
Originally Posted by
Graal
I was actually discussing this with someone yesterday. Game development has become too impersonal. Back in the day, a dev house for a AAA game consisted of 15 dedicated programmers, passionate about what they're doing, and working until 5am just to get that last bit of programming done.
Nowadays, a dev house consists of 400 people, randomly picked for their qualifications, where nobody really knows each other, and they're all just working an 8-5 job. It's no longer done for the passion of developing games, it's done because it's a job.