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Thread: Unreal Tournament III Online

  1. #81

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    6 players playing atm. Come join

  2. #82

    Join Date
    Feb 2009
    Location
    Cape Town
    Posts
    70

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    I would love to join you guys... im still trying to get my PC to a gaming level.



    Add Lives To Your Years

  3. #83

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    Quote Originally Posted by KingLv View Post
    I would love to join you guys... im still trying to get my PC to a gaming level.
    Dang.

    Anyways thx for the games, had up to 12 players at one time. Was fun.

  4. #84

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    Quote Originally Posted by aldyr View Post
    Ai ai ai!!

    UTComp does for UT3 what Promod does for Cod4. Allows for balanced maps and rules for competitions to be run. It was a standard on the old UT2004 servers from SGS, cos that's how comps are run world wide. It is still the standard for UT3, world wide. They get around it, by having warfare/alternative gametype server.
    Enabling UTComp on a public server is a bad idea. UTComp is meant for competition and should be kept seperate namely for Duel and organised Team DeathMatch. Like all competition mods the fixes normally includes removing features and limiting maps. SGS made that mistake with UT2004, what happened was you got clans that voted the same maps over and over again also refusing to play any other gametypes.

    There needs to be a seperate server for UTComp. The trick is getting another server or somehow gaining some control over the SGS one.
    If we can somehow get them to update the server, install UTComp a whole bunch of maps and Webadmin. We could configure the server ourselfs when needed to.

    For instance this is what Fragnation considers to be dual maps. The ones in orange are the stock ones.
    DM-1on1-Fisted
    DM-1on1-Penetrated-LE
    DM-1on1-Pure
    DM-Acquisition
    DM-Agony3-SE/Agony2
    DM-Bonescraper
    DM-Campgrounds]i[
    DM-CBP3-Solar
    DM-CBP3-Thor
    DM-Deck-FPS
    DM-Devolve
    DM-Diesel
    DM-Gritt
    DM-HeatRay
    DM-Intercept
    DM-Rankin
    DM-Sentinel
    DM-Shangri La
    DM-Subterrane
    DM-Under2

    UTComp enabled, no Quad or Redeemer...

  5. #85

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    we played UT comp at Oc on a custom HeatRay - RE and it had no Walker, but instead it had Quad.

  6. #86

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    Quote Originally Posted by daBoss View Post
    we played UT comp at Oc on a custom HeatRay - RE and it had no Walker, but instead it had Quad.
    The walker drops a quad when killed, maybe that's why.

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