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Thread: Duke Nukem Forever review (PC) - MyGaming

  1. #11
    Dragonic's Avatar
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    Quote Originally Posted by Pr⊕phet View Post
    I think had GearBox been able to do DNF from the ground up we would be seeing a different review
    Yeah they basically just finished up what has already been done.
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  2. #12

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    I always thought with the amount of developer and engine changes DNF had gone through, it would struggle to really deliver. It's a shame, but at least the game which lead to the creation of the term 'vaporware' has now been released.

  3. #13
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    I saw this over the weekend on PS3. A friend bought it. I felt sad for the money he wasted....Duke blows, sorry....it's 2011 not 1998 FFS...I'm sure they couldve come up with a better game, and not the same old lame late-80s-early-90's action-hero shyte...

  4. #14
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    Quote Originally Posted by symbolofmylife View Post
    I saw this over the weekend on PS3. A friend bought it. I felt sad for the money he wasted....Duke blows, sorry....it's 2011 not 1998 FFS...I'm sure they couldve come up with a better game, and not the same old lame late-80s-early-90's action-hero shyte...
    Dude... that's what Duke IS... That's the character, it wouldn't be Duke if it wasn't over the top and cheesy.

  5. #15
    Ron Burgundy Dohc-WP's Avatar
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    Quote Originally Posted by Glordit View Post
    You know if suckbox... I mean Gearbox had completely REDONE Duke Nukem 3D. It would have been the best thing since Counter-Strike.

    Buuuut it's a totally rushed piece of shit that should burn in hellfire!!

    err Rushed ! dude development took place over a period of almost 15 years (DNF definately sucks but it was not rushed m8)

  6. #16
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    @Dohc-Wp - Lol you're funny, 14 years in the making, like they were sitting 14 years behind computers developing the game. do some research buddy, this from Wiki, was only officially reported by 2k games that its in development 3 September 2010, for that short period of development the guys had until the released date, i got more than enough for my R300 i spent

    On September 3, 2010, after 14 years, Duke Nukem Forever was officially reported by 2K Games to be in development at Gearbox Software.[9] It was originally confirmed to be released on May 3, 2011 in North America, with a worldwide release following on May 6, 2011.[10] This was, however, delayed by a month to June 10 internationally, with a North American release on June 14. On May 24, 2011, it was announced that Duke Nukem Forever finally "went gold" after 15 years.[11][12] After going gold the launch trailer for Duke Nukem Forever was released on June 2, 2011.[13]

  7. #17
    Ron Burgundy Dohc-WP's Avatar
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    Quote Originally Posted by PaPaRaZZ! View Post
    @Dohc-Wp - Lol you're funny, 14 years in the making, like they were sitting 14 years behind computers developing the game. do some research buddy, this from Wiki, was only officially reported by 2k games that its in development 3 September 2010, for that short period of development the guys had until the released date, i got more than enough for my R300 i spent

    On September 3, 2010, after 14 years, Duke Nukem Forever was officially reported by 2K Games to be in development at Gearbox Software.[9] It was originally confirmed to be released on May 3, 2011 in North America, with a worldwide release following on May 6, 2011.[10] This was, however, delayed by a month to June 10 internationally, with a North American release on June 14. On May 24, 2011, it was announced that Duke Nukem Forever finally "went gold" after 15 years.[11][12] After going gold the launch trailer for Duke Nukem Forever was released on June 2, 2011.[13]
    IF you have a brain BIG ENUF to process properly then you will know that duke nukem forever was announced in 1997 (i still have a copy of SACM from back then to prove it) 3d realms have developed various version of the game on various different game engines over the past 12 years, when gearbox took over the Duke IP (INTELLECTUAL PROPERTY) from 3d realms the game was about 80% complete. all gearbox (alongside triptych games former 3d realms employees) did was polish the game to a finished product fit for release!

    So to sum it up !
    1. USE YOUR BRAIN and not wikipedia
    2. You JUST MADE a fool of yourself
    3. Go back to school and learn how to use your tiny little brain.

  8. #18
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    Quote Originally Posted by Dohc-WP View Post
    when gearbox took over the Duke IP (INTELLECTUAL PROPERTY) from 3d realms the game was about 80% complete. all gearbox (alongside triptych games former 3d realms employees) did was polish the game to a finished product fit for release!
    QFT, This man speaks truth.
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  9. #19

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    Duke Nukem - Forever Dissapointed
    People think of these eureka moments and my feeling is that they tend to be little things, a little realisation and then a little realisation built on that.

  10. #20

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    Default The suffering

    Quote Originally Posted by TheRealisation View Post
    Duke Nukem - Forever Dissapointed
    I totally agree. Halfway through and I cannot take the suffering through this shitty piece of dogbox crap

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