Hasnt it always required Xbox live to play multiplayer games or is that including single player games also cause that would suck, I usually dont keep up the membership since I only play alone.
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From the sounds of it, for your Xbox to work at all you need to have an internet connection on a daily basis.
I'd have my console online 24/7 anyway, so that doesn't bother me in the slightest. I know this is flogging the dead four-legged running animal a bit, but is always-on really such a bad thing? Steam pretty much requires us to be online, by having a hopeless offline system, but there are very few complaints there.. D3 and SC2 both require always-on connections to progress in the game, but we've accepted that..
Not to mention the fact that not everyone has access to a proper ADSL line (this is not an isolated thing, which is probably why Sony didn't even consider it), which means their internet connectivity is less reliable... Sure, always-on is acceptable (read not an incovenience) for people who have proper uninterrupted access to the internet, but what does it do as a feature that it would have to be included at the detriment of people who won't be able to meet its requirements?
I get that always-on internet isn't.. erm.. always on, but what I'm getting at is that we've accepted it in other formats/forms. If you don't explicitly log Steam out to offline mode and the internet dies, guess what? You're screwed out of your Steam library until you're online again.. But we've become accustomed to this and tolerate it. And tether our phones for emergencies.
I'm not trying to say that this is a brilliant idea, just that maybe it's not worth boycotting the console over.
I've been able to log into Steam's offline mode numerous times when my internet was unavailable for long stretches of time without logging off explicitly to offline mode.
See, the problem is, our complacence has made this the acceptable norm when it shouldn't be.
An excerpt from a report about Sony's consideration of Always-on:
This is just as true for people (regardless of their country's internet capabilities) and not just countries.Quote:
“Did we consider it? No, we didn’t consider it," said Yoshida. "The main reason being that many countries don’t have robust Internet connections. It makes sense for people to have Internet connections to play online games, but for offline games there are many countries that we saw [that] do not really have robust Internet.”