It's like R270 (or used to be when the dollar was less) on the xbone :D
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Agreed, their pricing model is rediculous. You might be better off getting from their website and just requesting a Steam key at a later stage.
And yes, this! Though I still love the game.
It is gorgeous, especially when you start delving into the over 1080p resolutions. Think I might be running an equivalent of 2k and down sampling?
Uh, I wouldn't try that. Not with this company, and not after they've explicitly asked people to buy from their store instead of Steam because they lose 30% to Steam. The chances of them giving away steam keys later on (again) is basically zero.
I'll try it again sometime now that the micro-stutter issues have finally been resolved (allegedly, supposedly, maybe, possibly). Now if only they could fix the chat issue so that you can actually reliably chat with wing mates through the in-game text chat.
You don't have to no (the expansion isn't available yet, but will offer planetary landings of some sort). I won't be buying the expansion, but I will be returning to the game at some point to get my moneys worth.
Galaxy on fire 2 was an amazing game. I finished it on my iPad and then because it was free went and bought the two expansions, and subsequently finished them as well. Great game, great company. Will support them again any day.
Then I take it you've seen this :D
https://www.youtube.com/watch?v=pJiq3wg1LVE
http://store.steampowered.com/app/35...snr=1_4_4__131
40% off.... still not sure if it's worth it
Maybe hold out until Rebel Galaxy releases. It could be a better freelancer replacement.
I was also struggling with this exact dillema. Do I use my nearly $30 of Steam credit to buy Elite Dangerous, or do I get something like Rebel Galaxy? Decided to just wait. As much as I loved the Privateer games (the second one with Clive Owen ate my entire December / January holiday when it came out. I think I was the whitest kid coming back after summer holidays) I just cannot see the same affection for Elite, or even Star Citizen. Freelancer was the obvious follow on and it was equally great, but I only got into it recently and it was a pain to just get it to run in widescreen mode.
Short version: I am holding onto my money for now.
I have just over 100 hours in online play time on Elite Now. While that might not be a lot, hell I haven't even really scraped the top of what is on offer in the game, it's enough to put me in a position where I can at least put my honest opinion out there.
Seeing as the game has a 10 year development cycle and they just finished season 1, that leaves us with 9 more seasons. Then there is the PVP section which I am not interested in, so maybe someone else can provide info on that.
I've been focusing a lot on not playing alone and using extra services like teamspeak to keep communication up. And the game has been absolutely epic. Everything and more I wanted in a space game. Ship movements are very precise and fluid. Getting used to flying without flight assist is probably one of the most rewarding things to do in the game. There is a large selection of ships and quite a lot more coming out. I recently took part in a community goal and that was fantastic fun, with many other players flying in specific areas, it becomes quite the spectacle.
I've seen large scale battles, found black holes and I've probably died about 7 times now. Not once did I feel like this was a waste of time.
The game does have a learning curve though. Easy to get behind, tough to master. For now there is a very broad amount of things to do, but none of them other than the powerplay and community goals have a lot of depth to them. But it is only the 1st season in development. And there is a lot currently being worked on.
I have played the closed beta of update 1.4 CQC and if anybody enjoys fast paced PVP battles then this is it. It's well done and seems like it could be fun. BUT I did spend very little time in it. Like I stated above, it's just not for me.
But okay, I get your point. Expansions every year and it gets expensive. It works out to $5 a month though, which isn't that much if you think about it. We spend a lot more than that on games in general.
Have they fixed the quests yet, making questing a viable income source? The last time I played I was lucky if I could complete 1 of the quests in a station and then I'd probably get 10k credits for it (if I don't have to commit a crime). It was far more lucrative just hunting for bounties and the odd debris.
Or the quest would send me 20 jumps away and it takes me about 30 minutes to get there for a measly reward.
A typical quest that I'd actually take, because it's one of the only ones I consider doable goes something like does:
1) Accept quest to collect this floating around, or kill somebody who's bounty is 20-30s. If the bounty is anything decent then he's got an army with him and I don't stand a chance.
2) Jump to the target system, takes about 1-2 minutes per jump, can be quite far away and then you just go through the same motions over and over.
3) Get to the correct system, fly around hoping to find a USS (unidentified signal source).
4) Find a USS, go in, just a bunch of ships with no bounty or a funeral procession.
5) Go supercruise
6) Look for another USS, all the previous USS that had just been right outside have magically vanished.
7) After flying around a few more minutes I get another USS, go in, oh it's somebody offering me an alternative place to drop off the cargo that I haven't found yet.
8) Go supercruise
9) Enter a few more USS, if I'm lucky I might find the right one, or some killable ships with good bounties on them. If I'm unlucky I might run into something so powerful that it just kills me costing me a bunch of money, a bunch of time, all of the bounties that I had collected at that stage but not handed in, all of my cargo, and 10% insurance to buy me ship back and repair it.
I'm also not a fan of this whole 10 year development cycle crap. Call me old school but I want to buy a finished game on day 1 and play finish it and move on. This 10 year development cycle thing just allows them to keep on saying "not yet, but coming soon".
They have increased the rewards for doing missions. But I haven't been focusing on missions. My main reasons for getting the game were more related to exploring and causing nonsense with friends.
The 10 year cycle makes sense to me if you think of the game as an MMO. Which is basically what it is, and most MMOs have a long development cycle. A lot of people have however complained about the game, with season one bing finished now, and to them it feels like the game is not finished. I'm not going to judge until after patch 1.5 gets released. As it will be the last patch for season one and only then can we really see if things got delivered as promised.
I backed the game when they said that it would be playable offline. I bought a copy for my friend just before they announced that they could not do offline mode for creative reasons. Not technical reasons.
Could you give us an example of what nonsense you get up to with friends, or how you find the exploring satisfying? I would also like to do that with my friend, but since we can't share quests, we have to try and both get the same quest at the same time which is very rare. Then we need to find the rare item twice which involves many USSs.
An example of exploring would be:Quote:
A typical quest that I'd actually take, because it's one of the only ones I consider doable goes something like does:
1) Accept quest to collect this floating around, or kill somebody who's bounty is 20-30s. If the bounty is anything decent then he's got an army with him and I don't stand a chance.
2) Jump to the target system, takes about 1-2 minutes per jump, can be quite far away and then you just go through the same motions over and over.
3) Get to the correct system, fly around hoping to find a USS (unidentified signal source).
4) Find a USS, go in, just a bunch of ships with no bounty or a funeral procession.
5) Go supercruise
6) Look for another USS, all the previous USS that had just been right outside have magically vanished.
7) After flying around a few more minutes I get another USS, go in, oh it's somebody offering me an alternative place to drop off the cargo that I haven't found yet.
8) Go supercruise
9) Enter a few more USS, if I'm lucky I might find the right one, or some killable ships with good bounties on them. If I'm unlucky I might run into something so powerful that it just kills me costing me a bunch of money, a bunch of time, all of the bounties that I had collected at that stage but not handed in, all of my cargo, and 10% insurance to buy me ship back and repair it.
1) Jump into a new system
2) Press the d-scanner
3) It doesn't pick up anything, dud, jump to next system.
4) It picks up something or 15 somethings, fly close enough to each one to enable the scan. Wait 15-30 seconds for the scan to complete. Fly to next one and repeat. It can take about 15-20 minutes of just flying, stopping, scanning, waiting.
5) Then you need to fly more than 100 light years away before you can sell the exploration data.
Or what am I missing? It feels like a grind fest with a lot of hurry up and wait. Do all of this until you have enough money to buy a new ship, buy a new ship and rinse and repeat. The quests are randomly assigned, there isn't any progression (or wasn't any when I last played). The quests have a real life timer and expire even if you quit the game which was a big issue for me as I can't guarantee how much time I'll have to play or how soon I'll be able to play again. If you fail a mission you lose reputation, you don't just not gain any.
So tonight I will be attempting to join the Kaushpoos community goal. Who wants to join me?
"Kaushpoos, Neville Horizons: Help construct a new station in the Pleiades Nebula, and earn rewards by selling metals to Neville Horizons in the Kaushpoos System."
Who all has this on console?
Yeah that's true. You forgot windows mobile :D
I think in Elite's case there is a valid argument where there are so many controller schemes being used in Elite that nobody could claim that pc players will have an advantage to console players due to the use of keyboard and mouse. In fact, I think that using a keyboard and mouse gives you a disadvantage over controller and joystick players in this specific case.
I think that reason of keyboard and mouse vs controller is given more as an excuse than anything else. They don't want you to be able to play with friends on different platforms, they want you to go out and buy that platform instead if you want to play with your friends.
this is why rocket league didn't come to the xbone.. it is too much of a hassle/mission/microsoft doesn't want it? i dunno the reason but it wasn't possible to cross-platform games
This is a prime example of something that could push the xbox forward. If it shared foundations with Computers then it would really propel it's sales and community force. Rocket League is a rather fantastic game and it really does seem like it's meant to be on console as well.
Well with the xbox app on my PC (Windows 10) i am able to join parties (Voice group chat) with the guys on the xbox. so it shouldn't be very far off.. but all we can do is hope.
/end derailment
Elite Dangerous Horizons Beta Landing On Nov 24th
The Elite Dangerous: Horizons expansion will introduce the ability to land on planets to the mining-trading-pirating cockpit sim. It has no fixed release date, but you’ll be able to test it out later this month: a beta was announced last night during a livestreamed Q&A with David Braben and will begin on November 24th.
In the same Q&A, Braben also detailed plans for the next free game update, version 1.5, which will introduce new ships and will launch the week of November 8th. There were also a few extra glimpses of planetary surfaces in action, including the first look at bases and, at 27:40 into the video, an SRV buggy deploying from the undercarriage of a Cobra. That’s pretty neat.
You might prefer to watch the video below instead, however. It’s from a previous livestream last month and gives a detailed look at planetary surfaces. Not “the gameplay you’re going to be doing on the surfaces,” mind you, but the SRV you’re going to drive to explore them and how that feels to handle.
https://youtu.be/b3jlcPe8cII
My romance with Elite: Dangerous [official site] was shortlived, but it’s excellent at creating a sense of place and position within its universe, whether in a cockpit or adrift around an asteroid field. A lot of that seems to have carried across to planet surfaces, in the heft and sound effects of the buggy and the sense of scale as you drive around your landed ship or those planetary bases.
http://www.rockpapershotgun.com/2015...horizons-beta/
Next week is the closed beta for 1.5 update. I cannot wait for that. With the closed beta for planetary landing coming around 23 November! :D
I come back bearing gifts in the form of screenshots of the closed beta for 1.5, Please note that some things have changed though, like they have improved the specs for SCBs and other things. Though I'm really just showing off the ships for now and the modules for planetary landings. :D
Below is the rear of the new Asp Scout
http://images.akamai.steamuserconten...6B6E454E47A97/
Front of Asp Scout below
http://images.akamai.steamuserconten...08DA7E0118379/
Asp Scout Specs below AND bobblehead placements!
http://images.akamai.steamuserconten...2A9CADCB3AEC6/
To be continued...
Continued...
The Corvette, side shot below
http://images.akamai.steamuserconten...8770FEF9B5C26/
Closer look at the cockpit, it does not have a large cockpit (Only 3 seats)
http://images.akamai.steamuserconten...4ECE763052385/
Front of Corvette with Beams on
http://images.akamai.steamuserconten...FEAF37F47F5F9/
It is a very long ship, tough to judge when you would actually hit something
http://images.akamai.steamuserconten...EC80668F5A9C7/
Dat butt
http://images.akamai.steamuserconten...1D872AECC0964/
Finally some Corvette Specs!
http://images.akamai.steamuserconten...5CD0269CC0673/
Episode 3, further below...
Here's the last bit I have for now:
Here's the sexy Viper MKIV
http://images.akamai.steamuserconten...B1C5F0ED21779/
Specs for the Viper here
http://images.akamai.steamuserconten...EA116E7F693E6/
Asp Scout Description below
http://images.akamai.steamuserconten...F738ED8BF8A6A/
Corvette Description below
http://images.akamai.steamuserconten...DC2DB13584851/
Viper MKIV Description below
http://images.akamai.steamuserconten...091D270D75177/
Have not been able to find a station where the Cutter is yet. Soon as I do I will share pics here. Unless you want me to stop with this.