Piracy is primary reason behind lack of LAN support for Star Craft 2
Blizzard explains lack of Star Craft 2 LAN
Piracy is primary reason behind lack of LAN support for Star Craft 2
Blizzard explains lack of Star Craft 2 LAN
Looks like they are afraid of Garena. People are now gonna pirate the game just for the single player campaign then they gonna move onto something else.
Wow, and I was going to spend good money on this title.
Not any more though.
I'll get a hold of it to finish the single player, then discard it afterwards. No LAN support? What a bunch of idiots.
This is very bad news, especially in SA where internet almost non existant.
So, instead of going to a LAN party with beer and pizza to play SC, we are going to all sit at home and have virtual beer, virtual pizza and virtual conversation over battle net. What a let down.
Starcraft got popular and stayed popular because you could LAN it, but come now guys, EVERY SINGLE COUNTRY IN THE WORLD except for SA has a better broadband penetration than we do. KENYA FOR FUCK SAKES has a better broadband penetration.
So I can understand why Blizzard is going this route. I guess the new Battle.net with it's achievements (like in WoW) would help keep things interesting but I'm sure they've lost all reasonable LAN's world wide that love this game. Guess they have to be internet connected for play. LAG is going to be a bitch
Like i Said Yesterday. Pirates: 1
Gamers: 0
With No local Battlenet. support we are screwed. Ill wait till it hits classics and then just play the single player. Well at least ill save some money this year.
Im 50/50 with this guys.
Even though that we may be lacking with internet here, Blizzard just might make the new battle.net with same bandwidth requirements as SC1. I mean i can play SC1 on my 4mb perfectly fine, (and my line is shaped). Heres to hoping it will be the same.
Now onto the bad part.
Blizzard really made a stuff up with regards to no LAN when they want SC2 to be an Esports game. I can see A LOT of koreans being pissed off about this.
I think that they still will release LAN in starcraft, maybe not initially but maybe in the Protoss or Zerg campaign.
Blaming this on piracy is just a load of hogwash, i mean take classic games that had no lan like Fable 1, that was copied beyond belief, Spore didnt have lan (i think) and that was like the most copied game.
Just my 2c
See in my opinions those games where copied for their single player. SC has always found more acclaim as a Multiplayer game than as a Singleplayer game. There will be those who still copy it but there are those who will say "No Lan Support, whats the point" and move on to pirate something else & ruin the gaming experience for somebody else.
What i would have done, had i been there and involved in Dev, was to make it so that you had to sign into Battlenet before you could play LAN. Meaning that you could still have LAN parties all you had to do was authenticate you game and then you could play. Yes its very DRM but lets face it, as long as we have piracy we will be having this sort of issue.
Point taken or instead why not just make it so that the game needs activation IN GAME i mean surely they cant find ways around in game activation? Or here is another idea, why not make it like MS made windows xp when it first came out? It takes a snapshot of your gaming rig (Which can be exported or something as a csv or whatever they want to use, it will also note the Cd-key used) and assigns it a, say 16 character key which is emailed to you to enable lan feature (1st time install). If the person either upgrades or gets a new PC the process must be redone again but with an extra step, take a new snapshot and upload the old snapshot at the same time.
That way...
1. Blizzard can track how many times a cd-key is used and ban cd-keys based on how many times its been activated.
2. Give us our friggin LAN![]()