Is it true that they took out the siren in Silent Hill 2? That would suck so much if it's true. Will have to go read all that information, thanks Vixremento.
Is it true that they took out the siren in Silent Hill 2? That would suck so much if it's true. Will have to go read all that information, thanks Vixremento.
There's a nice review here that points out all of the issues. Here's a few bits and pieces from the review that I thought I'd share directly:
WARNING - there may be SPOILERS for those that have never played the game(s) before!
Radio
There’s now a discernible pause between the static sound-effect loop which makes the sound of the radio distracting and intrusive instead of what it should be: a steady white noise in the background that alerts you to danger without drawing you out of the game’s action.
James - Breathing like A MACHINE!
The next jarring sound is when James runs for awhile and stops to catch his breath. Really, the first time this happened I thought he was going to die: James didn’t sound human; he sounded mechanical!
Other sounds. Boo!
- Monster walking-sounds are extremely loud
- Speaking of audio volumes: there were times when it wasn’t even there at all!
- Key sound effects are either very muffled – like the scream in the apartment complex – or are completely removed like the fog horn in the Silent Hill Historical Society.
Fog (yeah or just say the Afrikaans word for f*ck)
Like the radio, the fog is iconic to Silent Hill and it helps define the game’s aesthetic, but in Collection the fog has been downgraded to an afterthought. Originally the fog served a dual purpose: to establish atmosphere and hide imperfections in the rendering of the game environment. But now it does neither. This lack of fog is glaringly obvious when James first meets Maria at Rosewater Park. In the original game the fog shrouded the horizon so the environment of the scene felt complete; however, in Collection this shroud has been lifted and the end of the world is blatantly obvious.
Water - or is it?
This blatant disregard for visuals continues later in the game when you have to cross Lake Toluca by boat. It’s sad when games from the 8 bit era can render more realistic water than modern hi-fidelity hardware. At first it looked like James was taking a boat that was floating in the white fog but it got a lot worse when he started to cross the lake. Not only could I make out the grid that mapped the plane for the surface of the water, but the current was now made up of large bright white rings rippling over the black grid. It didn’t look like water and it certainly didn’t look that bad in the original game!
Day 1 patch - reported to fix nothing
If you were unfortunate enough to play this on a Playsation 3, the game was effectively unplayble. Konami released a patch for PS3 owners the following day but there continue to be reports of technical issues with the patch. In fact, I’ve had several PS3 Collection owners comment on this site from that the patch has done nothing to fix their issues.
Valid point on consoles
The advantage to owning a console has always been that when you buy a game it will be playable. We don’t have to worry about upgrading to the latest graphics card, sound card, or processors: if we have the console, the game will play. Nothing else is required. The compromise we have always accepted for that assurance is that the games may be limited by the hardware in the console until the next console upgrade.
Okay guys, these are my thoughts:
Sure ther are a few audio and graphical faults as Vix stated above, I have also seen a nurse clip through the wall in sh2, and there is a lag when cutscenes start, but still the fact that i can play one of my favorite games ever again on my xbox after years of not being able to is awesome.