Woof ^.^
Actually, it also relies on common sense. Loyal or not, stick Jack in the tube and she'll be killed :3Come to think of it I can't... In regards to ME2, yeah completing their loyalty mission did give you bonuses in the forms of them getting new powers, being able to peruse a relationship with them but that about it really. If they're all loyal they'll survive Suicide Mission, but if they're not they die. Not anything to the degree of what you stated earlier (Gonna quote here):
My problem with the Elder Scrolls is that they lack story, choice and tangible consequence. In the great tapestries of interwoven choices, consequences and drama...
My point was just that the side-quests still had some effect on the game, there was a point and purpose to it.
Well, yes. That's what I love about RPGs--everything being woven together like a tapestry. Unravel one thread and create a chain event. Yes, give me side quests, I love side-quests, the longer I can spend in a game the better. But let there be a purpose, a reason to it. Don't just throw them in there for the hell of it. Let side-quests affect each other, either by your reputation for it or by your deeds.What makes and RPG an RPG is the quality of its side quests and how they influence your main quest in unexpected and sometime kak waysI can live with around 7 main quests, but what I want are side quests that are excellent (Like the Shadow Broker DLC for ME2) and actually influence my main quest and keep me on my toes. To many times have devs promised use that (Fable, Mass Effect - not many choices carried over in the 2nd installment -...) and haven't delivered.
Good question: why? The Witcher is one of the greatest RPGs out there. Story, morally ambiguous choices and consequences (for example, save the witch who sold the poison to the villagers who used it on each other and kill them all to save her or kill the witch and allow the villagers to live).I could never actually get into the Witcher hey, dunno why...
It was a fantastic, dark and tumultuous fantasy setting where nothing was "easy."
lol @ Gandalf. No, my first thoughts were the frail and dying Wynne jumping around like that and then I wondered about old IrvingThat also got to me! The new powers in DA2 are MUCH cooler than DA:O, but having a mage jump around and swing like that is just odd, can you imagine Gandalf moving around like that!
So badly thought out. But Flemeth, by the gaming gods I love her look <3





I can live with around 7 main quests, but what I want are side quests that are excellent (Like the Shadow Broker DLC for ME2) and actually influence my main quest and keep me on my toes. To many times have devs promised use that (Fable, Mass Effect - not many choices carried over in the 2nd installment -...) and haven't delivered.
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