Ok maybe fascination wasn't the right word but I think your comparison to books is a good one. With both games and books what you are buying is merely a medium for which to experience the product. The paper and plastic are just there to deliver what you really want.
I think, but I'm speculating, used books aren't as big a problem as used games for various reasons. People don't trade or sell them as quickly, so you don't find brand new books in used book stores the same week they are released. The quantity is far lower, maybe I don't look in the right places but used books seem to be far less prevalent than used games. Also we don't have big gaming stores who actively promote used products versus new products like Gamestop does in the states which is a major issue for developers.
Just like games, I have never bought a second hand book nor ever sold any of mine.
I don't see the 'support the developer' argument as a cop-out I think it's the main thrust of the argument. The console thing was just there since that is were most of the second hand trade happens as PC trade is fairly minimal due to the whole CD-key lock in issue.
What's a 3rd party studio?but most of my games were bought for <R100 from 3rd party studios.
That doesn't make sense to me, you don't give them money because they can't make money off a R300 product?So I haven't supported any developers as much as I would like to all because they don't seem to have a way of making money unless they charge >R300 for something.
Look I get the desire to want to own something and have it belong to you but I think that concept needs adjustment for our new digital world were scarcity and entropy are largely irrelevant.



