Why PC Gaming Gets Away With It

Ike_009

Assassin of Accountants
The Xbox One no longer enforces restrictions on used games, but the debate over console DRM is not over. One lingering question is this -- why are consoles criticized, but PC gets away with it?

One would assume the plentiful answers are obvious, but your old pal Sterling was so inundated with arguments dragging PC gaming into the discussion, he just had to answer. Enjoy this selection of reasons why PC gaming is allowed to abandon the used market, and consoles aren't.
Why PC Gaming Gets Away With It

There has been a lot of people saying that Steam and PC has DRM and digital distribution trading restrictions etc but is it allowed to get away with it but the Xbone can't, Jim explains why

I think this is a great answer whilst also avoiding the glorious PC gamers stereotype argument.
 
Last edited:
My reason: Because PC games go for 1-60% of the price of console games?

Dunno if Jim mentioned that - I'll watch the video at home later.
 
One word: Marketing. It can make or break any product or service. Without proper marketing, directed to the correct target audience, you have a snowballs hope in hell of achieving success.

MS just didn't market their product correctly, where Valve did. Valve made it all about the gamer and games, and that made us, the main target audience, happy. Hence why almost all PC gaming happens within the environment, and why we, the PC gamer, don't complain about it.
 
My reason: Because PC games go for 1-60% of the price of console games?

Dunno if Jim mentioned that - I'll watch the video at home later.

Pricing of PC definitely better priced. Far more affordable and specials seem to be easier to get.
 
One word: Marketing. It can make or break any product or service. Without proper marketing, directed to the correct target audience, you have a snowballs hope in hell of achieving success.

MS just didn't market their product correctly, where Valve did. Valve made it all about the gamer and games, and that made us, the main target audience, happy. Hence why almost all PC gaming happens within the environment, and why we, the PC gamer, don't complain about it.

I don't think that it has anything to do with marketing. I think it has to do with price and price only. PC games actually decrease in price by a significant factor after 5 years. Console games halve in price at best, and then only after a very long time.

Valve made their target audience happy by giving them a trustworthy, reliable platform that provides them with cheap games. That's what consumers want.
 
It seems that a lot of people here weren't around during Steam's teething phase. When it first came out, it was pretty damn painful to use, and there was a pretty big backlash against the change. It was slow in regards to updates, and was not the most stable platform, and people were VERY pissed off about the whole digital registration thing.

Yes, it's quite awesome today (although it could be a bit faster in terms of loading and responsiveness) but it wasn't always so good.
 
I don't think that it has anything to do with marketing. I think it has to do with price and price only. PC games actually decrease in price by a significant factor after 5 years. Console games halve in price at best, and then only after a very long time.

Valve made their target audience happy by giving them a trustworthy, reliable platform that provides them with cheap games. That's what consumers want.

Yes fair point. But i still maintain that, if MS tried and market their service better, there wouldn't have been such a big backlash. People didn't have a problem with the price of games, but with the service as a whole.

It seems that a lot of people here weren't around during Steam's teething phase. When it first came out, it was pretty damn painful to use, and there was a pretty big backlash against the change. It was slow in regards to updates, and was not the most stable platform, and people were VERY pissed off about the whole digital registration thing.

Yes, it's quite awesome today (although it could be a bit faster in terms of loading and responsiveness) but it wasn't always so good.

Indeed Steam was very useless in the beginning, but without that first step from Valve, we would never have had the platform we have today.
 
It seems that a lot of people here weren't around during Steam's teething phase. When it first came out, it was pretty damn painful to use, and there was a pretty big backlash against the change. It was slow in regards to updates, and was not the most stable platform, and people were VERY pissed off about the whole digital registration thing.

Yes, it's quite awesome today (although it could be a bit faster in terms of loading and responsiveness) but it wasn't always so good.

Dat green steam -shudders- dont bring back memories like that...

94683825038.jpg
 
Personally, I think console gamers need to catch a wake-up if they think that consoles won't inevitably head in the same direction as PCs.

PCs have been around a lot longer, they have an established market and they are a "mature" platform. Meaning that whatever crazy nonsense a publisher has thought up has already been tried and tested on it.

From a "first world" perspective, the world is becoming increasingly digital and all the better for it. It means that you have quick access to your purchases; you no longer need to keep a bunch of old DVDs and Blu-Rays of movies lying around with forty minutes of trailers and "U NO WUD ST3AL A PURZ, SO y U PiR8?!" crap embedded into it. It means that come whatever grand new standard of optical discs, you have permanent online access to your content and don't require any additional hardware to watch it and it'll never get "old."

Things like Spotify mean that a massive music library is permanently available on your phone or PC. Netflix, Hulu, ViaPlay, HBO Nordic/Go mean that you have a massive library of movies, series and shows constantly available to see whenever you want in HD, no adverts and with the freedom to pause whenever you want.

And, of course, local versions like ViaPlay also take care of sports broadcasts.

From my humble point of view, in the first world, cable/satellite TV is dying. DVDs and BluRays are dying. And, especially for me, the old fashioned game in a box is dead (I only buy collectors editions for the goodies).

And I noticed that about the PlayStation Network as well. I'd rather buy games online and download them than buy a disc. Then again, this is also where I realised the massive shortcomings of the PSN and its massive lack of content.

And that's also why I look forward to the PS4--bring on the supposed epic online library.

The funny thing is... Buying disc-based games for the PC still kind of makes sense (at least it did until GOG came around). You will always be able to use them and it'll always be possible to run old games on a virtual machine or to have some manner of backwards compatibility or emulation. But consoles? Once a console's life is over and future consoles are no longer backwards compatible, your physical library becomes meaningless.

And this is where consoles would excel in the online environment: let your library always be available online, let it always be playable and, if cloud-based computing takes off (read: OnLive or GaiKai for the PS4), let there always be old games (that may no longer be compatible with future hardware) that will always be playable.

Online is the best possible future for all forms of media: music, video, gaming.

That is why, in part, I look at the XBone and I kind of feel sorry for it for what it tried to do but that its fanbase wasn't ready for. But at the same time this is where the PS4 excelled: it appealed to both the fans that are ready to embrace the future and those who either don't want to or because of their internet, cannot.
 
Lycanthrope, I agree with everything that you said except for one teeny-tiny little statement:

Online is the best possible future for all forms of media: music, video, gaming.

Online may be the inevitable future of multimedia, but it's definitely not the best future.

I understand the appeal from a backwards-compatibility perspective, but all those "cloud" features that many hold in such high esteem rely on operational servers. Those servers and the software they run on have finite life-spans just as the Vinyls, CDs, DVDs, Blu-Rays etc. do. This is where the problem comes in. When you are relying on some external entity (such as a publisher, like EA or an online retailer like Amazon) to keep your product alive for you, then you are completely at their mercy. Physical media still provides some measure of control over the lifespan of your product.

As long as you are able to provide a medium on which to use your product, you can use it. For example, I own a turntable that has seen better days, but it still works and still plays Vinyls that my Dad owned in the 70's. Obviously, those Vinyls won't last forever and neither will the turntable, but as long as I can maintain both in a usable condition, I can use them. The same priniciple applies to the usability of games and other forms of media. I'm not totally convinced that the servers provided by Valve, GOG, EA, Amazon, Hulu, Netflix (the list goes on) will still be operational 20 years down the line.

The music example is slightly different as I believe that it ages better than games, but I hope you see the point I am trying to make: Online = someone else determines the lifespan of your product. Physical medium = It is possible to extend the lifespan of your product if you wish to do so.
 
Online may be the inevitable future of multimedia, but it's definitely not the best future.
I have to disagree with you :p

I understand the appeal from a backwards-compatibility perspective, but all those "cloud" features that many hold in such high esteem rely on operational servers. Those servers and the software they run on have finite life-spans just as the Vinyls, CDs, DVDs, Blu-Rays etc. do. This is where the problem comes in. When you are relying on some external entity (such as a publisher, like EA or an online retailer like Amazon) to keep your product alive for you, then you are completely at their mercy. Physical media still provides some measure of control over the lifespan of your product.

As long as you are able to provide a medium on which to use your product, you can use it. For example, I own a turntable that has seen better days, but it still works and still plays Vinyls that my Dad owned in the 70's. Obviously, those Vinyls won't last forever and neither will the turntable, but as long as I can maintain both in a usable condition, I can use them. The same priniciple applies to the usability of games and other forms of media. I'm not totally convinced that the servers provided by Valve, GOG, EA, Amazon, Hulu, Netflix (the list goes on) will still be operational 20 years down the line.

The music example is slightly different as I believe that it ages better than games, but I hope you see the point I am trying to make: Online = someone else determines the lifespan of your product. Physical medium = It is possible to extend the lifespan of your product if you wish to do so.

I understand your point of view but you need to remember that not all media is distributed equally. In other words, you might have a permanent online library of music available to you through Spotify, but you may instead decide to buy and download music for offline (detached from the service) use and in which case you'd use a different provider such as iTunes or some other web-based service.

Similarly, to touch on Jim Sterling's video in the OP, you have multiple services available for online distribution for PC through which you can download games without DRM (read: better than a disc) such as GOG and flexibility is one of the many advantages to the PC.

The only difference in this regard with consoles is that you ultimately rely on the manufacturer (Sony/Microsoft) to keep their online services going. But you also rely on their consoles and, in that way, you are tied to that manufacturer and their lifespan however which way you look at it.

Dare I bring the word 'piracy' into this discussion? I must. You surely know about ROMs and console emulation. A console's lifespan reaches its end, who cares, whip out the emulator and voilà, life goes on. Similarly, through piracy, you are bound to find any number of disc images of games that you might not be able to buy any more for console.

Again, online saves the day. It might not be legal but if it exists, a functional copy is out there--it's the dream of anyone who is afraid ever "losing" their content because of a service being discontinued.

It's also important to remember that a service won't one day simply disappear and certainly not without warning. There will also always be others to take its place (read: buy up the service and continue it). This is what happened with Stardock's Impulse service when it became GameStop's brand new digital distribution platform.

Online is better and I definitely believe that it is the best future for all forms of media whether for convenience, longevity, quality and availability or just because it gives you more freedom to choose.

My point is that with a console you will be tied to the manufacturer whether you buy their discs or use an equivalent online service. If the console or your disc breaks one day at the end of its lifespan then that's it, game over. You'll be playing it on a PC with an emulator and a pirated ROM :p

However, if a manufacturer focuses on an online environment you may be able to play those games way into the future regardless of which generation of console they release because of the probability of cloud computing and digital ownership on a single account across generations. The services would be unlikely to ever be terminated since they would almost certainly bolster their income through subscription or through continued success of their games/platforms.
 
Back
Top