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Thread: GDC 2011: Piracy Is Not Theft, Says Minecraft Creator

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    Dre's Avatar
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    Default GDC 2011: Piracy Is Not Theft, Says Minecraft Creator

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    " Tells Indie Game Summit to treat pirates as potential customers: “Make a game last longer than a week.”

    Minecraft creator Markus “Notch” Persson told the closing session at GDC’s Indie Games Summit yesterday that the notion of piracy as theft is false.

    “Piracy is not theft,” he said. Referencing the most common anti-piracy argument, he said: “If you steal a car, the original is lost. If you copy a game, there are simply more of them in the world.”

    “There is no such thing as a ‘lost sale’,” he said, debunking another popular myth. “Is a bad review a lost sale? What about a missed ship date?”

    Noting that most people want to do what is far and right, he suggests developers see pirates not as inherently evil, but as potential customers. He echoes a familiar theme for this year’s GDC, one that was mentioned on Monday by Rovio, countering Nintendo’s assertion that cheap, disposable games give the impression that all games should be cheap and disposable: the notion of games as services.

    Like Rovio’s Angry Birds, Notch’s Minecraft is constantly updated. The game was put on sale in its alpha state, and at one point sold 350,000 copies in a single day; when the game entered beta and he raised the price by 50 per cent, sales doubled. “Treat game development as a service,” he says. “Make a game last longer than a week. You can’t pirate an online account. ”
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    Local Boy Hunter Raven Gold's Avatar
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    This is the kinda talk I like! Just for this, I think I'm gonna get Minecraft.

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    The Piper Necuno's Avatar
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    Quote Originally Posted by Dre View Post
    Like Rovio’s Angry Birds, Notch’s Minecraft is constantly updated. The game was put on sale in its alpha state, and at one point sold 350,000 copies in a single day; when the game entered beta and he raised the price by 50 per cent, sales doubled. “Treat game development as a service,” he says. “Make a game last longer than a week. You can’t pirate an online account. ”
    Quote Originally Posted by Raven Gold View Post
    This is the kinda talk I like! Just for this, I think I'm gonna get Minecraft.
    maybe you should have read it properly, going to see if you tune changes if everything all of a sudden requires an online account...paid one at that...
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    Strategist01's Avatar
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    Quote Originally Posted by Pr⊕phet View Post
    maybe you should have read it properly, going to see if you tune changes if everything all of a sudden requires an online account...paid one at that...
    You just pay once off now, the sale is linked to an online account (for multiplayer, etc.) but you never have to make another payment again! See here: http://www.minecraft.net/prepurchase.jsp

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    MyGaming staff Subversion's Avatar
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    That last part is what I've always said - making games with an online component that can't be pirated is the best way to curb piracy of your game.
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    Persson claims there's no such thing as a "lost sale", then suggests developers and publishers treat pirates as potential customers. How do these two concepts not instantly contradict one another?

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    Local Boy Hunter Raven Gold's Avatar
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    A Pirate Might like the offline component so much and want more for it that they'd pay for the online functionality.

    Pirated and full of hacker CoD4 private servers < Punkbuster enabled and administrated official CoD4 servers.
    For one example.

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    Azimuth's Avatar
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    If you were responding to my post, then perhaps you've misunderstood what I meant.

    If, as Persson puts it, a "potential customer" chooses to pirate a game instead, how is it not a "lost sale"? As you say, somebody might choose to pirate it initially, and buy it later. But the possibility exists that they won't. You can't have potential customers without lost sales. The concepts are mutually dependent.

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    Local Boy Hunter Raven Gold's Avatar
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    If they didn't buy, it means there wasn't enough benefit to be gotten from buying, and more likely than not, theres more crap attached to a purchase. Which is the guy's point, make people want to buy something, make buying worth it, don't make them get a better product if they pirate it.
    Last edited by Raven Gold; 06-03-2011 at 04:02 PM.

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    Quote Originally Posted by Raven Gold View Post
    If they didn't buy, it means there wasn't enough benefit to be gotten from buying, and more likely than not, theres more crap attached to a purchase. Which is the guy's point, make people want to buy something, make buying worth it, don't make them get a better product if they pirate it.
    But some (Probably most) of pirates don't pirate it just because the game "might" be crap, they pirate it because they're too damn cheap! Why pay for something you can get for free?
    "All men dream: but not equally. Those who dream by night in the dusty recesses of their minds wake in the day to find that it was vanity: but the dreamers of the day are dangerous men, for they may act their dream with open eyes, to make it possible."

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