Just copying and pasting my reply from other MoH thread:
Well, after a weekend of MoH online, I personally don't see this game lasting more than 6 months to be honest. It could really be a winner if they managed to fix some issues though. The spawn points firstly are super kak. Nothing prevents the enemy from camping near or in the spawn points and wasting okes as they spawn. Or dropping mortar/rocket strikes there either. Extremely stupid.
Then the inconsistency op weapons. Sometimes you shoot a guy once or twice in the head and he drops. Next time you can almost empty a clip and nada. Extremely frustrating. Also, the sniper rifles, with the scoped M24 one shot one kill 90% of the time, with the red dot rifle at least two shots to drop someone. That makes no sense.
Then splash damage of rocket launchers, tubes and nades is ridiculously stupid. And I don't mean by overkill, I mean by being seriously underpowered. You pretty much have to hit someone point blank with them to score a kill. If you fired a a RPG into a small room in which a sniper is camping, all you should find is pieces, but no, he shrugs it off and kills you. I know they are trying to limit tubers, but this is bordering on why bother having the weapons then at all?
Another thing I find stupid is the lack of distance you get on a nade. I mean, you player is supposed to be a trained and fit soldier and he can barely throw a nade far enough to not hurt you???
Now there are all things which might and will probably be fixed by patches eventually, but how do these things get past beta testing? Public and internal testing? Is that not kinda the point of beta tests? I can't help but feel that this was rushed to get it out before COD: BO and they will worry about the bugs later.

