hideinlight
New member
Ever since Blizzard decided to drop LAN and go online only, many have followed suit. Yet just about all of them have failed when it comes to player numbers. Isn't this a kinda a wake up call that if you don't have a massive budget to implement the "perfect" online feature filled platform with social structs (or whatever the hell you call them),
that it's just better to include LAN, which would guarantee more people playing your game because of it's rarity these days, then to compete in an overly saturated market where the top games will remain top for quite some time and where no one will bother setting up and maintain the servers?
The LAN gamers of today is the online gamers of tomorrow...
If LAN is suppose to be dead, then why is so many online only games also dead.
that it's just better to include LAN, which would guarantee more people playing your game because of it's rarity these days, then to compete in an overly saturated market where the top games will remain top for quite some time and where no one will bother setting up and maintain the servers?
The LAN gamers of today is the online gamers of tomorrow...
If LAN is suppose to be dead, then why is so many online only games also dead.
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