From gameplay footage I get the feeling it's like Quack?
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There's Something Not Quite Right About The New DOOM
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Inspired by the great shooters of the 90’s sounds like a great feature. But so far it hasn’t worked. Even the new Unreal Tournament is struggling to find the right formula.
Gamers, it seems, are crying out for something new. Problem is, DOOM doesn’t do that.
Borderlands-style damage numbers. Two weapons, plus one item, per class. An entire server of people running around with a rocket launcher — as a secondary weapon — that takes at least two or three good shots for a kill. Which doesn’t launch people a great height.
The super shotgun feels like a misnomer, too. It’s less of a show-stopper and more like the starting shotgun from the original Quake. Good in a pinch, and capable of finishing an opponent off when they’re low. But super? Hardly.