completely new inventory screen and all of the other interface screens have received various upgrades”.
“We decided to remove carry-able health packs and instead fill that need with new relics and shields that can help keep you out of that emergency state to begin with,” he explained. “The result is a more fluid combat experience since now you’re not worrying about when the best time to pause the game is and you still get that fun sense of preparing for a battle by choosing the right gear.”
Borderlands 2 is out in September 2012. Check out all of MyGaming’s Borderlands 2 coverage.