But Dark Sector was by no means a sandbox game.
LOL
I didn't say it was a sandbox game, I was just using it as your example as the good outweighing the bad in a game.
But Dark Sector was by no means a sandbox game.
LOL
I didn't say it was a sandbox game, I was just using it as your example as the good outweighing the bad in a game.
![]()
But the assassination/ courier missions are optional, you don't have to do it. He's an assassin how much else could he possibly do?
If memory serves you release prisoners in 2 or 3 differnt missions. Not exactly often is it?
Sure you climb 66 towers but you don't climb the same tower 66 times. you climb 66 different towers. (Although a few of them look very much the same)
The repetitiveness comes with the open world/sandbox style games. Its impossible to great 100 unique side quests, they already tried to make sure that the main quest are not repetitive.
How about set up some explosives to wipe out a mark? Slip poison into someone's drink? Snipe a guy from afar? Burn down a target's house? Use disguises to infiltrate a meeting? Ubisoft could've included a hundred different mission types. (The Hitman series in particular comes to mind here).
Why add them if they're boring and repetitive then? As for the second bit, I think Ezio could've done a LOT more: How about set up some explosives to wipe out a mark? Slip poison into someone's drink? Snipe a guy from afar? Burn down a target's house? Use disguises to infiltrate a meeting? Ubisoft could've included a hundred different mission types. (The Hitman series in particular comes to mind here).
But why repeat the exact same mission three times? Copy/paste missions are just lazy considering the huge potential the assassin genre has.
I don't believe anyone finds holding up & R1 over sixty times in a game to be exciting or inventive. The tower thing was one feature I had hoped they'd dropped in AC2 as it's just another thinly disguised way of making the game seem longer.
And what about games like GTA? Granted GTA4 (or as I call it, The Sims: Russian Immigrant Expansion) was rubbish, but look at the variety of tasks in Vice City or San Andreas. The number of things you could do was insane, and side missions were specifically designed rather than just plonking another assassination contract or tower at a random map location.
Overall I won't deny that AC2 is a vast improvement over the original, but there are no grounds to say that it's any less repetitive than its predecessor: take away fluff like the villa, feathers, weapon/armour upgrades, etc. and there's very little in the way of advancement.
I suppose everyone has their own tastes though, but personally I feel cheated after seeing all the carefully edited trailers and screenshots that were fed to us before the game was released. I'll definitely be borrowing AC3 before I decide to fork out cash for more of the same thing.
no matter what you guys say I will buy this ....I havent read any reviews just seen the scores and I have to say it must be good ...........
no matter what you guys say I will buy this ....I havent read any reviews just seen the scores and I have to say it must be good ...........
Since no publication to my knowledge gave it anything under 80/100 it can't be that bad.
I thought the same until a quick Google search uncovered this review from GameCritics.
Probably the most unbiased, honest review I've read for AC2 thus far.
Oh, and read the comments after the review too.
Not just Hitman, but the Thief series as well - I really enjoyed this in the game... there were many ways to skin a cat (figuratively).Why add them if they're boring and repetitive then? As for the second bit, I think Ezio could've done a LOT more: How about set up some explosives to wipe out a mark? Slip poison into someone's drink? Snipe a guy from afar? Burn down a target's house? Use disguises to infiltrate a meeting? Ubisoft could've included a hundred different mission types. (The Hitman series in particular comes to mind here).
Not just Hitman, but the Thief series as well - I really enjoyed this in the game... there were many ways to skin a cat (figuratively).
I hate it when you can only do something a 1-2 ways. The AC series can improve on this a bit more.
When having smaller levels its much easier to create multiple ways to achieve the goal. Now imagine trying that with the wide open world from AC or GTA. It would take the level designers and artists years to create the city and then players will complain that the buildings are copy/pasted.
I think it comes down to personal preference. Some are going to love it, others are going to hate it.
Sandbox or not, they could still have done it.Neither one of them where sandbox titles. Yes you could try multiple different ways but it remained a linear experience. When having smaller levels its much easier to create multiple ways to achieve the goal. Now imagine trying that with the wide open world from AC or GTA. It would take the level designers and artists years to create the city and then players will complain that the buildings are copy/pasted.
Yes Hitman and Thief where brilliant games but remember they where Stealth games, AC is pitched as an action adventure more akin to Prince of Persia than Hitman.
Nonsense. AC2 is full of set areas and missions, how hard would it have been to include some variety in these specific areas?
The Assassin Tombs are a perfect example: they were fresh breaks from the monotonous gameplay, even if they were just a few jumping puzzles and such. The point though was that they introduced some variety, and it's a shame that this wasn't capitalized upon.
It's a bit of both really. IMHO you have to look at the hard facts of the game, and offer your personal take on it.
I'm just confused as to why you mention things like the 'lacking technology', lazy mission design, and the purposely disguised repetition, and yet still defend the game so vehemently? Why not mention these in the review?
Also note that I'm not having a go at you here at all, I'd just like to offer my opinion for those who are considering buying it. There's probably little point in debating personal opinions, but hopefully both sides of the story give others a more balanced view on things![]()
Sandbox or not, they could still have done it.
Also, stealth has been introduced into AC, which can be used as your method of gameplay... so, it has more in common with Hitman / Thief than you care to admit.
..heheOnly the most very basic concept of stealth is brought into AC or AC2. You can try as hard as you might but walk across a rooftop and those guards will spot you. Also no matter what you do, as soon as you get close to your target they recognize you as an assassin. So yes if you count walking up behind him in broad daylight and stabbing him in the back of the neck stealth then i guess your right. In hitman or thief if your discovered your screwed and its back to the last save.