In a recent interview with the us.playstation.blog, DICE Producer Patrick Liu, spoke about developing Battlefield 3 on the PS3 as well as the amount of destruction found throughout the game. See a little of what he had to say below.

PlayStation Blog: Shooting through the cubicle walls: I’d never seen a shootout quite like that.

Patrick Liu: Yeah. We’ve seen other games spraying out a lot of particle effects, but I’ve never seen destruction like that, integrated into the environment and into the gameplay in that way, where you’re shooting out cubicle panels to catch the enemies off-guard. It’s pretty fresh, I think.

PlayStation Blog: You showed off a lengthy campaign scenario from the PS3 version, and it covered a huge amount of space – it was a very large level. But there weren’t any load times or hitches in the pacing. That’s technically very difficult for many games – is that a benefit of Frostbite 2?

Patrick Liu: You’re right — that’s Frostbite 2 and our new streaming technology. We didn’t have that in Frostbite 1. It enables us to build bigger maps, whether they’re interior maps or open exterior sandbox environments. We wanted to push the scale as much as possible, and our new streaming technology is essential for that.

PlayStation Blog: That level you showed on the PS3 was huge, but it was also highly detailed — I saw mirrored floors, reflective surfaces, tons of special effects and physics with a smooth frame rate. Are you confident that PS3 players are going to get a great experience?

Patrick Liu: Oh yeah. We’re very confident – we’re pushing the hardware big-time. Of course, we have a performance budget that we have to hit. Everything counts into that: the scale costs performance, destruction, animation, special effects…those are all the things we cram in there. I feel really good about where we ended up with on the PS3.

Gamers only have to few weeks to wait now with Battlefield 3 releasing October 25th. To see how the Beta version of Battlefield 3 compares to one of the PS3′s “heavy hitters”, Killzone 3, check out our Battlefield 3 Beta vs. Killzone 3 performance analysis — keep in mind that Johan Andersson, Rendering Architect at DICE, has confirmed that Battlefield 3 beta graphics are not equal to the final version of the game.

Source: blog.us.playstation