LA Noire dev under investigation over “brutal” working conditions
My case notes indicate there are 3/5 clues remaining
LA Noire dev under investigation over “brutal” working conditions
My case notes indicate there are 3/5 clues remaining
I pull 12+ hour shifts all the time. But I suppose when a team gets forced to do it often (and them not being keen) makes it harsh.
That's what she said.
The Dork Knight.
That quote alone sounds terribly passive-aggressive.“We all work the same hours. People don't work any longer hours than I do. I don't turn up at 9am and go home at 5pm, and go to the beach. I'm here at the same hours as everybody else is. We're making stuff that's never been made before. We're making a type of game that's never been made before. We're making it with new people, and new technology. People who're committed to put in whatever hours they think they need to."
Well that's exactly it: I'm under the impression that this guy constantly forces them to work long shifts and unfairly intimidates his subordinates.
Although, who knows, we really only have one side of the story here but if it's enough of a crisis to warrant being publicised then there must be something not entirely kosher going on behind closed doors.
Like other great game developers before them“We all work the same hours. People don't work any longer hours than I do. I don't turn up at 9am and go home at 5pm, and go to the beach. I'm here at the same hours as everybody else is. We're making stuff that's never been made before. We're making a type of game that's never been made before. We're making it with new people, and new technology. People who're committed to put in whatever hours they think they need to."
Evidently this guy complaining is in with the wrong crowd. Better go work for Treyarch where he can sit back, relax and churn out crap for the masses.