Rise of the Tomb Raider On Xbox One Won’t Be Held Back By Xbox 360, Comments On Timed Exclusivity
Rise of the Tomb Raider is one of the many exclusives that Xbox will be receiving later this year. The game will be launching on the Xbox 360 and Xbox One. There are concerns that the Xbox 360 version will hold back the current gen version, however there is nothing to worry about as Game Director for ‘Rise of the Tomb Raider’ Brian Horton has assured that this won’t be the case
“Not at all.
Nixxes have been long time partners with Crystal Dynamics and are completely focused on the Xbox 360 port of the game,” Horton said to GamingBolt. “We focused a 100% of our energy at Crystal Dynamics and Eidos Montreal on making the highest quality game possible on the Xbox One. We are not holding ourselves back at all.”
When asked about timed exclusivity on Xbox platforms, Horton stated that they are currently focusing only on the Xbox versions but did not commented on how long this timed exclusivity will last.
“I think Phil Spencer made this very clear. This time we are just talking about The Rise of the Tomb Raider coming out on Xbox One and Xbox 360 this holiday.”
Rise of the Tomb Raider is out this November for the Xbox One and Xbox 360. Stay tuned for our full interview with Brian Horton in the coming days.
Source: GamingBolt
Rise of the Tomb Raider Targeting 1080p/30fps
Some more info
Quote:
During E3 2015, Game Director for ‘Rise of the Tomb Raider’ Brian Horton explained to GamingBolt how they will be pushing the power of the Xbox One to deliver a stunning gameplay and visual experience this holiday. Horton revealed that working on the definitive edition of the Tomb Raider reboot allowed them to push the Xbox One to its limits and everything that you will see in Rise of the Tomb Raider has been developed from the ground up.
“We were working during a generational shift where we were able to learn about the power of next generation consoles when we made the definitive edition of Tomb Raider but we really wanted to make Rise of the Tomb Raider from the ground up. Everything has been rewritten, the lighting engine has been rewritten, the animation engine for Lara’s facial expression has been completely redone. All of our material processing, lighting engine and everything has been overhauled to utilize the full power of the Xbox One,” Horton explained to GamingBolt.
Working closely with Microsoft meant that the development team did not face any issues with eSRAM or with the console itself, says Horton.
“We have a fantastic relationship with Microsoft. We got work directly with them and were able to understand how to get most out of the system and it has been a flawless experience so far.”
And finally, he confirmed that they are targeting 1080p resolution and 30 frames per second for the Xbox One version. And if the recent Xbox SDK updates are anything to go by, we are confident that Rise of the Tomb Raider will indeed achieve that resolution standard.
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http://gamingbolt.com/rise-of-the-to...2Jsbgi7uM1K.99