In a recent interview with Unwinnable, id Software’s John Carmack talked about the challenges that come with developing a game (in this case RAGE) on three different platforms, and how the segmented memory of the PS3 made the system, in some ways, the ‘long pole’ with console hardware trade offs.
“We had to make the game dominated by the console hardware trade offs. And the PlayStation 3 is, in some ways, the long pole there. They are close, the PS3 and the Xbox 360. You don’t have to do radically different things, but the memory is a little tighter on the PS3 because it is segmented and Sony takes a little bit more off the top for their guide overhead than Microsoft does. There is no doubt that decisions had to be based around what would work well on the consoles.”
Carmack then talked about the future of game development and the power of PC’s
“As I look forward to the work for our next technical generations, I think we are going to make more of a difference by changing our development process. PCs have an order of magnitude far greater than consoles. We’ve got 64 bit address spaces, you can put 64 gigs of RAM in these systems and terabyte solid-state drive arrays and 24 threaded processors. We have so much more power there,”
You can get even more info from this incredibly interesting interview in the source link below. After you give it a read, tell us your thoughts in the comments section.