Darksiders II dev says Wii U is “surprisingly easy to develop for”

“There were no major problems for us”

October 20, 2012
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Vigil lead designer Hayden Dalton has said that porting Darksiders II across to the Wii U has been “surprisingly easy”.

“Technically, it’s one of the easier platforms to develop for,” Dalton said. “We had our core game up and running on it in a very short amount of time. There were no major problems for us developing the Wii U version, other than making sure we had a dedicated team to do it justice. For a new platform, it was surprisingly easy to port it to the Wii U.”

As for the development itself, it’s mostly been tackled by THQ Montreal.

“Initially, the base code port was tackled by our internal tech team, but as Darksiders II started to ramp up heavily, we handed ownership over to a separate team at THQ Montreal,” Dalton said. “The Montreal team sent us regular updates and documentation about how they were going to implement the unique elements of the Wii U’s hardware.”

If the Wii U is indeed so easy to develop on, this is good news for Nintendo, as more developers will be willing to expand their games across to the platform in the future. Darksiders II will be available upon the Wii U’s release on November 18th.

Source: GamesIndustry

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Tags: active, Darksiders II, haydn dalton, Nintendo, thq montreal, vigil, wii u

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