Skyrim: Details on Dragons, shouting and mass murder
Details on Skyrim, including unlimited dragon encounters, shouting at things, and murdering the whole world
Skyrim: Details on Dragons, shouting and mass murder
Details on Skyrim, including unlimited dragon encounters, shouting at things, and murdering the whole world
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Murdering the whole world... I'm gonna clean house, or city for that matter.![]()
Please keep all extremities tucked in...
Oh man, when I get this game my social life is gana go doooooown..hehe.. Ah it looks and sounds like It's goin to be a REEAAALY good game...
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can't wait,i still want to try and make an assassin type character.
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OMG. This game better live up to the hype or else I'm gonna be the saddest panda around after it's released :/
The difference between pizza and your opinion is that I asked for pizza.
Problem for me is that its apparently still using the Oblivion engine, with some modifications.
Old engine is old!
I dunno. I need more convincing and possible some user reviews before considering this title.
Maybe I will just wait for Steam to cut it by 75% some or other weekend...
I can't wait for this either. To me The Elder Scroll games have always set the bar for new RPG games.
I'm not sure what you mean, but i'm pretty sure the answer is no. Bethesda has been developing their Radiant AI system since Oblivion.
Radiant AI
Radiant AI was introduced to Oblivion and although it was quite basic, it did lend a level of superficial life to the game world and created a slightly more dynamic role playing experience.
For Skyrim, Bethesda promises to crank up the scope of Radiant AI. Previously, NPCs would head to their designated task location, and then stand around aimlessly until quitting time. Now, NPCs will head off to a number of specially designed jobs and actually perform animated tasks, such as mining, foresting, milling, farming, attending shop fronts, and transporting goods.
The new Radiant AI will be programmed to react to the player based on their relationship experience. Friendships and rivalries can be established based on player actions, and NPCs will react accordingly. A friend may offer food and accommodation to the player, whilst a rival might become hostile merely upon sight.
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