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I'm Getting Too Old for These Long Games
I'm Getting Too Old for These Long Games
Kingdoms of Amalur: Reckoning has a lot of content. This much we know. Releasing next week isn't the most perfect time as far as I'm concerned with the Vita's launch on the horizon and both Twisted Metal and Resident Evil: Revelations competing for my time, but it's also a much more comfortable spot than any point in the last quarter of 2011 would have been. One of its developers recently pondered if the amount of content crammed into the game was overdone, and I can't help but think it just might be.
"We recently had a content completion play through about two months ago... so, QA guys, they've been playing the game for years, they know all there is to know about it, its ins and outs, etc... their goal is to play everything," lead designer Ian Frazier told Strategy Informer. "Do every quest, every dungeon, everything possible, but as fast as possible. That means easy difficulty, skip all cut scenes and dialogue, sprint everywhere that's sprintable, fast travel everywhere you can, don't do any combat you don't need to do... that all took around 200 hours, and that was a speed run."
Even the main campaign is pegged at taking between 30 and 40 hours to complete. That begs the question: is there too much content?
"I think in terms of a selling point -- bang for your buck -- I think it's great," Frazier said. "It should be on the back of the box. But as a developer I have to look at it and think, 'Did we overdo this?' I really don't know."
The purpose of Frazier saying this might be a PR move more than anything else, a last-minute attempt to reinforce the fact that there is this game coming out that has a lot of stuff for players to do. But it's also a very interesting, valid question he raised, and it's one I've flip-flopped on as I've gotten older. I simply don't have dozens, much less hundreds of hours to invest into a single gam...[more]