Bethesda patches Skyrim 4GB RAM problem

skyrim mod

Bethesda has announced an update for the PC version of Skyrim running on 64-bit systems, finally enabling support for those with more than 4GB of system RAM.

Bethesda also announced that the official Bethesda-designed development tools will be made available for the modding community early in 2014.

The Elder Scrolls V: Skyrim is an incredibly popular title among gamers, shipping more than ten million copies around the world on the PC, Xbox 360 and Playstation 3 platforms. It was one of Steam’s most played game titles for a week and also the fastest-selling game ever sold on the platform.

Skyrim’s popularity has also attracted modders in the dozens, eager to add their own spice into the game’s world with improved textures, new areas and missions and even entire (unofficial) expansion packs.

Skyrim has not been without its bugs. One of the tweaks necessary to run most of the community-based mods enabled the “Large Address Aware” patch, which allowed the game to use more than 4GB of RAM on a 64-bit Windows system. The lack of a proper 64-bit version of the game led to modders hacking into it and creating the tweak. By and large, the community has seemingly improved Skyrim more than Bethesda’s entire development team could.

Skyrim Dawnguard screenshot

Skyrim Dawnguard screenshot

Consoles still in the lurch

While the PC platform gets a whole lot of love, console players are stuck with the game as it is.

The Playstation 3 version of Skyrim is still riddled with bugs and performance issues, while the Xbox 360 version has less instances of crashes, bugs and glitches thanks to its more flexible memory subsystem. Both platforms will be receiving the Skyrim Legendary Edition, but it’s uncertain whether they will receive playability updates to make the game run better.

With the next-generation of consoles on the horizon though, there’s an expectation from gamers that the extra memory available on the consoles will solve their issues in the future. Games will no longer need to be neutered to perform well on lower-end hardware, as the Xbox One and Playstation 4 both feature modern hardware setups that will allow for similar performance and visuals found on the PC.

Source: Destructoid

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  • Qrox

    Can’t believe it took them this long to implement a RAM fix…

  • Ninja-J

    It looks like Wesley Fick posted what he thought was a new patch but in actual fact this patch has been released back in 2011 as per Bethesda forums. The admin posted the patch log on 20 Dec 2011 (The patch version 1.3.10). After doing some research and making this discovery, I’m speculating as to why my Skyrim still CTD when reaching 3GB RAM. Skyrim is now on version 1.9. So what’s up?

  • http://mygaming.co.za/news James Etherington-Smith

    Hi, you appear to be entirely correct and this is an egregious oversight on the part of editorial. With the chaos of Gamescom, I didn’t register that this news was old, and indeed was already likely covered by MyGaming back in 2011.

    I am waiting for Wesley to get back to me.

  • http://www.facebook.com/pages/Wesley-Fick/184346154999538 Wesley Fick

    Well, I totally didn’t see the date on the Destructoid article and didn’t realise it was old news. Either that or I saw it and my brain put in 2013 as the date. Sorry guys.

  • Ninja-J

    Glad to help =)

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