Call of Duty worldwide $1-million championship announced
Activision and Xbox partner to bring Black Ops 2 Call of Duty Championship eSports competition to the world, with US$1-million on the table
Activision and Treyarch, in partnership with Xbox, Major League Gaming (MLG) and the Electronic Sports League (ESL) will bring together 32 of the world’s most skilled multiplayer teams on the Xbox 360 to compete head-to-head in Call of Duty: Black Ops II in a live-streamed event. The tournament will take place in Hollywood, CA April 5-7
Beginning today, players interested in participating in the tournament can go to https://elite.callofduty.com/esports and register for a free Call of Duty Elite account. Once registered, teams of four can vie for entry into the Call of Duty Championship by competing in the February season of League Play in Call of Duty: Black Ops II on Xbox LIVE, which opens today.
Following the close of the February season, the top eight eligible teams will earn spots in the Call of Duty Championship, including a trip to Hollywood this April to compete for the $1 million tournament purse.
Additionally, teams competing in the recently announced MLG 2013 Pro Circuit featuring Call of Duty: Black Ops II (www.majorleaguegaming.com) will vie for a chance to enter the Call of Duty Championship. At the MLG Winter Championship, March 15-17, in Dallas, Texas, the top eight teams will earn trips to Hollywood to play against the best Call of Duty players in the world. Joining them will be eight winning teams from the ESL’s European Finals taking place March 16-17, in the famous ESL Arena live eSports Studios in Cologne, Germany.
Remaining seats in the 32-team tournament will be made available internationally across Asia, Australia, and Brazil, with territory-specific qualification details to be revealed locally as they become available and at https://elite.callofduty.com/esports.
Further details on the Call of Duty Championship, presented by Xbox, including full rules and regulations, Call of Duty: Black Ops II maps and modes for the tournament, prizing distribution, travel accommodations and more will be made available at https://elite.callofduty.com/esports.
“More people play Call of Duty multiplayer every day than watch the average regular season game of the NBA. The scale and passion of the Call of Duty fan base is simply humbling, and yet there is no formal way to find out who amongst those millions of players is the best of the best, until now,” said Eric Hirshberg, CEO of Activision Publishing.
“Watching the performances of the very best Call of Duty players is already a mass spectator sport on YouTube and Call of Duty Elite. We are going to bring the best players in the world to Hollywood to compete on the ultimate stage, for the ultimate prize. And we are going to invite our entire worldwide fan base to join in the fun,” said Hirshberg.
“It’s an absolute honor to have players and fans celebrate the thrill of competition on such a grand stage,” said Mark Lamia, Treyarch studio head. “From the very beginning of development for Call of Duty: Black Ops II, we committed to making eSports an integral part of the game, and it’s going to be awesome to watch the best teams in the world battle it out for everyone to see.”
About Major League Gaming
Major League Gaming (MLG) (www.majorleaguegaming.com) is the world’s largest eSports organization with millions of LIVE viewers, fans and competitors around the globe. MLG enables gamers to compete, improve their skills, and socialize via the largest online destination for competitive console and PC gaming featuring more than 8 million registered gamers, and the annual MLG Pro Circuit featuring LIVE, in-person tournaments in cities nationwide. MLG broadcasts competitive play, analysis and more via online streaming to hundreds of thousands of fans in an average of more than 170 countries.
About Electronic Sports League
Electronic Sports League and the company behind, Turtle Entertainment, is the leading gaming company in the field of competitive gaming and electronic sports. Founded in the year 2000 the company is currently offering its services in more than 46 countries including the US and China. Core of Turtle’s services is it’s online portal called Electronic Sports League (ESL) which became a highly popular destination site for competitive computer gamers around the world. The portal reaches up to ten million visits a month (IVW) generated by more than 4 million registered users. Turtle Entertainment broadcasts ESL events via ESL TV, ESL’s web-TV service, since 2007. The headquarter has more than 115 employees and is located in Cologne, Germany. Turtle Entertainment owns the majority of the Chinese eSports league PGL (Pro Gamer League) since 2007. Turtle Entertainment markets its products worldwide using these specific brands: Electronic Sports League (ESL), ESL Pro Series, Intel Extreme Masters, ESL Major Series, ESL TV, Consoles Sports League. Further information is available at www.turtle-entertainment.com.
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