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Thread: Starbreeze defends Syndicate FPS; they are moving on

  1. #11

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    Quote Originally Posted by Pr⊕phet View Post
    or rather play something decent from the indie sector. this is exactly one of the reasons we are seeing the real return of small dev houses.
    I was actually discussing this with someone yesterday. Game development has become too impersonal. Back in the day, a dev house for a AAA game consisted of 15 dedicated programmers, passionate about what they're doing, and working until 5am just to get that last bit of programming done.

    Nowadays, a dev house consists of 400 people, randomly picked for their qualifications, where nobody really knows each other, and they're all just working an 8-5 job. It's no longer done for the passion of developing games, it's done because it's a job.

  2. #12
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    Quote Originally Posted by will1023631 View Post
    Hence why I stopped supporting COD after MW1. After that it's just been clones to me. Kinda like ripping the head off of the gaming industry and s***ting down it's throat. I've got nothing against FPS games it's just becoming immensely stale when they want to remake tactical strat games that people enjoyed to play and turn them into clones. I mean hell, it's now the damn war of the clones. I mean really, if Blizzard decided to turn Diablo III into an FPS in the last minute how do you think most people would feel about that?
    Maybe they should make a game about all the clones fighting each other. Then you fight against all the characters from all the games made. Now that would be boring as shit and make a clone to end all clones! HAHAHA!

  3. #13
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    Quote Originally Posted by Graal View Post
    I was actually discussing this with someone yesterday. Game development has become too impersonal. Back in the day, a dev house for a AAA game consisted of 15 dedicated programmers, passionate about what they're doing, and working until 5am just to get that last bit of programming done.

    Nowadays, a dev house consists of 400 people, randomly picked for their qualifications, where nobody really knows each other, and they're all just working an 8-5 job. It's no longer done for the passion of developing games, it's done because it's a job.
    That's why I can't WAIT for RAGE bru. Go check my thread that I posted about id's history.

    http://mygaming.co.za/forum/showthre...-RAGE-gameplay

  4. #14
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    Quote Originally Posted by Graal View Post
    I was actually discussing this with someone yesterday. Game development has become too impersonal. Back in the day, a dev house for a AAA game consisted of 15 dedicated programmers, passionate about what they're doing, and working until 5am just to get that last bit of programming done.

    Nowadays, a dev house consists of 400 people, randomly picked for their qualifications, where nobody really knows each other, and they're all just working an 8-5 job. It's no longer done for the passion of developing games, it's done because it's a job.
    I'd have to agree. There is a severe lack of passion. The big development houses are all about the money. If they see some concept is successful, the copy pasta magic begins and they shove it down your throat thinking that you're loving it whilst you're choking to death and flailing about like a schizo on acid .-.

  5. #15
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    If they pull it off it'll be epic, Im just really glad to see that name again..Syndicate is one of my all time fav games...right up there with Ultima 8. Even though this won't be anything like the fond memories in my slightly insane head..Im still super amped!!
    Eat - Sleep - Overclock - Repeat

  6. #16

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    hope they can pull it off, the original was awesome in its day!!!

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