So, I threw a bit of a temper tantrum this morning, but after taking all the sage advice, I've managed to make enough money to buy a Viper. I get it now. All of a sudden the game is fun again.
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So, I threw a bit of a temper tantrum this morning, but after taking all the sage advice, I've managed to make enough money to buy a Viper. I get it now. All of a sudden the game is fun again.
Yeah absolutely, all of the mechanisms required to make it fun should be in the game itself, or should be up to me to discover or find out for myself. I stopped playing dota because everybody expected me to play the recipe, and if you dare stray from the recipe you get the stick for the next 45 minutes.
Yeah, and as with real life, I'm not that great with markets and knowing when/where to sell/buy and thus often make a loss at the destination or a marginal profit. But I love it that way, I love finding out the little tricks of the trade and nuances of the game.
Finally got into Sol last night, nothing spectacular to be honest, but at least I got to see Earth :p And a motherfsking huge Capital Ship. Starting to battle to find missions though at most outposts/stations, as my Viper is specced for bounty hunting every bulletin board shows Available but Unobtainable missions as they're all mostly courier/smuggling/etc.
That's part of the challenge though, and when you overcome it you know that it's through your own skills and labour and not from just reading up on the best trade route on some site along with thousands of other people.
I think I stopped playing at Sol, I was also quite whelmed when I saw Sol. I was expecting it to look amazing, but it just didn't match my expectations.
The problem is that if I had to rely on only in-game tools, I might be able to afford my Anaconda in 2025. :p
I've just got the game. Only played about an hour. Just wondering if I'm missing out on anything by only having the base game?
Still finding my feet though, kind of still feel a little lost. How do you find missions, do you randomly go from station to station until you find ones that are available for you? Also getting use to the controls, so many buttons.
The only thing you're really missing is planetary landing and the ability to use an SRV. Frankly I think the base game is worth it's now asking price, ~R250 I think you would have paid?
Be sure to check out previous post from yesterday. Hammer was also having a hard time getting bearings and what to do.
http://mygaming.co.za/forum/showthre...=1#post1190219
I think it's more fun to make money slowly in this game. Other wise it becomes one massive grind to get to the "end-game"
In my case, I have a decent amount of cash, mostly made from bounty hunting, missions and exploration. Maybe 5% of it is from trading / smuggling. And it took me a long time to get there, but it's been a fun ride. Lately we've been playing around with UAs to see how they react to planet surfaces. It's been quite a lot of fun.
only thing you're missing out on is your money :p
Horizons cost more than the base game and it includes the base game.
My advice for beginners. stay around the starter areas and maybe begin with some bounties which you can easily find at any local nav beacon. this will earn you some decent cash and rep/promotions to unlock more missions. slave smuggling is easy money and can pay anywhere between 100k and 200k in the beginning.
Alternatively fit your ship with a detailed surface scanner (once you can afford one) and go out looking for unexplored astronomical objects. takes more time to make semi decent money though and you can only sell that data to a system that's more than 20Ly away
I would advise new players to move away from the central star systems are quickly as possible. Mostly due to the fact that running into someone malicious has a higher chance to happen in the central / starting systems. Also stay away from Leesti / Lave systems. I almost always get attacked or interdicted there.
So there is a way to get past this. Although the recent more aggressive AI sure have made it tougher. And some might consider it a cheat of sorts... depending on your point of view.
Basically when you are smuggling and you jump to a new system, you can tell when an NPC is about to try and interdict you by looking at your radar. You'll see it leveling behind you and getting in range. There's a way of getting them to "stop"
So what you do is try to get some decent speed built up, flying away from the star, and then if you see an NPC get into position to interdict, you do a 180 and fly towards the sun. So once the NPC also turns around and when they get into position you just throttle down to 0 and watch as they zoom past you straight into the star.
Lately it has become quite a bit tougher to do, but it can be rewarding in it's own little way.
Awesome thanks. Got it as an xmas present from a friend. I've figured I need to sink some time into it before I really get the hang of it. I'm still pretty horrible at landing. The game looks really interesting, just have so many games to get to, my backlog has only got worse over the holidays.
Really? It sure felt like a grind to me having to search through 10-20 USS hoping to get the right cargo, or the assassination target. Whenever you go into an USS there are 5 others close by, but when you come out of an empty one, or a wedding procession, or a guy trying to get you to deliver the cargo which you haven't found yet to somebody else, they have all magically disappeared and you need to look for the next USS for 2-3 minutes before rinsing and repeating.
Completing even the most basic of missions can take a few minutes or several hours without you doing anything different. And then there is no correlation between the time spent and the reward. You can chase after a high bounty and get destroyed by the guy and his armada, or you can try going for the scraps which could take hours for meagre reward. I guess what most people just end up doing is camping the nav beacons and trying to kill steal from the security forces or other NPCs battling it out. That was fun for a bit, but I got tired of it quickly.
It would also help a lot if the salvaged (wreck) cargo wasn't flagged as stolen. It shouldn't be illegal to be salvager IMO.
Then you have the other missions where they want you to deliver cargo x, so you fly to several stations that are suppose to be selling cargo x, but none of them have it, so you fly farther and farther out hoping to get it. Eventually you just give up, or you find it and return for a reward on which the prices have since updated and it's no longer profitable. That's if you can find one of these missions.
IMHO the biggest issue with the missions is that they are (and I can't believe I am going to say this) simply to random. If they give you a mission to go and get X, there should at least be enough X somewhere in the nearby vicinity. I've been made massive amounts of credits to kill a sitting duck in a low level ship, and I've been completely annihilated in seconds by a high levels ship with a measly bounty. Again lack of correlation between the challenge and the reward.
Yeah, I've heard best is to just point your arse at the star upon jumping into, that way they interdict into the star.
#AIlogic
I play a bit differently. Perhaps this might shed some light on why my time in Elite never feels like grinding:
1. I utilize third party apps to help with certain things. Like finding specific cargo, if I ever look for those.
2. I never play alone. There are enough players out there that coop is easy to get up and running. Or at least, I've never had problems with it.
3. If I do a mission where I have to look for something then there is an easy way to finish the missions without it taking a lot of time.
3.1. Keeping in mind that I play coop, wings always split up and go out looking for their own signals.
3.2. My way of finding the correct signals is by flying some distance away from the star and then slowing down as much as possible. Fly in a straight line and you will get signals every 10/20 seconds or so.
3.3. The fact that I am in coop comes to play again, with multiple times having to leave my signal to help out a wing that is in trouble. It adds so much to the fun factor in this game for me.
4. I rarely play just for the reward. I play to enjoy the game. Having hte best ship in the game is moot to me. But looking for unique missions is half the fun. Screw the monetary reward. To me the reward comes in sharing space with other players and just doing random things.
Granted, there are some things that are stupid grinds. Such as ranking up in factions. It makes logical sense, but not in a game style environment.
Very true. I find the docking computers useless. After some practice it becomes an art to swoop down and dock like a graceful swan. Only I'm flying an Asp, and it's farting. And I'm swearing and sweating and the fact that the landing gear hit the dock with a loud bang has nothing to do with my awesome docking skill-to-the-Zs.
Fair enough, but the problem I have with that is again that I am forced to play a recipe or forced to play in a specific manner. In a proper open world game that shouldn't be the case, there should be multiple ways of playing the game and having a good time doing them. Why is it necessary for me to exploit the game to get a proper experience?
In this short discussion the following things have already come to light:
1) Use third party apps to find cargo - even though this functionality is also available in game to an extent, but apparently it's not good enough or the third party apps wouldn't exist.
2) Exploit to avoid npc interdiction
3) Almost Exploit to find USS (you will get one, and then go in, it will take you 30 seconds to find out what's going on around you and to scan all the other ships for bounties, then you hop out. How long after hopping out is it before you see the next USS?) In my case it could take several minutes between USS and if I have a bad run I can easily get up to 10 dud USS which means that I've wasted almost an hour?
I think my biggest problem with Elite is that I simply expected more. I had such fond memories of the original one and I couldn't wait to back this one when it went to Kickstarter for funding, and I'm just not happy with the outcome.
.....I need more in-game friends. I only have 2 that basically made me buy the game cause we were going to play it together. that doesn't happen much.
hahaha! I will NEVER be as good and fast as that computer. so I'll keep mine till I REALLY need that slot for something more important :D
I avoid the cargo finding missions cause they always want stuff you can't buy anywhere and it's frustrating to hop into every WSS in the hope that it will be what you are looking for.
on the signal front I have no problems finding any. What Sensor Suit are you running? Since I fitted a Class A they are a dime a dozen
That's why I like to remind people that the game has a 10 year development cycle. Now in it's second year. In time it will be what we remembered. But just like with most other games of yesteryear that got a sequel, it becomes really tough for the developer to make every slient / player happy. Because each of us remember something differently and each of us play differently. Not to mention the market is much larger now with many different ages all playing the same games.
Perhaps after a couple of cycles it will be what you remembered.
Coalsack is awesome. I went there the one day. You'll get there with the money thing. Right now the nicest thing to me about the Asp Explorer to me is the fact that I can put 4 SRVs in my cargo without much hassle. Otherwise it's like a space hippo. Big, fat and slow.