Yep, the game should really be in early access if you think about how many features are "still to come"
Printable View
Last few nights I been trying my hand at Pirating... first of all it takes a while to actually find someone worth pirating from, then what you get you go and sell, don't seem to get a whole lot actually. It's a tough time building creds as a pirate. Think i'll stick with Bounty Hunting and the odd rare goods hauling.
Edit: Also just came across this:
Quote:
Community Goals allow the community to work together on an ongoing project within a system. Players can participate by traveling to a system where a goal is available and joining via the Bulletin Board. After joining the player can view goal objectives, participation and completion via the "Transactions" tab of the ship's left side panel.
One thing you have to give this game, is it has a very strong community that goes out of their way to role play and create their own little world/universe, just take a listen to this; http://www.radiosidewinder.com/
Straight from the FD forums:
Quote:
Just a heads up that there'll be a Nimoy Memorial station added in the Wings update (1.2), so the Yembo station is still open for other suggestions.
Michael
Quite an interesting little read on the dev updates.
Quote:
Hi everyone,
We’ve also added a cool new feature for people with damaged modules. We’re activating diagnostics repair-reboot functionality on all ships. Whilst still not a match for an automatic field-maintenance module, this function allows a ship to reboot and jury-rig completely broken modules, getting them back up and running at a couple of percent health. Of course, there’s a cost: for every percent of health repaired, another, healthier module will be stripped of double this amount as components are cannibalised.
Thanks
Michael
Quote:
Question regarding this as well as the eventual SAR service later on....
Does this mean that Power Plants and FSD subsystems will be altered to only be disabled rather than actually destroying ships? I'm under the assumption it is that way now because there's no method to recover from either. With this in place, it changes that dynamic and I'm curious if that will be reflected in these changes?
Quote:
More or less, the only module that's Critical (will make your ship go boom) will be the power plant - which is usually pretty tough. Loss of the FSD, thrusters or sensors, which would previously either have been immediately fatal or just leave you stranded are all now recoverable. Assuming you have enough healthy modules to cannibalise of course! (or a field repair module).
So playing Homeworld remaster really got me interested in the idea of Elite again. Is it currently worth getting into or should I wait until the next major update? Also is a flight stick pretty much a requirement?