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Thread: Ghostbusters on PS3 lags behind 360 version; developer explains

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  1. #1
    Ron Burgundy Dohc-WP's Avatar
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    Default Ghostbusters on PS3 lags behind 360 version; developer explains

    ps3 screenshot


    xbox 360 screenshot


    Richard Leadbetter – Director of HD consultancy Digital Foundry and author of Eurogamer's multiplatform comparison Face-off features – tweeted that playing Ghostbusters on the PS3 was like "time-warping back to the dawn of PS3 development." Ouch! That's especially painful to read considering the high hopes Terminal Reality – developers of the just-released Ghostbusters game – have for their multiplatform Infernal Engine.

    Internet reports of a less-than-stellar PS3 version of the title originated at Lens of Truth on Monday, were later corroborated by Gamezine.co.uk and, following tomorrow's publication of Leadbetter's most recent Face-off feature, will be further corroborated by Eurogamer. Confusing the issue even further is the following quote from Terminal Reality's Mark Randel, who told VG247 last year, "We're one of the few developers who love the PS3 and have a great time with it. We have great technology for the PS3 and we want to show it off."

    Instead of leaving it up to internet Matlocks, we asked Terminal Reality to comment on the controversy. A spokesperson for the developer told us, "For the record, the PS3 version [of Ghostbusters] is softer due to the 'quincunx' antialiasing filter and the fact we render at about 75% the resolution of the 360 version. So you cannot directly compare a screen shot of one to the other unless you scale them properly. The PS3 does have less available RAM than the 360 – but we managed to squeeze 3 out of 4 textures as full size on the PS3."

    So: is the PS3 "maxed out"? Or is Terminal Reality's engine – despite comments to the contrary – just not up to snuff on the PS3? With most recent multiplatform titles performing comparably, if not identically, on both the Xbox 360 and PS3 consoles, we'd be inclined to agree with Mr. Leadbetter: it's like "time-warping back to the dawn of PS3 development" when PS3 games were routinely outperformed by their Xbox 360 counterparts. Let's hope the irony of the situation is lost on Ghostbusters' exclusive European publisher ... Sony. As well as the franchise's owner ... Sony Pictures.

  2. #2
    Makhulu Silverback Dan's Avatar
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    I love how certain devs and biased publications use a single game to make huge generalizations about competing hardware.

    The games could look identical if proper development time was set aside for each.

    But, if this is the way they want to play it, let's see how God of War 3 looks on X360. Oh, wait...

  3. #3

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    Quote Originally Posted by RustPuppet View Post
    But, if this is the way they want to play it, let's see how God of War 3 looks on X360. Oh, wait...
    Or how Gears of War3 will look on the PS3. Oh, wait....

    Quote Originally Posted by RustPuppet View Post
    I love how certain devs and biased publications use a single game to make huge generalizations about competing hardware.
    Biased ???

    What's biased about this:

    So: is the PS3 "maxed out"? Or is Terminal Reality's engine – despite comments to the contrary – just not up to snuff on the PS3? With most recent multiplatform titles performing comparably, if not identically, on both the Xbox 360 and PS3 consoles, we'd be inclined to agree with Mr. Leadbetter: it's like "time-warping back to the dawn of PS3 development" when PS3 games were routinely outperformed by their Xbox 360 counterparts.
    They're basically saying the developer screwed up. Biased publication.......? If you say so.

    What get me lol-ing is this:

    Let's hope the irony of the situation is lost on Ghostbusters' exclusive European publisher ... Sony. As well as the franchise's owner ... Sony Pictures.
    How the hell did they (Terminal Reality) create a under performing version of the game whilst knowing that $ony is the EU publisher and franchise owner of Ghostbusters?!?!?

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    Makhulu Silverback Dan's Avatar
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    Quote Originally Posted by Toxin View Post
    Biased ???
    I wasn't referring to this article in particular.

  5. #5
    Ron Burgundy Dohc-WP's Avatar
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    Quote Originally Posted by RustPuppet View Post
    I wasn't referring to this article in particular.
    were you referring to the poster ?

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    Azimuth's Avatar
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    Quote Originally Posted by Toxin View Post
    How the hell did they (Terminal Reality) create a under performing version of the game whilst knowing that $ony is the EU publisher and franchise owner of Ghostbusters?!?!?
    Sony acquired the exclusive publishing rights just before it was released. The game was already complete by that point.

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    The Legendary Troll Hunter OmegaFenix's Avatar
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    I want to play the xbox one. But it not released yet and my xbox on da fritz.
    "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn"


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    Lydon's Avatar
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    Wow, the PS3 version looks terrible. Blurry much?
    PSN: LydonMcG


  9. #9

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    Quote Originally Posted by Lydon View Post
    Wow, the PS3 version looks terrible. Blurry much?
    Looks like it was a PS2 screen. Lol. I'm not going to say anything else. PS3 players can be really sensitive.
    Last edited by Ghost02; 02-08-2009 at 08:18 PM.
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    MyGaming Comp Authoritah sycogrim's Avatar
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    maybe their quality are almost pretty much the same its probably just that PS3 has a bit more of a blur in their Devs or something....
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