Quote Originally Posted by to0kenZA View Post
That's all I read. Bring it on?!

Why is that a bad thing?! Why should we get stuck in an era of consolized bs? Time for some pioneering I say! It's 2011 man, come on!
Not so much to do with consolization, but more to do with drivers and hardware ranges.
DirectX gives developers a certain amount of freedom to not worry too much about the literally trillions of hardware combinations. It essentially provides a "universal" interface that all devices support and can communicate with.

Without such API's and "wrappers", the game developers would have to code the game's hardware calls and functions separately for each and every device combination out there.

Don't get me wrong, it would be the absolute pinnacle of gaming and open possiblities unimaginable to man.
But at the same time, would you really want to wait 7 years for a chess game to finish development due to the hardware difficulties?
And above that, you can take any release-bugs and games not working out of the box, and multiply them by 700000.
The time it takes for the user to fix the problem would also increase into the multiple-year boundaries.

So like I say... hard access is very good. Even 20x more so for consoles than for PC's actually...
That's the really sad news for PC gamers. Even though we can also benefit from this; Unless we ALL have the exact same PC, it will just create more problems than actually solving any. It would be consoles that benefit the most from such a change, not PC's.