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Thread: Reputation system explained

  1. #1

    Default Reputation system explained

    Due to a lack of clarity and abuse issues regarding the reputation system, I have revised how it works.

    Here are the new mechanics of the reputation system.

    Everyone has +1 / -1 rep giving power; from new members to senior. There will be no incremental reputation giving perks awarded for being a long time member, having a high reputation, etc.

    Reputation votes are no longer anonymous to cut out abuse. Comments left under reputation are subject to the standard MyGaming forum rules.

    This is the most fair system IMO; everyone is treated equally, it will be difficult/time consuming to abuse the system, and reputation will be a closer reflection on one's participation in the MyGaming community.

    Try not to take it too seriously, it's just a fun feature that really means nothing in the grand scheme of things. If problems crop up related to the reputation system, such as some members being mistreated due to their low/high reputation, I'll simply turn it off.

    Reputation system mechanics

    The green pips under a user's name each represent 100 reputation points awarded.


    Default Reputation: What reputation level new users receive upon registration


    10


    Reputation Undefined: If any user gains a reputation that exceeds the lowest negative level (-50), then this phrase will be used for them.


    User is off the scale.


    Administrator's Reputation Power: How many reputation points an administrator gives or take away with each click? This cannot be set for mods who follow the same rules as everyone else.


    5


    Register Date Factor: For every X number of days, users gain 1 point of reputation-altering power.


    Disabled


    Post Count Factor: For every X number of posts, users gain 1 point of reputation-altering power.


    Disabled


    Reputation Point Factor: For every X points of reputation, users gain 1 point of reputation-altering power.


    Disabled


    Minimum Post Count: How many posts a user must have before their reputation hits count on others.


    50


    Minimum Reputation Count: How much reputation a user must have before their reputation hits count on others.


    20


    Daily Reputation Clicks Limit: How many reputation clicks a user can give over each 24 hour period. Administrators are exempt from this limit.


    Disabled


    Reputation User Spread: How many different users must you give reputation to before you can hit the same person again. Administrators are exempt from this limit.


    5


    Please do not send me PM/e-mail/an online petition regarding these settings.

    As always, abuse will be handled swiftly by the mods and admin. If you have a problem, send one of us a PM. We can see everything that has transpired and there is no covering your tracks >:]

    Your friendly MyGaming moderating team consists of James and qornea.

    At a later stage (when I have some spare time) I think I'd like to revise the messages that pop up regarding user levels to reflect the slower progress of accumulating reputation. An open forum competition to suggest user ranks sounds like fun. I'll keep you posted on that.

    Please direct all feedback to the active thread discussing the reputation system.

    Have fun!


    Reputation point levels:

    User (level 1) - 30
    User (level 2) - 60
    User (level 3) - 100
    User (level 4) - 150
    User (level 5) - 210
    User (level 6) - 280
    User (level 7) - 360
    User (level 8) - 450
    User (level 9) - 550
    User (level 10) - 660
    User (level 11) - 780
    User (level 12) - 910
    User (level 13) - 1050
    User (level 14) - 1200
    User (level 15) - 1360
    User (level 16) - 1530
    User (level 17) - 1710
    User (level 18) - 1900
    User (level 19) - 2100
    User (level 20) - 2310

  2. #2

    Default

    13 - 03 - 2014 - Post to notify of updated values.

    Minimum Post Count: How many posts a user must have before their reputation hits count on others = 50

    Added level breakdown.

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