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Thread: GDC 2011: Piracy Is Not Theft, Says Minecraft Creator

  1. #11
    Mr. Nice Guy Solitude's Avatar
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    You can’t pirate an online account.
    Making a person use an online account has long since been a way to thwart pirates. I thought it was the kind of thing that causes Raven Gold to pirate because it forces him to do something against his will.

    But now it's fine by him so I guess that's alright.

  2. #12

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    Quote Originally Posted by Solitude View Post
    But now it's fine by him so I guess that's alright.
    Am I missinng the sarcasm indicators in your post

  3. #13
    Azimuth's Avatar
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    Quote Originally Posted by Raven Gold View Post
    If they didn't buy, it means there wasn't enough benefit to be gotten from buying, and more likely than not, theres more crap attached to a purchase. Which is the guy's point, make people want to buy something, make buying worth it, don't make them get a better product if they pirate it.
    This is a terrible argument. Or do you have some other way to explain the rampant piracy of the Humble Indie Bundle? Or World of Goo? Or Minecraft, for that matter. The fact that cheap, DRM-free games are routinely pirated inconveniently precludes your claim.

    Value is far too subjective, and that's before factoring in personal greed and entitlement.

  4. #14
    Local Boy Hunter Raven Gold's Avatar
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    Quote Originally Posted by Solitude View Post
    Making a person use an online account has long since been a way to thwart pirates. I thought it was the kind of thing that causes Raven Gold to pirate because it forces him to do something against his will.

    But now it's fine by him so I guess that's alright.
    I don't mind making an online account to access the online functionality of a game, but when it interferes with the offline component, than I draw the line. (Allways online ubi DRM for singleplayer only games, Steam, B-net, Win Live, and whatever elce there is or is gonna be)

    Quote Originally Posted by Duke Dude View Post
    But some (Probably most) of pirates don't pirate it just because the game "might" be crap, they pirate it because they're too damn cheap! Why pay for something you can get for free?
    Quote Originally Posted by Azimuth View Post
    This is a terrible argument. Or do you have some other way to explain the rampant piracy of the Humble Indie Bundle? Or World of Goo? Or Minecraft, for that matter. The fact that cheap, DRM-free games are routinely pirated inconveniently precludes your claim.

    Value is far too subjective, and that's before factoring in personal greed and entitlement.
    I don't condone Piracy out of greed, but If the law can conveniently overlook corporate greed, I can conveiently overlook personal greed. Fair? But again, as said, Notch means to make it so the the online functionality is worth paying for, make that the product, the part that actualy costs physical resourses as the uses uses it. The code the game is written with, the part that gets "stolen" is than not all that great for a pirate, while the paying customer gets it all. And as I've said a whole bunch of times, don't make the game so that the paying customer gets ripped off while the pirates gets it all.

    AC2:
    Customer: Can't play the game without a constant online connection
    Pirate: Plays when and where ever they like.

    MW2:
    Customer: Gets to play with hackers and constant lag and no LAN support.
    Pirate: Gets to play on hosters like at RIG where hackers get banned and without lag, and can also setup LAN games.

    Any Win Live games:
    Customer: Install the game, try and make a whole bunch of accounts just to get the game resistered, only to be forced to make an offline account and loose all online functionality.
    Pirate: Install, copy crack, play online on private servers or offline at will.

    Starcraft 2:
    Customer: Install game, download patch for an hour, run game, wait for the map to download, play with lag, try and run the game again in a week, download patch, get into game, download the exact same map again, play with lag.
    Pirate: Install game, run B-net emulator, play without lag.

    The singularity is about to explode! Weapons are at maximum.

  5. #15
    Azimuth's Avatar
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    You didn't answer my question.

  6. #16
    tpex's Avatar
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    Quote Originally Posted by Azimuth View Post
    This is a terrible argument. Or do you have some other way to explain the rampant piracy of the Humble Indie Bundle? Or World of Goo? Or Minecraft, for that matter. The fact that cheap, DRM-free games are routinely pirated inconveniently precludes your claim.

    Value is far too subjective, and that's before factoring in personal greed and entitlement.
    Unfortunately there are a hell of alot more pirates who just want stuff for free, alot more then the try before you buy bunch or etc. The problem is piracy is so easy for all the free loaders (your dumb kid with a PC that mommy brought him, who doesn't understand how he is hurting the industry)

  7. #17
    Local Boy Hunter Raven Gold's Avatar
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    Quote Originally Posted by Azimuth View Post
    You didn't answer my question.
    Well in my case, I never pirated any indie games, they generally don't interest me, but I can't pay for them anyways because no bank will grant a contract worker a credit card, so I can't even send the humble indie bundle guys that 1 cent minimum if I wanted to. And I'm not the only person with this problem. Most pirates are kids, like Tpex said, and have no way of paying for those indie games.

    The singularity is about to explode! Weapons are at maximum.

  8. #18
    Mr. Nice Guy Solitude's Avatar
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    Why don't you get a prepaid credit card? I'm sure we get them in South Africa for a while now. I'll go check tonight after work.

    I'm going to make Raven Gold shift an alignment towards good!

  9. #19
    tpex's Avatar
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    ABSA has credit cards for students

  10. #20

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    Quote Originally Posted by Raven Gold View Post
    no bank will grant a contract worker a credit card
    https://www.entropay.com/

    I use it myself.
    Have fun.

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