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Thread: Dota 6.60 has been released

  1. #11
    Weasley's Avatar
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    Khadgar's Pipe of Insight:
    ==========================
    (2050) Hood of Defiance
    (909) Natherzim Buckler
    (800) Recipe
    Total:3759

    A powerful artifact of mysterious origin, this pipe gives the bearer the insight to summon fields of null energy which envelop nearby allies, protecting them from 400 spell damage. Buff lasts 8 seconds.

    +30% Magic Resistance
    +8 HP Regeneration
    +5 Armor
    Barrier (Active)
    Cooldown: 60
    Manacost: 100
    AOE: 700
    Mechanic: Provides a 400 damage magic damage shield on nearby allied units. Affects Heroes and non-player creeps. If a unit already has this buff when another barrier is casted, it will override the buff with the new one instead of stacking additively. Buff lasts 8 seconds

    Note: The 400 damage is before any magic reductions, not after. So a 300 damage spell removes 300 life from the shield, and not the 225 basic spell resistance. It is taken off the shield before it hits you, thus before any magic resistance is taken into effect.


    Ghost Scepter:
    ==============
    1500 Gold
    Ghost Form (Active)
    +7 All Attributes

    Ghost Form: You change form for 4 seconds, taking 44% bonus damage from spells but being immune to physical attacks.
    Duration: 4
    Cooldown: 25


    Monkey King Bar's True Strike:
    ==============================
    Makes your attacks never miss.

    True Strike Does not stack properly with orb or chance abilities like Frost Arrows, Headshot, etc.

    True Strike can be toggled on and off.

    Note: MKB still has proc effect



    Magic Wand:
    ===========
    (159) 3x Ironwood Branch
    (200) Magic Stick
    (125) Recipe
    Total: 474

    +3 All Stats
    Energy Charge (15 Charges)



    Aghanim's Scepter:
    ==================
    (2000) 2 of any of Blade of Alacrity, Ogre Axe or Staff of Wizardry
    (1200) Point Booster
    (1200) Recipe
    Total: 4400

    +10 All Attributes
    +200 HP
    +150 MP
    Improves Ultimates (see list of ultimates in log or on the ultimate tooltips for the heroes it improves)



    Diffusal Blade:
    ===============
    (2000) 2x Blades of Alacrity
    (450) Robe of the Magi
    (850) Diffusal Blade Recipe
    Total: 3300

    22 Agility
    6 Intelligence
    Feedback (20 mana)
    Purge 8 charges


    Diffusal Blade Level 2:
    =========================
    (3300) Diffusal Blade
    (850) Diffusal Blade Recipe
    Total: 4150

    26 Agility
    10 Intelligence
    Feedback (36 mana)
    Purge 8 charges (upgrading to level 2 restocks your charges back to 8)

    Note: You cannot restock charges by buying the recipe again. It only upgrades once.

  2. #12
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    Old Maelstrom:
    ==============
    1400 Claymore
    1400 Recipe
    450 Boots of Elvenskin
    Total: 3250

    +25 Damage
    +6 Agility
    Chain Lightning


    Maelstrom:
    ==========
    1600 Mithril Hammer
    900 Recipe
    500 Gloves of Haste
    Total: 3000

    +24 Damage
    +15 Attack Speed
    Chain Lightning



    Manta Style:
    =============
    2250 Yasha
    2100 Ultimate Orb
    500 Recipe

    Gives:
    +26 Agility
    +10 Strength
    +10 Intelligence
    +15 Attack Speed
    +10% Movement Speed
    +Mirror Image (same as old one)
    Images deal 33% (previously 40%)
    Images take 350% (previously 300%)

    Shrapnel:
    ==========
    Fires a ball full of shrapnel into the air. which promptly explodes, showering the target area. Enemy units that walk in this area get damaged and slowed. Deals 30% damage to buildings. Shrapnel lasts for 10 seconds.

    AOE: 450
    Slow: 15/20/25/30
    Slow Duration: 2
    DPS: 10/20/30/40

    Cast Range: 900
    Cooldown: 15
    Manacost: 120


    Crystal Nova:
    ==============
    AOE Damage: 80/130/180/230
    AOE: 400
    Slow Duration: 5
    Attack Speed Reduction: 20%
    Movement Speed Reduction: 30%

    Cast Range: 700
    Cooldown: 15
    Manacost: 100/120/140/160


    Adaptive Strike:
    ================
    It now always stuns and damages.
    The amount of the damage and stun varies depending on how much of each attribute you have relative to the other one.

    If you have 50% more agility than strength, it deals the maximum of the damage and the minimum of the stun
    If you have 50% more strength than agility, it deals the maximum of the stun and the minimum of the damage

    Everything in between the two is a smooth transition from one to the other

    Damage(lvl1): Min: 0.25x Agility Max: 0.75xAgi
    Damage(lvl2): Min: 0.25x Agility Max: 1.5xAgi
    Damage(lvl3): Min: 0.25x Agility Max: 2.25xAgi
    Damage(lvl4): Min: 0.25x Agility Max: 3.0xAgi

    Stun(lvl1): Min: 0.25 Max: 0.75
    Stun(lvl2): Min: 0.25 Max: 1.5
    Stun(lvl3): Min: 0.25 Max: 2.25
    Stun(lvl4): Min: 0.25 Max: 3.0

    Min Knockback distance is 100, Max is 300



    Storm Bolt:
    ============
    Targets an area around an enemy unit and releases a magical hammer dealing damage and stunning enemy units.


    Damage: 100/175/250/325
    Stun Duration: 2
    AOE: 250
    CD: 14
    Manacost: 140
    Cast Range: 600

    Warcry:
    =======

    With the righteous anger of one wielding justice, Sven lets loose a mighty Warcry, heartening his allies for battle. Sven and nearby allies gain movespeed and increased armor.

    Movement Speed: 12%
    Armor: 3/6/9/12
    AOE: 350
    Duration: 6
    Cooldown: 36/30/24/18



    Battle Trance:
    ===============
    Jah'rakal unconsciously uses dormant magic to awaken the savagery of every warrior on the battlefield. Greatly increases attack speed for a short duration, and lasts an additional 4 seconds on Jah'rakal.

    Attack Speed Bonus: 60/80/100
    Duration: 4 seconds
    Cooldown: 20
    Manacost: 75

    Note: This is a global spell.




    Liquid Fire:
    ============
    Straight from the belly of the beast, Jakiro slowly harnesses Liquid Fire when he attacks to burn his victims (175 AOE), and slow their attacks.

    Damage Per Second: 10/15/20/25
    Attack Speed Reduction: 20/30/40/50
    AOE: 175
    Duration: 5 seconds
    Cooldown: 20/15/10/5

    Note: Works on buildings




    Fiery Soul:
    =============
    Passive
    Whenever she casts a spell, she will gain temporary movement and attack speed bonus.

    Duration: 5 seconds
    Attack Speed Bonus: 20/30/40/50%
    Movement Speed Bonus: 2/3/4/5%
    Stacks with itself


    Phantom Strike:
    ===============
    Teleports to a unit and attacks it. Gains 100% attack speed for 3 seconds while attacking that same target. Maximum of 4 attacks.

    Cooldown: 30/20/10/5
    Manacost: 50

  3. #13
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    Old Multicast:
    ==============
    lvl 1 - 20% for 2. [Scepter: 30% for 3]
    lvl 2 - 20% for 3. [Scepter: 30% for 4]
    lvl 3 - 20% for 4. [Scepter: 30% for 5]


    New Multicast:
    ==============
    lvl 1 - 30% for 2.
    lvl 2 - 45% for 2 or 22.5% for 3
    lvl 3 - 60% for 2 or 30% for 3 or 15% for 4.

    No scepter upgrades

    Example: Level 2 has 50% chance for at least 2x and a 25% for 3.

    This displays overhead showing which multiplier of multicast was achieved.


    Eyes In The Forest:
    ===================
    Creates an enchanted tree at a target point, allowing Rooftrellen to see the tree's surrounding area at all times. Vision improves slightly per level.

    Cast Range: 100
    Cooldown: 300/225/150/75
    Manacost: 100/75/50/25

    Note: Creates a regular tree if cast on the Sentinel side and a dead tree if cast on the Scourge side. The trees are slightly brighter when they are enchanted.


    Nethertoxin:
    =============
    Passive. Adds bonus damage to your attacks based on how low the target enemy is.

    Level 1: 80-100=>2 60-80=>4 40-60=>8 20-40=>16 0-20=>32
    Level 2: 80-100=>4 60-80=>8 40-60=>16 20-40=>32 0-20=>64
    Level 3: 80-100=>6 60-80=>12 40-60=>24 20-40=>48 0-20=>96
    Level 4: 80-100=>8 60-80=>16 40-60=>32 20-40=>64 0-20=>128

    The equation is rather simple, it starts off with 2/4/6/8 bonus damage, and doubles each 20% missing hp.

    For example, if this is level 3 and the target has 30% health, then you have 48 bonus attack damage.
    If this is level 4 and the target has 15% health, then you have 128 bonus attack damage.

    Gives half the bonus against creeps and buildings.



    Mystic Snake:
    =============
    A mystic snake made of energy jumps from target to target dealing damage and stealing some energy. After it reaches its last target, it jumps back to Medusa to replenish her mana. The snake deals more damage and steals more mana per jump.

    Jumps: 3/4/5/6
    Damage: 60/100/140/180 + 20% each successful damage jump
    Mana: 20/30/40/50 + 20% each successful mana drain jump

    Example:
    Target A: Unit with mana
    Target B: Unit with no mana
    Target C: Unit with mana
    Target D: Unit with no mana
    Target E: Unit with mana

    At level 4:
    Target A takes 180 damage and loses 50 mana
    Target B takes 216 damage and loses 0 mana
    Target C takes 252 damage and loses 60 mana
    Target D takes 288 damage and loses 0 mana
    Target E takes 324 damage and loses 70 mana

    In this example, at level 4 cast spell, with a ranged creep and 2 heros both getting hit by it, you regenerate 50+60+70=180 mana

    Manacost: 140/150/160/170
    Cooldown: 12
    Jump AOE: 475
    Cast Range: 700





    Stone Gaze:
    ===========
    Any enemy units staring at the Gorgon will slowly turn to stone, removing status buffs and slowing all speed properties.

    Gaze Duration: 5
    AOE: 800
    Speed Factor: 2/3/5
    Damage to summoned units: 600/800/1000
    Cooldown: 70
    Manacost: 100/50/0

    Doesn't affect units that are not able to see Medusa directly (if medusa is fogged or invisible, then enemy can't see her).

    Direct line of sight is required.

  4. #14
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    #########
    # Razor #
    #########

    Strength: 17 +1.9
    Agility: 22 +2.5
    Intelligence: 19 + 2.2

    Attack Range: 475
    Movement Speed: 295



    Plasma Field:
    -------------
    Razor releases a wave energetic plasma which grows in power as it extends outwards. Deals damage to units both on expansion and on contraction. The further the plasma is from razor the more energy it has.

    Minimum Charge Damage: 40/60/80/100
    Max Charge Damage:70/105/140/175
    Speed: 800
    AOE: 600

    Cooldown: 16
    Manacost: 125

    Note: This can hit a unit once going out and once coming back in. Charge increases to max going outwards, then decreases to min coming inwards. This is a full circle AOE effect, a radius of small electrical effects travel outwards. It spawns from where you are and moves out with you.


    Unstable Current:
    ----------------
    Passive. Increases the movement speed and reflects a static charge whenever targeted, dealing damage and purging the unit briefly.

    Movement Bonus: 3/6/9/12%
    Damage: 40/60/80/100
    Purge Duration: 0.3/0.6/0.9/1.2

    Note: Does not trigger on attack orbs like Poison Attack or Frost Arrows


    Static Link:
    ------------
    Taps into the energy of a target hero, creating a charged link between Razor and his foe. As long as this link is maintained, Razor will continue to steal damage from the target and adds it to his own.

    Attack damage stolen per second: 5/10/15/20
    Max link time: 10
    Stolen duration: 13 seconds from link break.

    Cast Range: 600
    Break Range: 700

    Manacost: 20/30/40/50
    Cooldown: 45/40/35/30


    Note: If you target a point on the ground, it will move in that path and lock onto the first hero it reaches. You have vision over the link itself.



    Eye of the Storm:
    ------------------
    The Lightning Revenant calls upon a powerful storm of crackling energy, which strikes weakened enemies with deadly bolts of lightning. The storm is charged with Razor's malevolent will, and will seek out only the most injured targets for its armor shattering blasts.

    Damage: 37.5/50/62.5
    Interval: 0.85/0.75/0.6
    AOE: 500
    Armor reduction per hit: 1 (stacks)

    Duration: 20/25/30
    Manacost: 100
    Cooldown: 80/70/60

    Damage dealt is physical. Only targets units in your vision.
    This storm stops if Razor dies. Targets the lowest HP unit in the area.




    ############
    # Batrider #
    ############

    Strength: 23 + 2.5
    Agility: 15 + 1.5
    Intelligence: 24 + 2.5

    Attack Range: 375
    Movement Speed: 290

    Cast Point 0.3
    Attack Point 0.5
    Hero Class: Intelligence


    Sticky Napalm:
    ==============
    Targets an area and drenches it in oil. Slows the movement speed and turn rate of units in that area. Extra casts of this on the same targets stacks.

    Any fire damage from batrider will ignite the napalm, dealing damage for each stack.

    Fire damage is any regular batrider attack, flamebreak or firefly

    AOE: 375
    Damage: 10/15/20/25
    Slow: 3/5/7/9%
    Turn rate reduction: 30%

    Lasts 7 seconds (refreshes on hit)
    Stack max: 10

    Cast Range: 700
    Manacost: 15
    Cooldown: 3



    Flamebreak:
    ==========
    Hurls a highly explosive cocktail of dangerous chemicals at the target position. Upon impacting with an enemy the missile explodes, dealing damage and knocking all nearby foes away from the impact. Any unit who has been Napalmed will take additional damage from the blast.

    Knocks back all units in the explosion area proportionally to how far they were from the center

    Damage: 75/150/225/300
    Max knockback: 400
    Explosion AOE: 375
    Detection AOE: 100
    Damage: 75/150/225/300
    Travel Distance: 1600

    Manacost: 80/100/120/140
    Cooldown: 11



    Firefly:
    ===========
    Flies high leaving a burning trail behind. Enemies who dare follow will get burned by the fiery napalm. Nothing can take the skies from him.

    Trees in your path are killed by the fire.
    Gives you flying pathing

    Damage: 20/40/60/80 per second
    AOE: 200
    Spell Duration: 15
    Pathing: Flying

    CD: 40
    Manacost: 100


    Flaming Lasso:
    ===============
    Snags a target with a constricting lasso, allowing the Batrider to drag them behind him as he moves.

    Does not drag units over cliffs or impassable terrain.

    If you TP or blink away or get ported away, the lasso breaks.


    Cast Range: 175
    Bind Range: 300
    Manacost: 150
    Cooldown: 130/90/50
    Duration: 3/3.5/4

  5. #15
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    ####################
    # Tauren Chieftain #
    ####################

    Strength: 24 + 2.7
    Agility: 14 + 1.5
    Intelligence: 23 + 1.6

    Attack Range: 150
    Movement Speed: 300

    Cast Point 0.4
    Attack Point 0.35
    Hero Class: Strength


    Since ancient times it has been prophesized by the Tauren elders that a Chieftain will come, strong as the mightiest warriors and wise as the eldest shamans. After many years of wandering the sacred lands, seeking wisdom from his forefathers, Cairne Bloodhoof has proven himself as the long awaited hero. Cairne carries with him the spirit of his mightiest ancestor, and now the ground shakes with the combined strength of the Chieftain and his guardian spirit. No physical nor magical barrier can reduce the power of his enchanted halberd, the weapon used by his guardian in ancient times. Such is the power of this axe that it can split the very earth itself. Seeking revenge for the ravaging of his homeland, Cairne will soon bring his wrath upon the Scourge.


    Echo Stomp:
    ============
    Calls upon the spirit of his ancestors to join him in an earth-shattering echo, rendering nearby foes unconcious. The spirit and Tauren Chieftain both deal 80 damage in the area, the Spirit dealing magical damage and the physical form dealing physical damage. Unconscious enemies will wake if they get hit. If the spirit is seperated from you, it will still perform its part of the spell.

    If you damage a knocked out unit, it no longer becomes knocked out/immobile.

    There is a spirit version of you doing the stomp animation with you at the same time (you can see it as well). You deal physical damage and it deals magical damage.

    Physical Damage: 80
    Magical Damage: 80
    Channel Time: 1.4 seconds
    AOE: 500
    Knockout duration: 2/3/4/5 seconds
    Manacost: 100/115/130/145
    Cooldown: 15

    Only player based damage can wake heroes. Damage dealt during a brief period after the stomp will not awaken heroes (0.65)


    Ancestral Spirit:
    =================
    The Tauren Chieftain sends forth his guardian ancestor to bring ruin upon his foes. While seperate from the Chieftain, the spirit will mimic his movement and damage any unit it passes through. When it rejoins the Chieftain, it grants him bonus damage and movement speed for each enemy it has struck.


    Magical Damage: 120/160/200/240
    AOE: 275

    Damage per creep: 3/6/9/12
    movement speed per creep: 1%
    Danage per hero: 10/20/30/40
    movement speed per hero: 5%

    Cooldown: 19
    Manacost: 110
    Max Charge Time: 8

    If the spirit has not rejoined with you before that period, it will charge towards you to move back into you and enchant you.

    Enchanted Time: 9 (The duration you have the buffs after the joining of the ancestral spirit)



    Natural Order:
    ==============
    Passive.

    The Tauren Chieftain uses wisdom gathered throughout the ages to reduce everything to its most basic level. Removes base Magic and Physical resistance.

    AOE: 250
    Percentage nullification: 25%/50%/75%/100%

    Note: This exists on the spirit as well.


    Ultimate - Earth Splitter:
    ==========================
    Using his mighty axe, the Tauren Chieften rends the very earth itself, sending a jagged crack under the feet of his enemies. After several seconds the earth implodes, sending his foes tumbling inwards. Any unit caught in the implosion will take damage based on their maximum life and have their speed slowed for a short time. Implodes after 3 seconds. Deals 35% of a unit's maximum HP.

    Cast Range: 1600
    Travel speed: 600 ms
    Delay after maturity: 0.5 seconds
    AOE: 350
    Damage: 35% of each unit's maximum HP (half magical, half physical)
    Slow Amount: 30/40/50%
    Slow Duration: 3/4/5

    Cooldown: 90/75/60
    Manacost: 175

    Example: You target a point, from where you are towards 1200 in the angle you click on, the split starts growing.
    The split grows at 600 ms, so it takes 2 seconds to reach the end.
    After it reaches the end, it plays an animation preparing for the implosion for 0.5 seconds and then it pulls everyone in and does the dmg/maim.


    ###########
    ## Notes ##
    ###########

    Thanks to everyone that helped test this version and to all the players that have sent their feedback and requests in. There are many changes in this patch, some depend on the other one, so you'll need to play it a bit to get a good idea for how things play out in practice. That being said, don't hesitate to give me your first impressions and your overall feelings towards the update. There will probably be a 6.60b or a 6.61 to follow this one, so let me know any mistakes you find or any suggestions for stuff to change.

  6. #16

  7. #17
    Isn't gonna give you up Oculate's Avatar
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    OMFG... Weasley... thanks soooo much. Looks like I need 6.60 asap to learn all the changes

    Tis gonna hectic - juggernaut's ulti + scepter caught my eye

  8. #18

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