Cloud gaming in general has received a pretty lackluster response. This is especially true in South Africa, where the entire concept seemed rather preposterous in our broadband environment. With this I’d have to agree, the general consensus from gamers was a rather mature, “lol, the internet is crap.”
For those of you possibly unfamiliar with the concept (the response has been that lackluster), cloud gaming involves playing your games on a remote server, across the internet. Essentially. the actual rendering and processing of the game is handled server-side, which means your shoddy laptop that you use to play Solitaire could run Mass Effect 2 on full graphics. The bottleneck here isn’t the capabilities of your computer, but rather of your internet connection. The problem there was that a reasonable investment in computer hardware can guarantee a flawless gaming experience, but that guarantee could not be made for your internet connection, regardless of how much you paid for it.