I just don't want it to cause any sort of delay with it coming out on pc. I don't really care if it comes out on platforms or not since I don't own any of them but hooray for console owners if it does release on console
I just don't want it to cause any sort of delay with it coming out on pc. I don't really care if it comes out on platforms or not since I don't own any of them but hooray for console owners if it does release on console
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Not saying it won't ever go to XBox.
Just that if it ever does, MP will be restricted to XBL players only. You won't be able to cross-platform play with other systems' players.
And seeing that Blizzard hosts their own servers on Battle.net, MS will require that they host SEPARATE Battle.net server(s) within XBL's network to even allow Multiplayer that way at all.
Assuming Blizzard caves in to all those sorts of rules and policies, sure you will get to play it on Xbox.
However, they could simply decide (like most other developers) to shove em a big fat one on it all...
Who cares by the time it comes out the Next Gen is here.
Live Long and Prosper
I don't really know if a game like Diablo will really work well on console. That and RTS games like C&C.
I know there are some like Red Alert that have come out on console, but I don't think they can be as playable without a mouse and keyboard without totally changing the way things work, and maybe dumbing down the game...
How can clicking a button while moving with WASD not be converted to the console? That is and was Diablo, there have been some pretty successfully clicky RPG's on the consoles and they worked quite well.
Live Long and Prosper
They should just make a whole new Diablo III inspired spinoff for consoles, rather than trying to make is all work together. But in all honesty, if anyone is likely to pull it off, it would be Blizzard. They don't dick around.
It's not the moving and attacking that's the problem. It's the shortcuts for your spells and abilities. In D2 you could assign shortcut keys to specific spells and then be able to switch quickly. I can't remember how much shortcuts you could put on, but I think it was 20 or more.
It's the same issue with WoW for consoles. Too many needed shortcuts and not enough buttons on a controller.
I've read that the console version for D1 used combinations to get around that problem, but I'm not sure how good it was.