I'm just going to interject with my thoughts on the game (sorry to distract from the multiplayer conversation happening above).
I'm a massive ME fan (as in Mass Effect, and also me), so obviously I was going to get this no matter what the reviews said. The ME fan base can be really aggro (coughMassEffect3Endingcough) so I knew that initial reaction was going to be polarised. I've been playing for about 35 hours now, and have some thoughts...
1.
This is absolutely Dragon Age Inquisition in spaaaaaaaace. That is not a complaint - I love it. Open world exploration is great, and the Nomad is fun. It can be a bit cookie-cutter in places, to be honest. But at least there's a lot to do.
2.
The missions are a good change. DA:I's fetch quests were ill-explained and poorly integrated - like you were constantly catching whiffs of someone else's story and didn't really have a role. ME:A does a good job of even making the basic 'fetch this, scan that' quests feel like they're part of the Pathfinder's job.
3.
Combat is great, though weirdly more akin to Mass Effect 1 than its sequels. I admit I miss the 'rigidity' of ME2 and ME3's cover-based shooting, but I have fully embraced my jetpack. I don't usually play melee, but MEA's combat has made it a really good style for me. Cover-based system of old gave 'rooted' spots to shoot from, ME:A combat encourages movement and different tactics.
4.
The facial animations are bad - to the point of distraction. Soz. They just are. I try to look past it to enjoy the narrative itself, but I've not seen a character that does not look like a botched botox victim. They are all dead inside. JUST LOOK AT THEIR COLD, DEAD, EYES. The aliens look better than humans, but worse than their ME:OT counterparts, which is mind-boggling tbh. (ProTip: turn on subtitles, and you can draw your eyes to read the text instead of focusing on the animations - it really helps, promise.)
5.
The other animations are solid. The worlds are pretty! And aside from some janky character movements now and then, it's actually pretty good and fluid. I haven't seen any jarring animation flaws (but they are there, many people have seen them).
6.
The 'morality' is...a mix. I'm not a huge fan of binary morality (Paragon/Renegade), so doing away with the system was a good thing in my books. But the game goes and boils my choices to a binary option anyway, and now 'going with the flow', my Ryder seems kind of schitzo. Here's a spoilerific example.
When you uncover the truth behind "exaltation", Jaal wants to save his Angaran bros, while Cora (who I took along) insists we go after the Moshae - the reason we are there. I agree with Cora, Jaal seems unhappy. Later, we rescue the Moshae, and I'm given another choice - blow up the lab (and all the captured Angara with it), or let the lab stand and the Angara escape. My previous choice to stay on mission would obviously align with blow the lab - but the bargain allows me to save the Moshae AND the people, so I chose to let the lab stay. Jaal was happy, Moshae was not - and even though I killed the head honcho, she was all bitchy about it.
That was just all just silly to me. I get there need to be stakes and we need to choose how we go about things, but it feels a little bit incoherent sometimes. A binary choice, even if not labelled "good" and "bad" is still a binary choice...with "good" and "bad" outcomes. I'm guessing I will still see what the effects of my choices are at the end of the game where the "good" choices and the "bad" choices will become apparent. Still, it's nice to have that 'fear of choice' thing going on.
7.
I like the story, and how it fits in to the bigger picture. I'm glad the series isn't carrying the baggage of the OT, and has a few subtle throwbacks and links. I'm torn on Andromeda itself, because, like many, I was expecting a lot more diversity - but I can't complain too much because there's really no reason why the rules that govern the Milky Way (ito physics etc) shouldn't apply in Andromeda. They are, after all, considered to be universal.
I would have preferred if things were a bit more *alien* though. I wanted to see more weird creatures like the Hanar or the Volus or the Elchor - not just two new bipedal alien races; one of which is basically
and another that has a society that's "different but the same".
8.
Digging the characters. I like the 'fresh' Ryder clan - not established, out to prove themselves. Squad mates are hit and miss - Cora isn't my cup of tea, and Liam is such a dud. I gravitate more to Vetra, Drack and Peebee - while Jaal is a nice addition (but again, not as *alien* as I would have liked). NPC cast is also really good, especially the Nexus 'leaders', all playing them politics.
9.
It's...too quiet. Seriously, I really miss the 'Mass Effect-y" soundtrack playing, especially on the Nexus, and during some more dramatic scenes. The ambiance is there, but needs to be...more, in my opinion.
10.
The UI is a mess. Research and crafting is weird. And travelling between planets is...ok. A bit sluggish for my tastes.
Overall, ME:A is a good game - it's even a good Mass Effect game. People have been very critical, with good reason (especially the animations), but as a whole, it's solidly one of my favourites. It could have probably done with another year of development, assuming the team was ever able to iron out the kinks, but I hope they do continue with the series and build on it.
I'm looking forward to finishing my Dragon Age: Andromeda experience!